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Why I dislike: Avatar Rework

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Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Subzero said :
Scret said :
Orts are just bad content in general, they never made any sense from a gaming or aesthetic point of view, just the logic that "youre in a clan so random bits of crap pop up" was lazy game design as is the case with similar types of items while skilling which is just an excuse not to think about what RWT or holiday gimic you wanna promote. I wont miss them.


They were bad content because they were implemented poorly, which is why I have suggested a way to implement them well.

If Jagex made Anagogic Orts a random drop whilst using the Citadel Skill Plots, which could be traded to a Citadel NPC in return for consumable, stackable, portable Avatar buffs -- then that alone would be enough to make players more interested in the Citadel.

The problem with the Citadel is that it only hands out XP rewards, and XP is a bad reward because it quickly becomes outdated.


But Anagogic Orts are only a tiny part of this thread's feedback, which addresses the whole of Mod Moltare's thread and why it's rework is poorly/carelessly designed in my opinion.


They are bad content because they are bad content regardless of how they are implemented, theres no sense to them in the same way there is no sense to have bikinis in a medieval fantasy MMO. There doesnt need to exist an item like orts, all your ideas posted can happen regardless of an item just by how much you have contributed in general to your citadel resources through fealty, the item doesnt need to exist.
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20-Jan-2017 13:44:40

Subzero

Subzero

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Scret said :
They are bad content because they are bad content regardless of how they are implemented,


This isn't a quantifiable or justified argument, therefore I'm ignoring it. :)

Scret said :
theres no sense to them in the same way there is no sense to have bikinis in a medieval fantasy MMO.


This argument is flawed in-context because we do actually have Bikini outfits in-game. :P

However ignoring the above irony, you're trying to compare a cosmetic Bikini to a currency; a comparison that you can't draw because they share no similarity.

Scret said :
There doesnt need to exist an item like orts, all your ideas posted can happen regardless of an item just by how much you have contributed in general to your citadel resources through fealty, the item doesnt need to exist.


All of my ideas for Citadel rewards require a currency. You cannot put a reward system in without a currency.

Anagogic orts are a currency which already exists and already relates to clans.

Fealty rank only contains four values and therefore would be difficult to use as a currency. Whilst you could simply offer one reward per week per Fealty rank, this limits how diversely powerful the rewards could be, whereas using Orts which can have hundreds of thousands of values allows for more diverse reward cost and reward power.


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Orts are only a small part about why I don't like the Avatar changes. I reiterate a few other large reasons:

1) Deleting Old buffs instead of reworking them is lazy, and ruins the diversity that Clan Avatars were supposed to represent.

2) Giving everyone in their Clan their own personal Clan Avatar encourages solo play, whereas Avatars are supposed to represent community/group play.

3) Giving everyone in the Clan a limitless, constant 3% XP boost for free, is a middle finger to non-clan players
Subzero

Incursione 2100+/130+ Clan, Avatar access for all.

20-Jan-2017 14:51:24 - Last edited on 20-Jan-2017 15:00:36 by Subzero

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Subzero said :
Scret said :
They are bad content because they are bad content regardless of how they are implemented,


This isn't a quantifiable or justified argument, therefore I'm ignoring it. :)

Scret said :
theres no sense to them in the same way there is no sense to have bikinis in a medieval fantasy MMO.


This argument is flawed in-context because we do actually have Bikini outfits in-game. :P

However ignoring the above irony, you're trying to compare a cosmetic Bikini to a currency; a comparison that you can't draw because they share no similarity.

Scret said :
There doesnt need to exist an item like orts, all your ideas posted can happen regardless of an item just by how much you have contributed in general to your citadel resources through fealty, the item doesnt need to exist.


All of my ideas for Citadel rewards require a currency. You cannot put a reward system in without a currency.

Anagogic orts are a currency which already exists and already relates to clans.

Fealty rank only contains four values and therefore would be difficult to use as a currency. Whilst you could simply offer one reward per week per Fealty rank, this limits how diversely powerful the rewards could be, whereas using Orts which can have hundreds of thousands of values allows for more diverse reward cost and reward power.


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You cannot put a reward system in without currency you say but miscellenia is perfect example of how you can.

There doesnt need to be a currency just acknowledgement of your contributions. which is much better than some random item randomly appearing for no reason.

Going back to bikinis it doesnt matter how its implemented its crap, cringe nonsensical content that has no place in a medieval fantasy game, this isnt second life.
`*•.¸(*•.¸(`*•.¸+¸.•*´)¸.•*)¸.•*´
+«´¨`•°
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•´¨`»+
. .•*(¸.•*´(¸.•*´+`*•.¸)`*•.¸)*•.

21-Jan-2017 03:13:15

Frube

Frube

Posts: 1,134 Mithril Posts by user Forum Profile RuneMetrics Profile
Clan avatars are not a problem to summon but i think might make life alot easier if we could summon from interface... and let clan owners change permissions on who can summon clan avatar rather then allowing anyone to be able to summon for themselves because like you said and which i agree on would lose the sense of community.

I do quite like the fealty idea, will give the people the incentive to cap but they really need to buff citadel plots if they want to implement this.


im happy jagex are finally trying to update clans even if its a small thing... really annoys me that clans haven't had a massive rework for years... clans are what make runescape imo.
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21-Jan-2017 16:13:08

Tok3d
Jul Member 2008

Tok3d

Posts: 5,103 Rune Posts by user Forum Profile RuneMetrics Profile
SnakeLady said :
I would like the change of changing the rank as who can get the avatar. I feel the clans should decide the rank for permission.

Snakelady


Has subzero suggest something differently? I haven't read it because I won't get drawn into one of these long threads again that ultimately result in no change.

But in the current proposed change the avatar would become useless and merely a cosmetic that people can summon to show off their clan colours as interacting with the stone would be how you get your bonus xp.

21-Jan-2017 21:06:03

Subzero

Subzero

Posts: 23,266 Opal Posts by user Forum Profile RuneMetrics Profile
Tok3d said :
SnakeLady said :
I would like the change of changing the rank as who can get the avatar. I feel the clans should decide the rank for permission.

Snakelady


Has subzero suggest something differently? I haven't read it because I won't get drawn into one of these long threads again that ultimately result in no change.

But in the current proposed change the avatar would become useless and merely a cosmetic that people can summon to show off their clan colours as interacting with the stone would be how you get your bonus xp.


I've made a change to the thread so that at the end of each post, if you just want a summary, it's written in bold. :) I appreciate that this an objective/analytical thread which is probably too long for many to read; something I don't usually do -- but I feel so strongly about the Avatars and their place in the Clan Community that I felt the need to rip this rework apart in depth.


Mod Moltare's Proposal: Let all Clanmates summon Avatars using the pet interface. Clans have an unlimited amount of Avatars; one for every clanmate. Avatars are not treated like a familiar, but instead they are an override (i.e. you can summon a Yak and an Avatar at the same time.) All the buffs are deleted apart from the XP buff.

Subzero's Feedback: Let all Clanmates summon Avatars using the pet interface. Clans have a maximum of three Avatars to share. Avatars are treated like a familiar, as they currently are (i.e. you cannot summon a Yak and an Avatar at the same time.) Keep all the buffs, and improve the rubbish ones.


I agree it would be fair to allow Clans to limit which ranks can summon the Avatar using the pet interface if there were only three Avatars max. Personally however this wouldn't affect Incursione regardless as we already let everyone in the clan summon one of our three Avatars.
Subzero

Incursione 2100+/130+ Clan, Avatar access for all.

21-Jan-2017 22:48:16 - Last edited on 21-Jan-2017 23:06:41 by Subzero

Salcos

Salcos

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So I just want to make sure i am understanding the thread correctly:

Anyone will be able to summon the avatar from the pet interface. So if one person has it summoned, will everyone else on the world still get the XP buff? If you need to have the avatar summoned to get the XP buff what about the people who use familiars while skilling?
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22-Jan-2017 17:35:30

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