Vera
said
:
I support reducing citadel upkeep requirements, since it's difficult to be social while trying to cap. Incentivizing caps would also be nice, but really I would just prefer if things could be made more afk--I would prefer that over reducing upkeep requirements or implementing better incentives to cap. For example, I like how I can engage and chat with my clan when I'm smithing.
Making citadel skilling more afk would also encourage higher-leveled clannies to cap, since capping as it is such a huge opportunity cost for them.
Another thing: It'd be nice if the citadel didn't require world hopping and losing or missing out on any conversation. For me at least, that's the biggest thing that inhibits me from visiting the citadel.
Well citadels are an instanced world feature, the ramifications of having it any other way are way too many.
Not that i would oppose more afk but the big reason its a turn off is because higher level players simply do not get the xp they crave from it, its not and probably never likely be the best xp rates in the game. Making it more afk wouldnt mattter to those enough to have any major impact in that regards.
`*•.¸(*•.¸(`*•.¸+¸.•*´)¸.•*)¸.•*´
+«´¨`•°
SKILL SCHOOL
•´¨`»+
. .•*(¸.•*´(¸.•*´+`*•.¸)`*•.¸)*•.
24-Mar-2016 16:46:44
- Last edited on
24-Mar-2016 16:50:07
by
Scret