30-May-2011 13:38:33
FIRE CAPE GUIDE
helmet: armadyl/veracs (depends on def lvl low def should get verac high go for arma ), any barrows, neitiz, any other range boosting one
cape: accumulator/skill (accumulator for crossbow otherwise skillcape), obby, legends, god cloak, bonesack
amulet: fury, god stole, holy/unholy symbol (i like holy because of lvl 90s but its your choice), glory (this is really bad for cave but your choice if you use)
ammo: diamond (e)/bolt racks, broad-tipped, addy (broad work better but addy dont have slayer req)
weapon: rune c'bow/k bow/ full c bow, addy c'bow (bare minimum if you cant use this you cant really do cave, even if the lvl 40 with fire cape would say different), magic short bow (the only use for this in the cave is to learn how to position yourself to safe spot monsters)
body: armadyl, karils, blessed or black dragonhide, bare minimum blue dragonhide but it will still probably not be good enough
shield: dragonfire shield, complete god book, granite, rune kiteshield
gloves: barrows/dark gloves (same thing but different people call it different things), mithril-dragon gloves, black dragonhide vambraces, black/steel gloves, red dragonhide vambraces, iron+ rfd glove, blue dragonhide vambraces
legs: veracs/armadyl (see helmet comment), any barrows, karils, dragonhide (not recommended without high defense)
ring: archers, lumbridge explorer, recoil (virtually useless)
boots: ranger, dragon/snakeskin, rune
my recommendation is to start with this inventory and improvise once you know what's good for you
16 super restores (4)
10 saradomin brews (4) (can switch 1 for pile of purple sweets)
2 ranging potions (4)
i kept changing setup and ended up like this:
20 super restores (4)
6 saradomin brews (4)
1 ranging potion (4)
and 50 dragonstone bolts (e)
31-May-2011 00:49:59