I was unaware of there being friction between clans in-game, besides competition when it comes to recruitment. However, I must respectfully disagree with you. I believe that there needs to be even more friction between clans and other entities; this is what motivates and encourages clans and players alike to become better. It's a healthy dose of competition.
When it comes to having enemies, this is already an in-game label on the citadel's signpost. I simply think it should be expanded upon and given light.
It's nice to have friends and allies, but it is also just as important to have enemies; otherwise, things become uneventful and stagnant. Chaos is natural, order is not. If we attempt to control what we cannot, then our attempts will only lead to undesirable consequences..such as a dormant community. There are several factions within Gielinor, mainly God factions, but there are also godless. It is no secret that the godless held victory over Tuska in the second world event, nor the Saradominist faction over Zamorakian in the first world event. These are examples of healthy competition, something we should encourage and expand upon.
We find ourselves at the end of our amusements.
18-Feb-2016 17:59:54
- Last edited on
18-Feb-2016 18:19:29
by
Jor Ulfrsson