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Muren

Muren

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Under the new tier system, A tier territories on coasts would be able to build ports capable of mounting a war strike, and B tier territories on coasts would only be able to build ports capable of launching raids and trading parties. Only A and B tier territories (cities and towns, respectively) located on coasts or rivers may be made into ports.

It is my belief that these are both realistic and practical restrictions that serve to minimize abuse. Similarly, the high resource costs of ports and the limit of only building ports in cities and towns (A and B tier territories) serves to realistically preserve the strategic value of the preexisting land ports and limit the amount of buildable ports to a reasonable number.
~~~
Bondweaver
of
The Fremennik Tribes
~~~
Be water, my friend.
~~~

08-Feb-2017 11:13:12

An Epic Fool
Nov Member 2023

An Epic Fool

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3randon said :
=+= Land Claim =+=
Clan: TSV

Land: Duel Arena and Mage Training Arena

Access to Land: Al Kharid



The people of the Silver Vigil have been in Al Kharid for a while now. Having used the time to scout the northern lands; They realized just to the north was land rich in rare resources that could help their cause immensely. Realizing this Harbinger 3randon ordered a party of settlers to make camp and claim this land ahead of the resource collectors. This was just the beginning of some great times to come.


Your claim is
accepted!
Cain Izrail |
Court Jester
of The Menaphite Empire

08-Feb-2017 16:52:28 - Last edited on 08-Feb-2017 16:54:15 by An Epic Fool

An Epic Fool
Nov Member 2023

An Epic Fool

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Muren said :


I didn't realize this was the case. In light of this new information, we would like to claim Jatizso this week (Lunar Isle will still be claimed next week).

=+= Land Claim =+=
Clan: The Fremennik Tribes
Land: • Jatizso [2O, 3F]
Access to Land: Travel by ship.

I'll have to rewrite the lore for the claims. I just ask for a breather, I've rewritten the lore for the claim this week like four times already xD (essentially it'll be the same idea as the last version with Lunar Isle, only we'll be stopping at Jatizso before sailing to Menaphos rather than making the claim on the return trip).

Since we do not yet own Lunar Isle, we will be Feeding the People of Rellekka once again to increase our Ore collection to 4 for this week (should be 21 after the tick).


It's fine, Syne! I will update this now! This claim is
accepted!
Cain Izrail |
Court Jester
of The Menaphite Empire

08-Feb-2017 16:53:28

An Epic Fool
Nov Member 2023

An Epic Fool

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=== Vote Summary ===

Ports Proposal
KOI - Not yet voted
KOV - Not yet voted
TSV - Not yet voted
WE -
Yes

TFT -
Yes



Tier Revision

KOI -
Yes

KOV - Not yet voted
TSV -
Yes

WE -
Yes

TFT -
Yes


The Tier Revision has enough votes to pass, though if there are objections or concerns, please voice them! I want this to be as good as possible before it goes into effect.

With the Tier Revision having enough votes to pass, I have set WE's vote to yes.
Cain Izrail |
Court Jester
of The Menaphite Empire

08-Feb-2017 16:59:09 - Last edited on 08-Feb-2017 19:57:43 by An Epic Fool

3randon
Jul Member 2023

3randon

Posts: 913 Gold Posts by user Forum Profile RuneMetrics Profile
Tsv would like to publicly, for the record, Vote yes to Tier Revision. We believe it will add more realism and meaning to why claim x is tier y.


We are still in discussion about ports.
Learn to use logic and reason, it will serve you better than Pride or Vanity
To the well organized mind, death is but the next great adventure.

08-Feb-2017 19:46:38

3randon
Jul Member 2023

3randon

Posts: 913 Gold Posts by user Forum Profile RuneMetrics Profile
If we are to have port building id like to see it be a tad harder to achieve.

Since we have agreed that we will have Tier A ports ( capable of launching raids, trade and wars)

And Tier B ports ( capable of raids and trade only)

Perhaps a cost difference? As many of us have agreed this is to be realistic. Well realistically it would cost more to have a port capable of hosting a war fleet compared to a smaller port for trades and raiding parties.

Perhaps we go with something like this

Tier A Port: 40W, 25O, 10X, 10E/R ( a total of 10 between the two) and 150k

Tier B Port: 30W, 15O, 5X and 75k

Also I think I need clarification on "coastal" as last post by Syne stated coastal or River accessable which throws even more claims into the mix
Learn to use logic and reason, it will serve you better than Pride or Vanity
To the well organized mind, death is but the next great adventure.

08-Feb-2017 19:57:04

3randon
Jul Member 2023

3randon

Posts: 913 Gold Posts by user Forum Profile RuneMetrics Profile
Additional notes, after reviewing river adjacent land claims it is my strong belief that ports should be kept to sea adjacent land claims only.

If you include rivers you run into the issue of ports controlling parts of the river and whoever owns the claim at the end could deny the ship passage to leave.

I feel a hugh headache coming on with having river ports.
Learn to use logic and reason, it will serve you better than Pride or Vanity
To the well organized mind, death is but the next great adventure.

08-Feb-2017 20:27:38

An Epic Fool
Nov Member 2023

An Epic Fool

Posts: 3,376 Adamant Posts by user Forum Profile RuneMetrics Profile
List of Claims that could have Ports built on them


Claims in
Blue
could have ports if we built them on rivers.
Other claims can have sea ports, so aren't an issue.

Tier A:

Gu'Tanoth
Menaphos
Prifddinas
Tree Gnome Stronghold
Varrock


Tier B:

Bandit Camp (Desert)
Bedabin Camp
Canifis

Draynor Village
Edgeville

Etceteria
Gunnarsgruun

Hemenster

Lumbridge

Nardah
Piscatoris Fishing Colony
Pollnivneach

Rimmington
Seers Village (if this claim includes the bit of sea to the northwest)
Tai Bwo Wannai
Tree Gnome Village

Yanille
Cain Izrail |
Court Jester
of The Menaphite Empire

08-Feb-2017 20:33:19 - Last edited on 08-Feb-2017 20:37:33 by An Epic Fool

Muren

Muren

Posts: 2,530 Adamant Posts by user Forum Profile RuneMetrics Profile
3randon said :
If we are to have port building id like to see it be a tad harder to achieve.
Since we have agreed that we will have Tier A ports ( capable of launching raids, trade and wars)
And Tier B ports ( capable of raids and trade only)
Perhaps a cost difference? As many of us have agreed this is to be realistic. Well realistically it would cost more to have a port capable of hosting a war fleet compared to a smaller port for trades and raiding parties.
Perhaps we go with something like this
Tier A Port: 40W, 25O, 10X, 10E/R ( a total of 10 between the two) and 150k
Tier B Port: 30W, 15O, 5X and 75k
Also I think I need clarification on "coastal" as last post by Syne stated coastal or River accessible which throws even more claims into the mix


I actually agree fully to there being a cost difference between the two. However, I don't see where Energy and Runes would come in the process of building a port.

I'd like to float this counter-proposal for the costs of the two port tiers.
Tier A: 40W, 25O, 20X, 150k
Tier B: 30W, 20O, 10X, 100k

"Additional notes, after reviewing river adjacent land claims it is my strong belief that ports should be kept to sea adjacent land claims only.
If you include rivers you run into the issue of ports controlling parts of the river and whoever owns the claim at the end could deny the ship passage to leave."

I understand your concern. However, there is no realistic way to restrict against river ports, it would be entirely arbitrary. Also, if those kinds of tactics were used it would make things interesting, in my opinion. If you have an enemy downriver from you, it's probably better not to build a port on that river.
It really only offers that single way to mess with someone, and it's not something for which the necessary circumstances would come together often. I can't say I'm very worried about river ports' potential for abuse. I don't really think there is much.
~~~
Bondweaver
of
The Fremennik Tribes
~~~
Be water, my friend.
~~~

09-Feb-2017 01:44:54

Muren

Muren

Posts: 2,530 Adamant Posts by user Forum Profile RuneMetrics Profile
Also, I think the only way they could really block you from passing is by attacking your ship with one of theirs. How can they stop you from passing through the river otherwise?

I suppose that would be me proposing the idea that river ports should not establish control over the river channel. That seems like both a practical and realistic proposition, and it should help to mitigate what Brandon's pointing towards.
~~~
Bondweaver
of
The Fremennik Tribes
~~~
Be water, my friend.
~~~

09-Feb-2017 02:15:36

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