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Alliances & Enemies

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Jor Ulfrsson

Jor Ulfrsson

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The notion of having an alliance or even an enemy for that matter seems to be a little bit under-sponsored within the clan community. Sure, clans might have the option to add another clan to their citadel's signpost, labeling them accordingly, but beyond that...there is little use and little mention elsewhere to indicate such relations between clans.


What I am about to propose is nothing big in my opinion..of course, that is for the developers to determine. Everything here is subject to debate among my peers.

1.) I propose.. that on the clan page under Clan Events and Forum Pages; there should be a section dedicated to alliances and enemies (possibly even unions/shared alliances&enemies; debatable). This would simply be a list that displays your clan's relation with other clans. I imagine the title of this section would be "Clan Relations".

- A clan's leader should be able to send an alliance request to another clan (similar to inviting recruits), which must be accepted before they are displayed on each other's Relations board.
- A clan may enter into an alliance at any time.
- A clan may end an alliance at any time.
- A clan does not need to send a request to be enemies with another clan.
- A clan will be notified if another clan has set their relations as hostile towards their clan; However, this will not be displayed on that clan's relation board unless they choose to recognize the hostility.

2.) Clans should be able to arrange events and activities with other clans within their alliance, as well as enemies; whether it is a friendly allied joint-event or a war with an enemy.
- This will automatically be displayed under each Clan's Event Board, between the clans involved.
- All the clans involved must agree to the event arrangement, of course.
- An option should be added to the Event Noticeboard when administrating events to include other clans in a shared inter-clan activity.
We find ourselves at the end of our amusements.

18-Feb-2016 02:46:59

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,287 Rune Posts by user Forum Profile RuneMetrics Profile
Please, let me know what you guys & gals think. Excuse my grammar tonight, I'm tired.

Feel free to debate the proposal, edit and add to. Credit will be given.


Thanks :)
We find ourselves at the end of our amusements.

18-Feb-2016 02:48:18 - Last edited on 18-Feb-2016 02:55:43 by Jor Ulfrsson

PvMe Chuck

PvMe Chuck

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This is mainly from a RS3 PvM perspective, but can kind of relate to PvP. Alliances etc mostly died when everything became instanced. Crashing/Wars used to be a huge part of the clan scene. Clans needed to have good allies to fend off crashers or clans like W77 Crash Unit (clan has been dead for years). When instances were released many players and clans would rather pay for an instance instead of trying to fight it out for their world. Also fastest spawn rates are much better for farming bosses. This leads to less people in normal instances. As a result of this a lot of clans stopped hosting crash events/wars which lead to having a clan alliance rather pointless other than to host joint events.

I don't participate in PvP warring but from what I can see it is a small community on the RSBL for the most part. The only place I really see alliances/enemies is at warbands (great piece of content btw).

Sorry for block text but yea hope to see some great discussion on this thread.
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18-Feb-2016 03:21:27

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,287 Rune Posts by user Forum Profile RuneMetrics Profile
Thank you, Chuck. I appreciate your feedback. ^_^

My personal clan experience lies mainly in the territorial-based clans, which mainly revolve around defending one's perceived territory and player-versus-player wars, etc; we also sometimes have joint mini-game events with our allies like castle wars, soul wars, and even stealing creations but this requires quite a few players to be remotely enjoyable.
We find ourselves at the end of our amusements.

18-Feb-2016 13:58:12

Tribelewits

Tribelewits

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Fire Hawk154 said :
Don't really see this as needed since it's quite easy to organize alliances without extra tools.


This

Alliances are cool though, cant harm, the more people that actually play the game together the better.
But i don't think its needed to actually create a tool to make this happen.

Nothing personal, but whenever i see someone mention "enemies" i cant help but rolling my eyes. having a tool that points out what other clans are "enemies" will only cause more friction in game then there already is.

I can understand the alliance part somehow, but i cant see any positive benefit in the bigger picture to have a tool for "enemies"
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18-Feb-2016 17:30:11

Performs
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Performs

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PvMe Chuck said :
This is mainly from a RS3 PvM perspective, but can kind of relate to PvP. Alliances etc mostly died when everything became instanced. Crashing/Wars used to be a huge part of the clan scene. Clans needed to have good allies to fend off crashers or clans like W77 Crash Unit (clan has been dead for years). When instances were released many players and clans would rather pay for an instance instead of trying to fight it out for their world. Also fastest spawn rates are much better for farming bosses. This leads to less people in normal instances. As a result of this a lot of clans stopped hosting crash events/wars which lead to having a clan alliance rather pointless other than to host joint events.


this for me as well
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18-Feb-2016 17:46:32

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