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- A tiny percentage of players interact with anything but the 3% XP buff. Of the remainder, the majority seems to be clan wardens gaining a 6% XP buff.
The Clan Warden receives a greater buff because they are sacrificing their familiar. Other Clanmates are not sacrificing their familiars, and therefore they should receive a lesser buff. I see this as fair, but I agree that the specific numbers may need adjusting.
Clanmates should receive a greater buff if they are close to the Avatar to encourage clanmates to play nearby one-another on the same world, which creates a sense of community. If you allow all Clanmates to have their own personal Avatar, then this community aspect of Avatars is undermined. Whilst this may not be commonplace in your gathered data, you should make it commonplace; not reduce it further.
Further to this, giving everyone in a Clan a constant, uncontested, and uncoordinated 3% XP boost for free is unfair. A free XP boost for all Clanmates without limitation is unfair to those who don't partake in Clans.
The current system has limitations (there's only three Avatars at most) and therefore it is less of an issue - but I remember when Avatars were introduced and there was uproar at the idea of Clans receiving XP-boosting tools.
Players have a biased, vested-interest in the outcome; You are essentially offering them a free unlimited 3% XP boost, so of course they support this. They are not seeing how this is detrimental to the community aspect of Clan Avatars, or how it is unfair to those not in Clans.
Overall, I do not agree with ruining the diversity of Clan Avatars by deleting six of their seven buffs. I do not agree with giving every Clanmate their own personal unlimited/free Clan avatar (and 3% XP boost) because it is unfair to those not in a Clan. Furthermore, giving each Clanmate a personal Avatar encourages solo play, when Clans should be encouraging group play.
Subzero
Incursione
2100+/130+ Clan, Avatar access for all.
19-Jan-2017 19:18:40
- Last edited on
25-Jan-2017 10:17:22
by
Subzero