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Ninja Fixing Plans discussion

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Lucine

Lucine

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Mod Matthe said :
Lucine said :
@Mod Maz

What do you think of the idea of removing the upkeep concept from Citadels? (and only leaving the upgrades costs)


Mod Maz, who has just left for her hols, and I have discussed this often, and also with Mod Moltare. In fact we chatted about it earlier this week.

Our group thoughts? No, no, no, no, no.... :)

We all agree that a tier 7 is meant to be something that requires upkeep and without it we would have significant problems design wise.


Thank you for the answer. Then there is only the potential Avatars buffs improvements left that could likely change my decision of closing our T7 Citadel. Because as a group who did the capping for 2.5 years, we are getting burnout (and it is no longer sufficiently rewarding or fun), and we don't want to allow the Citadel to negatively influence our recruitment again, hence the high likeliness of completely closing it.
It is better to fail in originality than to succeed in imitation. ~Herman Melville

18-Dec-2015 11:56:08 - Last edited on 18-Dec-2015 12:07:13 by Lucine

Tribelewits

Tribelewits

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Lisaa said :
Tribelewits said :
I don't really think that's true. Yes we got 3 wishes each so technically you are right. And how it is currently going, almost everyone saying the same thing, we are limiting ourselves.

However if we would see past our own top 3 personal wishes, see what is already suggested and suggest something that is not covered yet we'll get way more suggestions out there.

I'll quote myself on this one to explain what i mean;


Rule #1 of knowing me: If I have the X) face in my post, chances are I'm not being serious and am just messing around ^_^


:) Yeh, tbh i also saw you didn't write the same as most others, so i gathered you figured that part out already.

What you were saying in your post was just the most relevant to react to, in order to get out there what i wanted to say. More like not directed at you but at others who might read it and think about it.
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18-Dec-2015 13:39:20

Scret
Mar Member 2018

Scret

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Mod Matthe said :
Lucine said :
@Mod Maz

What do you think of the idea of removing the upkeep concept from Citadels? (and only leaving the upgrades costs)


Mod Maz, who has just left for her hols, and I have discussed this often, and also with Mod Moltare. In fact we chatted about it earlier this week.

Our group thoughts? No, no, no, no, no.... :)

We all agree that a tier 7 is meant to be something that requires upkeep and without it we would have significant problems design wise.


Why not?

And what problems?
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18-Dec-2015 14:52:17

Naruto 1001

Naruto 1001

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This might be the worst suggestion, I can't tell since I never used an avatar nor the citadel, but I'm going to make it anyway:
remove avatars and the citadel. Give every player (not just clan members) an aura like something that boosts nearby objects. The more players in an area, the higher the boost. This could be similar to the world wide respawn time reduction that's already in the game which is based on the amount of players in that world.

It would encourage social gameplay on and beyond clan level. I don't care if Bob, Jane or MattHe is skilling next to me. What I do care about is that this tree is going down way too quickly now that they are here. I love social interaction. I hate how I'm punished for that. Again, I have a very limited understanding of avatars and citadels. I only read the frustrations about them on here several times a week.
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18-Dec-2015 14:57:32 - Last edited on 18-Dec-2015 15:10:46 by Naruto 1001

Scret
Mar Member 2018

Scret

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Naruto 1001 said :
This might be the worst suggestion, I can't tell since I never used an avatar nor the citadel, but I'm going to make it anyway:
remove avatars and the citadel. Give every player (not just clan members) an aura like something that boosts nearby objects. The more players in an area, the higher the boost. Encourage social gameplay on and beyond clan level. I don't care if Bob, Jane or MattHe is skilling next to me. What I do care about is that this tree is going down way too quickly now that they are here. I love social interaction. I hate how I'm punished for that. Again, I have a very limited understanding of avatars and citadels. I only read the frustrations about them on here several times a week.


Well removing the citadel bit is probably the point where your idea starts to fall apart.
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18-Dec-2015 15:09:49

Lucine

Lucine

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Scret said :
Naruto 1001 said :
This might be the worst suggestion, I can't tell since I never used an avatar nor the citadel, but I'm going to make it anyway:
remove avatars and the citadel. Give every player (not just clan members) an aura like something that boosts nearby objects. The more players in an area, the higher the boost. Encourage social gameplay on and beyond clan level. I don't care if Bob, Jane or MattHe is skilling next to me. What I do care about is that this tree is going down way too quickly now that they are here. I love social interaction. I hate how I'm punished for that. Again, I have a very limited understanding of avatars and citadels. I only read the frustrations about them on here several times a week.


Well removing the citadel bit is probably the point where your idea starts to fall apart.


Not really. Naruto's suggestion already had several variations in-game from Treasure Hunter, and they were fairly used (not very used because they were very temporarily items/methods).

We need to think of something different than a closed area of skilling that does nothing but give a tedious chore. I really wouldn't care if Citadels are removed. It very well might be a positive change.
It is better to fail in originality than to succeed in imitation. ~Herman Melville

18-Dec-2015 23:19:19

Esploratore
Apr Member 2006

Esploratore

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Mod Matthe said :
Lucine said :
@Mod Maz

What do you think of the idea of removing the upkeep concept from Citadels? (and only leaving the upgrades costs)


Mod Maz, who has just left for her hols, and I have discussed this often, and also with Mod Moltare. In fact we chatted about it earlier this week.

Our group thoughts? No, no, no, no, no.... :)

We all agree that a tier 7 is meant to be something that requires upkeep and without it we would have significant problems design wise.


Then unless citadels are updated in a really exciting way soon, they are sadly on the way to becoming dead content.

19-Dec-2015 00:20:51

Subzero

Subzero

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Mod Maz said :
Subzero said :
... 4) I want all of the Avatar buffs reworking. Most of them are useless, and should all be reworked to be attractive buffs within themselves.


Agreed, please start a thread to come up with "attractive" buffs which don't include just giving you all multiples of XP.


Already have, a while ago - I'll bump it.

Mod Maz said :
Subzero said :
... 5) I want the Citadel battlefield reworking. NPCs buffed, and using EoC mechanics. NPCs and Players both give XP when killed, up to a maximum of 500k/week. NPCs have a chance at dropping Citadel booster tokens, which double your capping rate for the next 900 resources. These would be tradeable.


A whole rework is a massive job. Simply making the NPC's balance with EoC is something ninja could do. XP is a definite nono.


Why is the XP a "nono"? I don't feel that a 500K per/week cap with a balanced XP rate is unreasonable at all. I'd be happy to settle on something lower, such as 250K, but honestly, when you have content such as Treasure Hunter, you really can't make strong balancing arguments against this.

Mod Maz said :
Subzero said :
... 6) I want the Citadel battlefield NPCs to drop 'Avatar insignias'. These would be consumable, tradeable, one-use items that were pre-loaded with a weakened version an Avatar buff. The buffs themselves would stack with Avatar buffs if you are current eligible for one. As well as battlefield NPCs, players should have a chance at finding one of these whilst skilling in the Citadel. This sort of stuff would help Citadels come alive again.


An interesting idea... I doubt we'd make it stackable tho, the Avatar buff already stacks with many other things, multiplying up again would be... too OP.


- will bump. Ta. :)
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19-Dec-2015 01:48:32 - Last edited on 19-Dec-2015 02:06:32 by Subzero

Lucine

Lucine

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Esploratore said :
Mod Matthe said :
Lucine said :
@Mod Maz

What do you think of the idea of removing the upkeep concept from Citadels? (and only leaving the upgrades costs)


Mod Maz, who has just left for her hols, and I have discussed this often, and also with Mod Moltare. In fact we chatted about it earlier this week.

Our group thoughts? No, no, no, no, no.... :)

We all agree that a tier 7 is meant to be something that requires upkeep and without it we would have significant problems design wise.


Then unless citadels are updated in a really exciting way soon, they are sadly on the way to becoming dead content.


They already are. Majority of people only does them because they got used on doing them, not because they want to, or because they are either rewarding or fun. I have only recently given a profound thought to the "root of all evil" that pushed me to going out of my way into recruiting in the early stages or our Clan...That Evil being the Citadel. And look at where we are now.......It is boring, it is tedious, more click intense than other content, and on top of it, much less rewarding. Why do we really bother?

The Clans are much better off without Citadels. The time, thought, effort investment in it takes away from what could be put in developing and interacting with the Clan's community, and all other different areas.
It is better to fail in originality than to succeed in imitation. ~Herman Melville

19-Dec-2015 10:57:16

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Lucine said :
Scret said :
Naruto 1001 said :
This might be the worst suggestion, I can't tell since I never used an avatar nor the citadel, but I'm going to make it anyway:
remove avatars and the citadel. Give every player (not just clan members) an aura like something that boosts nearby objects. The more players in an area, the higher the boost. Encourage social gameplay on and beyond clan level. I don't care if Bob, Jane or MattHe is skilling next to me. What I do care about is that this tree is going down way too quickly now that they are here. I love social interaction. I hate how I'm punished for that. Again, I have a very limited understanding of avatars and citadels. I only read the frustrations about them on here several times a week.


Well removing the citadel bit is probably the point where your idea starts to fall apart.


Not really. Naruto's suggestion already had several variations in-game from Treasure Hunter, and they were fairly used (not very used because they were very temporarily items/methods).

We need to think of something different than a closed area of skilling that does nothing but give a tedious chore. I really wouldn't care if Citadels are removed. It very well might be a positive change.


You dont have to remove it not to make it a chore. Its not dead content by any means.

Anything else suggested the idea can be something different thing altogether.

All citadel needs is removal of the upkeep then leave it the way it is for people to use or not. No commitment to it, no continuous pressure, no problems.
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19-Dec-2015 12:56:10 - Last edited on 19-Dec-2015 12:59:00 by Scret

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