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Sun Exit

Sun Exit

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There are many skilled keyers, and wish more could teach. I enjoy having different keyer styles in the fc. Lost a really explicit and smooth keyer with you, Lux... :(

12-Aug-2012 13:45:01 - Last edited on 12-Aug-2012 14:18:02 by Sun Exit

Dster0
Jul Member 2005

Dster0

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I'm sure any keyer would be happy to teach someone else how to key. Just ask them and see :) .
I teach when doing keyer trials, but I try not to impose my style if they have a different style that works.

12-Aug-2012 15:10:24

Geneawac
Apr Member 2008

Geneawac

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I wouldn't mind learning how to key better. I can key, but not sure I am doing it correctly. That is one of the reasons I don't offer to key. I don't want to inflict my "bad keying" on a team. I do key for my clanmates quite often, but they are all good friends and I don't get self conscious or worried about making mistakes or being too slow.

12-Aug-2012 16:39:22 - Last edited on 12-Aug-2012 16:44:08 by Geneawac

Sun Exit

Sun Exit

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It's good that there are a mix with "rush"-keyers and prestigeless keyers since we all like different styles.
Personally I prefer dunging with the latter. I rather have a 5-10 minute longer floor where everyone is relaxed and had fun doing it, than a sub 30 where someone or a few feels miserable afterwards.
I wouldn't mind flooring with you while you practice your keying, Gene!
Wouldn't mind at all!

12-Aug-2012 17:04:13

Divi
Jul Member 2022

Divi

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The only things I really advocate for keying are
1.) Keep the ggs at the action. Don't keep it 5 rooms away from where the fighters are clearing. Exceptions to this is if you come to a split that looks like one will dead end soon. I leave gt at the other door, and mark the path that I predict to be shorter. We clear it and when finished tele back to gt and right in front of the other path. I only do that for short paths though. No more than 4 rooms including a de.
2.) Always have something to do. Always have something gated that you can mgt to instantly if the current path des. You want to constantly keep the party in motion and in combat. As the keyer the doors you should try to gate are ideally path splits, skill rooms, skill doors, puzzles, etc. Gate key doors as a last resort because you can mgt to any of the other doors instantly and give the party something to do. That won't always happen when you gate key doors, but sometimes you get your butt saved by finding the key before you run out of stuff to do on a path.
3.) Make use of fighters gates. If you have a dual skiller then you have 4 gates. Use yours for a door mentioned above, use the fighters for anything else that comes up. A path split to far from your gate, a key door, etc. My rule of thumb is to get someone to gate it if they can if its 3 or 4 rooms away from someone elses gate. Remember its better to gate than to not gate. Some floors you may only use at most 2 fighters gates and have everything covered. Some you may have all their gates in use within the first 10 minutes of the floor. If that is the case remember that it is better to get someone who gated close to another person or close to the base to gate a door far from anyone else or the base. Sometimes I get someone to gate a door 3 rooms from base so we can quickly get there and then tell them to break it for a de key door on the opposite side of the base.

12-Aug-2012 19:09:53

Dster0
Jul Member 2005

Dster0

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I agree with you buff that it's annoying when people have the solomon armor on. I don't really think we need a rule about it though. How about we kindly ask people to be considerate and take it off before going in? :)
On a different topic...do you guys think having separate ranks for farmers and miners is more important than having a rank for someone who can open all skill doors?

13-Aug-2012 02:31:25

Buffdude1100

Buffdude1100

Posts: 11,121 Opal Posts by user Forum Profile RuneMetrics Profile
What in the world... where did my post go. :c I responded to your post hours ago Robyn, I swore I hit submit... oh well.
I don't think either are very important, I'd rather there be a rank for people who are completely maxed aside from dg.

13-Aug-2012 07:01:13

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