Scret
said
:
Mod Matthe said :
Scret said :
Mod Matthe said :
Scret said :
*cutting out the quote chain*
So what are you saying, reset idea isnt difficult to implement it just has design considerations instead?
Reset is more technically difficult, as I understand it without a Mod Maz present to correct me, than a double amount, but there are serious design considerations for both.
There are design considerations yes but its both the same outcome/thing/result. Just a different approach. Double cap either way.
While player facing there might be a similar result that is not the case backstage, so to speak. Also it is not the same result as the currently implemented Citadel booster that does not impact those design considerations and functions at all.
No ofc it isnt the same as the bank boosters but thats already out and presumably wasnt difficult to achieve from a technical stand point so to me from a technical it looks like its just as easy to double our max cap like it was just as easy to allow us to gain 2x resources.
As fore mentioned cap reset was said to be difficult technically to do then doubling our max cap has the same results but seems more of a possibility.
However both solutions require the Design work - I have already discussed this this week as a potential solution/change with Mod Moltare and he is happy to look at it when he has the time from a design perspective. Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey
Mod Matthe said :
Scret said :
Mod Matthe said :
Scret said :
*cutting out the quote chain*
So what are you saying, reset idea isnt difficult to implement it just has design considerations instead?
Reset is more technically difficult, as I understand it without a Mod Maz present to correct me, than a double amount, but there are serious design considerations for both.
There are design considerations yes but its both the same outcome/thing/result. Just a different approach. Double cap either way.
While player facing there might be a similar result that is not the case backstage, so to speak. Also it is not the same result as the currently implemented Citadel booster that does not impact those design considerations and functions at all.
No ofc it isnt the same as the bank boosters but thats already out and presumably wasnt difficult to achieve from a technical stand point so to me from a technical it looks like its just as easy to double our max cap like it was just as easy to allow us to gain 2x resources.
As fore mentioned cap reset was said to be difficult technically to do then doubling our max cap has the same results but seems more of a possibility.
However both solutions require the Design work - I have already discussed this this week as a potential solution/change with Mod Moltare and he is happy to look at it when he has the time from a design perspective. Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey
12-Nov-2015 16:23:09