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Jor Ulfrsson

Jor Ulfrsson

Posts: 6,287 Rune Posts by user Forum Profile RuneMetrics Profile
I was unaware of there being friction between clans in-game, besides competition when it comes to recruitment. However, I must respectfully disagree with you. I believe that there needs to be even more friction between clans and other entities; this is what motivates and encourages clans and players alike to become better. It's a healthy dose of competition.

When it comes to having enemies, this is already an in-game label on the citadel's signpost. I simply think it should be expanded upon and given light.

It's nice to have friends and allies, but it is also just as important to have enemies; otherwise, things become uneventful and stagnant. Chaos is natural, order is not. If we attempt to control what we cannot, then our attempts will only lead to undesirable consequences..such as a dormant community. There are several factions within Gielinor, mainly God factions, but there are also godless. It is no secret that the godless held victory over Tuska in the second world event, nor the Saradominist faction over Zamorakian in the first world event. These are examples of healthy competition, something we should encourage and expand upon.
We find ourselves at the end of our amusements.

18-Feb-2016 17:59:54 - Last edited on 18-Feb-2016 18:19:29 by Jor Ulfrsson

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,287 Rune Posts by user Forum Profile RuneMetrics Profile
Fire Hawk154 said :
Don't really see this as needed since it's quite easy to organize alliances without extra tools.


I wouldn't say it is so much about ease of access, but rather allowing our relations to be known.
We find ourselves at the end of our amusements.

18-Feb-2016 18:01:55

Esploratore
Apr Member 2006

Esploratore

Posts: 1,675 Mithril Posts by user Forum Profile RuneMetrics Profile
We wouldn't use a tool like this for several reasons.

The top two would be:

1. We don't aspire to making enemies. When falling outs happen, it's nothing to be celebrated or broadcasted.
2. Alliance experience from previous years didn't turn out well. Some clan leader always seems to end up wanting to be the all-powerful dictator and becomes corrupt. The drama that follows can rip a community apart.

There are several tools I'd like to see implemented for clans in the future. This isn't one of them.

No support.

19-Feb-2016 01:34:08

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,287 Rune Posts by user Forum Profile RuneMetrics Profile
Corruption is the result of a poorly established and disorganized system of government that lacks a policy regarding checks and balances.

In my experience, I've come upon several instances of corruption where the clan leaders favour their "friends" and allow them to surpass other members, despite those other members being outstandingly loyal and devoted.
I've seen members silenced for speaking their minds on a particular issue or concern; this, in turn, resulted in the other members to fear speaking out.
However, this should not be a reason.

1. If you do not aspire to make enemies, then do not make enemies. If you aspire to make enemies, then a clan should be allowed to do that as well.

2. If you do not trust your clan or that of another with the responsibility of having a non-corrupt leadership, then use common sense and intellect; solve the issue, revise the government, enforce anti-corruption rules regardless of whether they are your "friends" or not.

3. Do not align your clan with other clans that you find are no longer beneficial or simply undesirable.

Simple.
We find ourselves at the end of our amusements.

19-Feb-2016 03:35:11

PvMe Chuck

PvMe Chuck

Posts: 4,176 Adamant Posts by user Forum Profile RuneMetrics Profile
Jor Ulfrsson said :
I was unaware of there being friction between clans in-game, besides competition when it comes to recruitment. However, I must respectfully disagree with you. I believe that there needs to be even more friction between clans and other entities; this is what motivates and encourages clans and players alike to become better. It's a healthy dose of competition.

When it comes to having enemies, this is already an in-game label on the citadel's signpost. I simply think it should be expanded upon and given light.

It's nice to have friends and allies, but it is also just as important to have enemies; otherwise, things become uneventful and stagnant. Chaos is natural, order is not. If we attempt to control what we cannot, then our attempts will only lead to undesirable consequences..such as a dormant community. There are several factions within Gielinor, mainly God factions, but there are also godless. It is no secret that the godless held victory over Tuska in the second world event, nor the Saradominist faction over Zamorakian in the first world event. These are examples of healthy competition, something we should encourage and expand upon.


There is literally no competition between PvM clans whatsoever. This was KILLED by instance releases and I do not see it coming back with future updates. It would also be somewhat difficult to a large portion of players who never experienced the crashing/wars to want to participate in it, especially with the #noexpwaste mindset now. I'm not gonna lie when you are on the losing end of a crash or war it can be very hard to keep your members at the boss due to them not wanting to waste time or supplies (2+ years ago) It would be even worse now.

Honestly what would having friction between clans even accomplish? More wars? The only good thing IMO from the lack of crashing/wars nowadays is the fact that there are WAY less dedicated flamers in the community.
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19-Feb-2016 03:40:07

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,287 Rune Posts by user Forum Profile RuneMetrics Profile
I am in a Territorial, theme-based clan. We are an all-around clan that values mixed gameplay, but we mainly focus on claiming and defending our perceived territories on the battlefield against other similar clans. Alliances may not be beneficial to PvM clans at this time, but they would definitely benefit the type of clans from which I hail, and pvp clans as well. We find ourselves at the end of our amusements.

19-Feb-2016 05:16:33 - Last edited on 19-Feb-2016 05:20:23 by Jor Ulfrsson

Esploratore
Apr Member 2006

Esploratore

Posts: 1,675 Mithril Posts by user Forum Profile RuneMetrics Profile
Jor Ulfrsson said :
Corruption is the result of a poorly established and disorganized system of government that lacks a policy regarding checks and balances.

In my experience, I've come upon several instances of corruption where the clan leaders favour their "friends" and allow them to surpass other members, despite those other members being outstandingly loyal and devoted.
I've seen members silenced for speaking their minds on a particular issue or concern; this, in turn, resulted in the other members to fear speaking out.
However, this should not be a reason.

Was this experience within a clan or an alliance?


1. If you do not aspire to make enemies, then do not make enemies. If you aspire to make enemies, then a clan should be allowed to do that as well.

I've seen the carnage alliances have left in their wake. The alliance leader tried to force our participation in their alliance several years ago. When we declined, we were viewed as their enemy and they set out to destroy us. After that unpleasant experience, I'll not endorse the creation of a system that validates or encourages clans having enemies.


2. If you do not trust your clan or that of another with the responsibility of having a non-corrupt leadership, then use common sense and intellect; solve the issue, revise the government, enforce anti-corruption rules regardless of whether they are your "friends" or not.

I trust the character of the core leadership of my clan. They have proven themselves through the years.


3. Do not align your clan with other clans that you find are no longer beneficial or simply undesirable.

Simple.


When you use the word "simple" when referring to alliances it makes me wonder how many successful alliances you've been a part of in Rs. I'm not saying you haven't, but I do question your choice of that particular word.

19-Feb-2016 05:27:02

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,287 Rune Posts by user Forum Profile RuneMetrics Profile
To be honest, I am unfamiliar with the social interactions of other clan-types with other clans of the same type. In the PoC/TTC communities what you described there in your post is a natural occurrence. We strive on such interactions of peace and hostility, which makes for fulfilling and enjoyable gameplay, on our part. We find ourselves at the end of our amusements.

19-Feb-2016 05:43:03

Performs
Jun Member 2012

Performs

Posts: 13,531 Opal Posts by user Forum Profile RuneMetrics Profile
PvMe Chuck said :
Jor Ulfrsson said :
I was unaware of there being friction between clans in-game, besides competition when it comes to recruitment. However, I must respectfully disagree with you. I believe that there needs to be even more friction between clans and other entities; this is what motivates and encourages clans and players alike to become better. It's a healthy dose of competition.

When it comes to having enemies, this is already an in-game label on the citadel's signpost. I simply think it should be expanded upon and given light.

.


There is literally no competition between PvM clans whatsoever. This was KILLED by instance releases and I do not see it coming back with future updates. It would also be somewhat difficult to a large portion of players who never experienced the crashing/wars to want to participate in it, especially with the #noexpwaste mindset now. I'm not gonna lie when you are on the losing end of a crash or war it can be very hard to keep your members at the boss due to them not wanting to waste time or supplies (2+ years ago) It would be even worse now.

Honestly what would having friction between clans even accomplish? More wars? The only good thing IMO from the lack of crashing/wars nowadays is the fact that WAY less dedicated flamers in the community.
[/quote]

but wars were fun back in the day, loseing end of crashes not so much, decicated flamers gone is nice tho, but having pvm wars like 07 does would be great
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19-Feb-2016 07:42:34

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