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Citadel Conundrum

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Ninmci

Ninmci

Posts: 12,166 Opal Posts by user Forum Profile RuneMetrics Profile
I Hate the pain the citadel has put into the game,

But as a clan that has a maxed out citadel we have No problems infact we get over doubles requirements .

But as a Community clan with no requirements we always have people willing to cap.

Level 3s love the xp maxed players are going for 120s

If your " established clan " citadel is failing with all the new resources requirements its your clan thats failing . not the citadel .

I want to nuke citadel and add a clan village to the main map with the clan working together to make clan items (inventor) artisans

go deepsea diving (new quest )

Farms orchards zoos blah blah.

to me the citadel is a dead end it cant evolve as any good citadel should.

I live in a place called New castle . The castle is a ruin but the town has spread for miles and has its own metro system,

The Dwarfs have the best town in Rs with a train system .

slowly but surely jagex are adding things into the game that i asked for before the citadel came out but,

As they are not clan related i feel they dont fulfil there full potential .

But jagex will say why should they just be clan related updates .and so its all ity bity additions with nothing to bind them together ,

But im old and eccentric so dont mind my ramblings .

02-Dec-2015 23:53:55 - Last edited on 03-Dec-2015 09:53:47 by Ninmci

Salcos

Salcos

Posts: 866 Gold Posts by user Forum Profile RuneMetrics Profile
Runescape is all about personal game (blanket comment) the time it takes to cap at the citadel compared to xp you can gain is not worth it compared to methods outside of it. People who don't want to cap don't see the bigger picture.

At TSR we tell people that in order to get benefits from a clan you should do work for the clan.

In my fraternity (Sigma Alpha Epsilon) there is a quote called the Mosely Maxim it goes as follows:

"You get out of a fraternity, what you put into it"

This can be applied to clans as well.
Owner Of Prestige Legion
A high level bossing clan without the elitism

Computer Science Major

03-Dec-2015 02:33:32

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
I must be a freak - I cap every week in my clan's citadel and work on whatever plot the Clan needs resource in. No one asks or demands it of me, I just do it as part of my weekly game. Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

03-Dec-2015 08:43:09

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Is there any real need for an upkeep cost? i mean is it gonna be that detrimental to the game?

Juts keep dilapidation to number count only?

Im personally am really not bothered if there is or there isnt but i think overall it would be nice if there wasnt that worry, i mean i know its just recently been lowered but at the time of discussion i proposed the same idea.
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SKILL SCHOOL
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03-Dec-2015 15:32:05 - Last edited on 03-Dec-2015 15:34:13 by Scret

Esploratore
Apr Member 2006

Esploratore

Posts: 1,675 Mithril Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
I must be a freak - I cap every week in my clan's citadel and work on whatever plot the Clan needs resource in. No one asks or demands it of me, I just do it as part of my weekly game.


You're not alone, Mod Matthe. Personally, I've found it relaxing. The stress comes over wondering if we'll meet upkeep sometimes.

03-Dec-2015 15:33:55

Esploratore
Apr Member 2006

Esploratore

Posts: 1,675 Mithril Posts by user Forum Profile RuneMetrics Profile
Scret said :
Is there any real need for an upkeep cost? i mean is it gonna be that detrimental to the game?

Juts keep dilapidation to number count only?


This would resolve most of the stress.

03-Dec-2015 15:35:02 - Last edited on 03-Dec-2015 15:35:21 by Esploratore

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
I guess the issue is that its just easier to just change the variables rather than rewrite the code
`*•.¸(*•.¸(`*•.¸+¸.•*´)¸.•*)¸.•*´
+«´¨`•°
SKILL SCHOOL
•´¨`»+
. .•*(¸.•*´(¸.•*´+`*•.¸)`*•.¸)*•.

03-Dec-2015 15:40:32

Esploratore
Apr Member 2006

Esploratore

Posts: 1,675 Mithril Posts by user Forum Profile RuneMetrics Profile
Ninmci said ... If your " established clan " citadel is failing with all the new resources requirements its your clan thats failing . not the citadel .

All clans are unique. To say one is failing because they've lost interest in one piece of content isn't true.

03-Dec-2015 15:44:04

Tiber

Tiber

Posts: 13,574 Opal Posts by user Forum Profile RuneMetrics Profile
I think what would help is for the citadel storehouse to be adjusted. So that it saves a higher percentage of surplus resources; allowing smaller clans to build up a small resource stockpile (as-long as they don't use it on upgrades).

Currently the highest percentage carry-over per build tick is 50% (at tier 7, according to the unofficial wiki). This could be increased to 90-100% in my opinion, whilst keeping the currently maximum stored resources (for example 3000 timber). So if we collect 3k surplus wood, we keep it (or most of it) and it can then be used towards next weeks upkeep.

Furthermore, the storehouse could be adjusted to allow clans to store charcoal and ore; this would help alleviate some issues where some members wait further into the build tick before working at the citadel.

I think aforementioned changes would help alleviate some issues for smaller clans; whilst still requiring the clan to have collected the resources at some point in the past. I also feel this would not benefit larger clans as much as smaller clans due to the already larger surplus they already have.

As a rough guide; I would suggest changing the percentage carry over to be change from to:
Tier 1 - 5% -> 50%
Tier 2 - 10% -> 55%
Tier 3 - 15% -> 60%
Tier 4 - 20% -> 65%
Tier 5 - 25% -> 70%
Tier 6 - 30% -> 75%
Tier 7 - 50% -> 95%

Changing this would also allow smaller clans to build up their citadel quicker; helping to reduce the initial headache of having members focus on the woodcutting plot only.
Tiber
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The Imperial Legion

03-Dec-2015 20:21:59

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