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R1ZN

R1ZN

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MITHRIL DRAGONS GUIDE

There are 3 methods that are efficient at killing them:

Range:
Basically this consists on wearing karils top and bottom ( hide is acceptable, but u will last less and use more food).
Wield a rune c bow and bolts mithil or above. I personally use ruby (e) the first half of the dragon and switch to diamond (e) to finish him off. The spec of the ruby is to drain 10 percent of ur health to drain 20 percent of the dragons. As the dragons have 2500 hp, this hits 400-500 until half his health is gone, then the best thing is to use diamond, which hits through his range def when the spec appears. Drink antifirepotions and pray range as karils protects u from mage most of the time. Also another good method is to stand whithin his melee range and protect from melee. 65 percent of his attacks will be melee, but its basically the same as ranged prayer and shootinf from far.
Acuumulator is recomended as sometimes they take longer to kill and ur bolts dissapear or get looted. Eat when needed

Melee:
This consists about the same as range, wearing the same equipment, except i recommend a skill/obby/fire cape instead of accumulator and helm of neiti... instead of ranger helm. The main idea of this is to arrive at dungeon, drink antifire and super set, dds a dragon and then whip him to death. Use melee pray, as when u get close to him, about 65 percent of his attacks used against u will be melee. The karils/dhide will take care of the mage attacks. And when ur close to his melee range, he does not range u.

Mage:
This method can be the fastest, but personally it costs too much, and the mith bars and bones do not pay off. Wear ahrims, use fire wave, slayer dart or god spells (not cheap, i killed 9 drags using 560 bloods). Use ranged pray and attack from far. The mage spells fail, but still its the fastest way, but ahrims does not protect from his mage attacks well so u will be hit a lot

31-May-2011 00:49:19 - Last edited on 01-Jun-2011 13:50:02 by R1ZN

R1ZN

R1ZN

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SORCERESS'S GARDEN GUIGE

What to Bring -- Pestle and Mortar and lightweight clothes, as you will be running

5 sq'irks for a winter drink, 4 for spring, 3 for autumn, 2 for summer


Requirements -- Have to have done Prince Ali Rescue Quest
Winter area - Lvl 1+ thieving
Spring area - Lvl 25+ thieving
Autumn area - lvl 45+ Thieving
Summer area - lvl 65+ thieving
(Also, there is NOTHING DANGEROUS about this minigame!)

BEFORE YOU ENTER, SEARCH THE SHELVES IN THE SORCERESS'S HOUSE FOR BEER GLASSES WHICH YOU WILL NEED TO PUT THE SQI'RK JUICE IN

The basic idea of this minigame is to collect the sqi'rk from a tree deep inside the garden . For each area, there is a different type of sqi'rk. winter area = winter sqi'rk, etc. To pick the sqi'rk, you have to get through the garden area where the tree lies. To do this, you must sneak around elementals, so that they cannot see you. This part is very similar to where you had to sneak around the HAM guards during the quest death to the dorgeshuun. If an elemental sees you, it will teleport you back outside the garden area, and you will have to start again.

Rewards - At the end of the garden area, you can either pick two identified herbs from the sorceress's herb patch (the herbs are better depending on what area you are in), or you can pick a sqi'rk from a tree. Once you have 1 sqi'rk from the winter area, you can make winter sqi'rk juice and give it to osman for a certain amount of thieving xp (not sure how much will edit for this). Once you have two sqi'rks from the spring area you can make spring sqi'rk juice for xp. Once you have three sqi'rks from the autumn area you can make Autumn sqi'rk juice and give to osman for certain amount of xp. And finally, Once you have 4 Sqi'rks from the Summer area you can make summer sqi'rk juice and give to osman for xp

31-May-2011 00:49:37

R1ZN

R1ZN

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30-May-2011 13:38:33

FIRE CAPE GUIDE

helmet: armadyl/veracs (depends on def lvl low def should get verac high go for arma ), any barrows, neitiz, any other range boosting one

cape: accumulator/skill (accumulator for crossbow otherwise skillcape), obby, legends, god cloak, bonesack

amulet: fury, god stole, holy/unholy symbol (i like holy because of lvl 90s but its your choice), glory (this is really bad for cave but your choice if you use)

ammo: diamond (e)/bolt racks, broad-tipped, addy (broad work better but addy dont have slayer req)

weapon: rune c'bow/k bow/ full c bow, addy c'bow (bare minimum if you cant use this you cant really do cave, even if the lvl 40 with fire cape would say different), magic short bow (the only use for this in the cave is to learn how to position yourself to safe spot monsters)

body: armadyl, karils, blessed or black dragonhide, bare minimum blue dragonhide but it will still probably not be good enough

shield: dragonfire shield, complete god book, granite, rune kiteshield

gloves: barrows/dark gloves (same thing but different people call it different things), mithril-dragon gloves, black dragonhide vambraces, black/steel gloves, red dragonhide vambraces, iron+ rfd glove, blue dragonhide vambraces

legs: veracs/armadyl (see helmet comment), any barrows, karils, dragonhide (not recommended without high defense)

ring: archers, lumbridge explorer, recoil (virtually useless)

boots: ranger, dragon/snakeskin, rune

my recommendation is to start with this inventory and improvise once you know what's good for you

16 super restores (4)
10 saradomin brews (4) (can switch 1 for pile of purple sweets)
2 ranging potions (4)

i kept changing setup and ended up like this:
20 super restores (4)
6 saradomin brews (4)
1 ranging potion (4)
and 50 dragonstone bolts (e)

31-May-2011 00:49:59

R1ZN

R1ZN

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crystal bow: pros: fast attack, decent damage, and no need for ammo, cons: cant hit as high as high as rune bow or as fast as karils bow, you need 2 of them to complete caves reliably

rune crossbow: pros: decently fast attack, high damage if you know what bolts to use, can use ammo switch on jad to dragon bolts (5-hit jad ftw... brrrrr), cons: not as fast as other 2 options, needs ammo switch if you want to kill jad fast

karils bow: pros: fastest bow option, decent damage, saves inven space over others, cons: lower hits, degrades, ammo always lost

other useful stuff to know: TzTok-Jad, as a level 7020, is the highest leveled monster in runescape, with a max hit of 970 (and my 2 defeats from him leave me in no doubt that he's also the hardest)

once you get to the waves with level 3600s, you must always keep protect from magic on until the 3600 is dead or trapped on the other side of a rock

_______________________________________
_________/mapped by Mister Tulip\______
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X_____________X_________X_l__________.X
X__________Hl_X___Claw__X____________.X
X______b______X__*Rock__X_____________X
X_____________XXXXXXXXXXX____________.X
X____________________________________X
XXXXXXXXXX__________________XXXXXXXXXXX
X________X__________________X_________X
X__Orb___X_________b________X___Italy___X
X_*Rock__.X__________________X__*Rock__X
XXXXXXXXXX__________________XXXXXXXXXXX
X_al____o_____________________________.X
X_____________________________________X
X______g__________g__________g________X
X_____________________________________X
X_____________XXXXXXXXXXX_____________X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

X = edge of area
l = run here to lure 3600 in wave 62
j = stand here when jad is about to spawn
b = bad spawn
al = alternate lure point (for ket-zek/tok-xil)
o = orb rock where you spend most of the time healers are there
g = good spawn
orb rock = best lure area i know
claw rock = a few good lure

31-May-2011 00:50:33

R1ZN

R1ZN

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waves 1-6: just kill anything you see, its really easy

waves 7-14: protect from range if you want to avoid unnecessary damage, otherwise just tank

waves 15-21: use the orb rock safe spot (please post map soon otherwise i cant show it) and you'll take almost no damage, if any

waves 22-29: protect from range, turn auto retaliate off if it was on, and lure the 90s by running west on orb rock wile keeping 180 trapped

wave 30: kill the 180s using orb rock and turn on mage protect immediately after 2nd one dies (running to middle of the room makes you waste less prayer points)

waves 31-37: keep mage pray on at all times and keep protect from mage on at all times and you pwn them

waves 38-45: kill the 90 first, otherwise exactly like 31-37

waves 46-52: use your choice of orb rock or other monster to block the 180 and you'll be fine. otherwise same old keeping of mage prayer on.

waves 53-61: kill the 90s first, while using the orb rock to lure them and 360s into range while not letting the 180 reach you

wave 62: kill 1 of the 360s then run to northeast italy rock, and drink the following potions in this order: saradomin brew to above-full health, super restore to full prayer and stats, ranging potion (then kill the 360 and run back to n/e italy before he finishes death animation). turn on protect from range while running and hope for the best

When your about to kill the last Ket-Zek head to the j position north of Italy Rock and pray range, with any luck Jad will spawn by Italy Rock.
MAKE SURE YOU CAN SEE JAD, this helps with pray swaps. If he leans forward and you can hear a noise switch to pro MAGE, if he gets on his hind legs and no sound until the attack itself pro RANGE.
Keep an eye on your prayer and hp.
When you reach the halfway mark his healers come. Attack all of them then lure them so there are none of them on the opposite side of jad, all attacking you, and wait for jad to start a mage attack then run through him and finish killing him

31-May-2011 00:50:53

R1ZN

R1ZN

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PENGUIN HIDE AND SEEK GUIDE

Larry the Penguin Keeper was right: there are spies among us! But you can turn the tables on them and use their nefarious activities to enrich your XP. No special skills or equipment are needed but the ability to reach the far-flung corners of Runescape are a distinct advantage (more later).

WHERE TO START:
Talk to Larry at the penguin cage in the Ardougne Zoo (south-east corner). He will give you a notebook but you do not have to have it in your inventory to spy.

GENERAL INFORMATION:
Penguin spies come in 6 disguises: barrel, bush, cactus, crate, rock and toadstool. Halloween saw one disguised as a pumpkin so future themed disguises are not out of the question. They can be difficult to discern from the normal surroundings unless they are moving, which they almost always are. There are 10 penguins: 5 are fairly easy to find and 5 more difficult. Each spy is worth 1 point unless you have finished Cold War and gained Larry’s trust, then 5 will be worth 2 points giving a total possible point count of 15. You can sight each spy once per week. Penguins re-set locations on Wednesday and Larry will keep track of your points up to a maximum of 50.

To spy on a penguin, right-click it and select SPY. Enjoy the actions your character employs.

REDEEMING POINTS:
Return to Larry and speak to him about redeeming your points. You can receive either cash (6500gp per point) or XP awarded to the skill(s) of your choice. Points are calculated as points * chosen skill x 25 = awarded XP. For someone with a farming level of 72, each point is worth 1800xp to that skill.

PENGUIN LOCATIONS
As stated, the penguins move about and pinning down their location can often be a challenge. Here are the general locations of the penguins:

Ardougne, Al Kharid, Castle Wars, Karamja, Lighthouse, Lletya, Mos Le Harmless, Sawmill, Sophanem and Wilderness.

31-May-2011 00:51:14

R1ZN

R1ZN

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General location is exactly what it means: non-specific. For instance, the Ardougne penguin has been seen in the Fight Arena, Witchaven, Clocktower, Port Khazard, Gnome maze and Yanille areas (and in Yanille they have even been seen inside the city walls). Often you will see clan members giving a specific location; please remember that this is a WORLD-SPECIFIC location. Wild Boar Pub on w84 might have a spy, Wild Boar Pub on any other world may or may not have one. If posting a penguin sighting please note the world as a courtesy to other SOTlings.

QUEST LIST FOR KNOWN SIGHTING AREAS
Penguin spies have been seen in the following locations which necessitate starting/finishing some quests to reach them:

Ape Atoll- Monkey Madness
Dragontooth Island- Ghosts Ahoy
Jatizso and Neitiznot- Fremennik Isles
Lletya- Mourning’s Ends Pt. 1
Miscellania and Etceteria- Fremennik Trials
Mort Myre- Priest in Peril
Mos Le’Harmless- Cabin Fever
Sophanem- Icthlarin’s Little Helper
Tirannwn- Regicide

TECHNIQUES:
There are two schools of thought on playing penguin hide and seek: *spy-as-you-go” where penguins are sighted as one goes about their normal activities in Runescape and the more intensive Penguin Hunting in an attempt to sight as many as possible in a short amount of time. Personally I prefer Penguin Hunting and have even done it as a clan event with great success as well as a fun time for all.

PENGUIN HUNTING
Penguin hunting usually involves joining a dedicated penguin hunting clan chat (such as penguins_w60 or riods2525) both on World 60 and watching for updates. To reach the maximum number of penguins bring all available forms of teleportation that will allow you to get to the distant corners of the land such as teleport runes and tablets, Dramen staff for Fairy rings, glory ammy, explorer’s ring, slayer ring, games necklace, ring of dueling and so on. Restoring energy with the Explorer’s ring or energy pots helps as does any lightweight gear.

31-May-2011 00:51:37

R1ZN

R1ZN

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FISHING TRAWLER GUIDE ~ FISHING LVL 15 ~ world 116

100 to 250 Swamp Paste. This can be bought at the General Store at Port Khazard or made by collecting Swamp Tar at a swamp like Lumbridge Swamp, using it with flour, and then cooking the uncooked Swamp Tar over a fire, NOT A RANGE, IT WILL BLOWUP IF YOU DO! Swamp Paste is used to repair leaks in the boat.

I suggest having 6 or more friends or clan members. Have 4 friends or clan members take care of the leaks and holes but dividing the boat up. Each of them shall get 4 holes to cover so you don't go running around like a chicken with your head cut off. Those 4 friends or clan members should also have bailing buckets, when their holes aren't broken, they can bail. Have1 person be a full time bailer. This person should have all bailing buckets. Have the last person fix the nets only. This person should only have ropes.

You got to have the boat afloat for 10 mins, then you can get your fish. If you fail and the boat sinks, climb on the barrel and float to shore. You will be north-west of the Port Khazard. Try again or get more people.

QUICK NOTES:
-At least 4 people should have 100-250 Swamp Paste and bailing buckets.
-At least 1 person should have all bailing buckets and bail the whole time.
-Only 1 person should have all ropes and fix the nets.
-Stay afloat for 10 mins.
Climb on barrel if boat sinks

31-May-2011 00:52:06

R1ZN

R1ZN

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THE BARROWS BROTHERS GUIDE

This guide is written for Slayer Dart

Suggested stats:
55 Slay
43+ Pray The higher the better
50+ Mage
50+ Range

Items Needed:
SPADE(Crucial)
Melee armour & weapon, rune or barrows
Mage armour(Optional)
Slayer Staff
Runes(Enough for 100 casts should do)
Melee Pots(Optional)
Arrows(Addy or better)
Telly out of barrows
Ring of life(optional, Helps if things go bad)
2-4 Pray pots
And the rest of inventory filled with food

Getting to the mounds:
Run through swamp
Run to boat (Confusing, ill show)
Use shortcut to boat (Quest needed)

The Brothers
Dharok: Pray the full time, Has potential to hit 900 at 10 hp
Karil: Pray full time, hits over 200 majority of the time
Ahrim: Pray suggested, With d-hide can be done without pray
Verac: Hits through pray, pray slows down hitting though
Torag: Pray isn't needed, hits 230 max and not often
Gunthan: Pray isn't needed, heals himself though. If things get out of hand pray.

What attacks to use:
Dharok: Mage
Karil: Mage or Melee, you need mage armour to mage
Ahrim: Range
Verac: Mage
Torag: Mage
Gunthan: Mage

Suggested order:
Dharok
Karil
Ahrim
Verac
Torag
Gunthan

Tunnel:
Try to get to the middle
I prefer to fight brother in middle, others safe spot (Don't ask me how)
Once you open the chest your brother should pop out
The puzzle answers are:
Square
The L shaped 3 Boxes
The circle with the point in it
The rectangle at the top

Upping kill count isn't necessary but you do get more runes that way

Rewards:
Mind Runes
Chaos Runes
Death Runes
Blood Runes
Bolt Racks
Coins
Barrows Armour
Half keys
Dragon medium Helm

Any questions or if you want me to take you on a few runs don't hesitate to pm me

There are ways to do without 55 slay but are a lot more costly

31-May-2011 00:52:41

R1ZN

R1ZN

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MOLE HUNTING GUIDE

Giant Mole is lvl 230 and shouldn't be attempted to kill if your prayer is not 43+ or you know what you are doing.
He is located under Falador Park.

Rangers can be effective as the mole moves around a lot if you have 60+ range then bringing a bow along deosnt hurt.If you are a good range then:

Your items should be like:

Head: Archer helm/Robin hood hat
Top: The best d'hide body you can wear
Legs: The best d'hide chaps you can wear
Gloves: D'hide vambs of your choice
Boots: Ranger boots
Ring: Ring of wealth/Ring of recoil
Amulet: Amulet of fury
Cape: Obsidian Cape
Arrows: Rune/None
Hand: Mage short bow/Crystal bow

Items to make it easier:

Spade
Bullseye lantern (or other light sorce)
(Tinderbox)
6 prayer pots(4)
5 energy pots(4)
10 Sharks (or other good food)

First off, go to Falador park and dig one of the "holes".
Then you will come to a whole tunnel system. walk to the centre of the tunnels where he respawns.

once he is there attack him if using a dds d hally etc do spec after a few hits or even 1 he will dig your light source may get blown relight it and then run and find him keep searching and hacking away at him till he is dead.

It's also good to have a team with maybe like 4 peoples.
Then they all can go and look in different directions.
All this are pretty much easier when you know all the tunnels.

Melee: full Veracs is very effective

Head: Berserk helm/Best helm you can wield
Body: Rune platebody/Best body you can wield
Legs: Rune legs/Best legs you can wield
Hand: Any good weapon (whip/dds are good)
Shield: obby shield /rune defender
Cape: Obsidian cape
Ring: Ring of wealth
Amulet: Amulet of fury/str or glory
Gloves: Barrow gloves
Boots: Climbing boots/Rune boots

Items needed:
Spade
Bullseye lantern (or other light source)
(Tinderbox)
6 prayer pots (4)
6 energy pots (4)
9 Sharks (or other)

31-May-2011 00:53:20

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