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Ninja Fixing Plans

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Tyki Mikk

Tyki Mikk

Posts: 906 Gold Posts by user Forum Profile RuneMetrics Profile
Freud said :
Mod Kelpie said :
Simply want to focus on clearing our backlog out before adding anything new to it. Working with Mod Maz to do so.


What else is on the backlog?


Better question is what *isn't* on their backlog. From what I've heard/read ninjas say, the backlog is a mile long and grows every week.

Keep faith in them though and be glad they're looking into the updates, I'm sure Mod Maz and Mod Matthe will bug them occasionally now too.

Inninjaswetrust
Tyki Mikk
:
Completionist
,
Master Quest Caper
, and clan leader of
Phoenix Tale
.

The Phoenix is reborn, and the Tale continues...

20-Jan-2016 20:48:39

WilliamCorn
Jun Member 2023

WilliamCorn

Posts: 2,159 Mithril Posts by user Forum Profile RuneMetrics Profile
Scret said :
So many to choose from!

1. Clan citadel upkeep removal.
2. Changing the avatar skill boost to just a worldwide one of maybe 5%
3. Mute feature.


Support this ^

we've been T7 for maybe 5 months. People have come and gone and some people just aren't interested in capping. As a promise to my clan members we removed the need for mandatory capping and I don't want to impose capping on them. It should be optional for xp once you reach T7 not forced.

21-Jan-2016 14:50:06

Morilinde

Morilinde

Posts: 18,003 Opal Posts by user Forum Profile RuneMetrics Profile
Ferenc2017 said :
Mod Kelpie said :
Simply want to focus on clearing our backlog out before adding anything new to it. Working with Mod Maz to do so.
Rip this forum thread and our suggestions :/

No, I believe that Kelpie is saying that they're looking back at these ideas again once they've rolled out all clan updates that are currently in the pipeline.
Thranduil | King of the Elves of the Wood

27-Jan-2016 19:48:04

Ferenc2017

Ferenc2017

Posts: 9,575 Rune Posts by user Forum Profile RuneMetrics Profile
Morilinde said :
Ferenc2017 said :
Mod Kelpie said :
Simply want to focus on clearing our backlog out before adding anything new to it. Working with Mod Maz to do so.
Rip this forum thread and our suggestions :/

No, I believe that Kelpie is saying that they're looking back at these ideas again once they've rolled out all clan updates that are currently in the pipeline.
After waiting 10 years :)
Ferenc2017
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The Gamebreaker
:) Raise max cash! Click here to support!

28-Jan-2016 03:08:53

Vrael
May Member 2012

Vrael

Posts: 283 Silver Posts by user Forum Profile RuneMetrics Profile
Very happy your team is assisting with Clan Updates Kelpie, certainly needs a fresh lick of paint. I have to agree with the vast majority of requests on here, if only we could have all the ideas implemented! ^_^

The main thing i would like to see is a change to the citadel itself...

Clan Citadel Changes

Upkeep - It's terribly harsh that a clan that has been around for so long (some since day one of clans and citadel release in 2011) lose all that hard work on their citadel. Players will come and go and some clans are left without the ability to meet upkeep due to this. :(

I have a couple of suggestions on how I think the issues regarding this can be solved...

- Remove the cap completely.
- Allow people to do unlimited resources but stop earning xp after X amount based on tier of citadel and plots.
- Consider the use of surface world resources to meet upkeep costs. It would be a great item/gold sink if players could donate resources or coins towards upkeep/upgrades.
- Try to make the capping process a lot more enjoyable and worthwhile (new plots? More extras and benefits/rewards?) vvvv See Below vvvv

Additional Ideas

Capping just isn't engaging enough or worthwhile for some. Would it be possible to improve the facilities so they are more worthwhile for players to use, perhaps adding new ones and more enjoyable tasks and rewards.

Firstly I don't see why there are not more skill plots. Fishing plot could have been added considering there's a cooking one (where does all that raw fish come from? O_o )

Could have a combat camp where the citadel guards are trained in all forms of combat (i'm picturing a reverse of the Hefin pillars or beach event strength test where we give them certain poses to do)

Not enough space for other skills in this post but I have some ideas for most skills to be involved in citadel. Thanks for reading :)
V - Leader and Founder of
Athalvard

28-Jan-2016 15:09:57 - Last edited on 28-Jan-2016 15:11:44 by Vrael

Vrael
May Member 2012

Vrael

Posts: 283 Silver Posts by user Forum Profile RuneMetrics Profile
Woops double post!

Edit: May add further skill plot ideas and think of additional rewards/benefits when I have time, back to work!
V - Leader and Founder of
Athalvard

28-Jan-2016 15:09:58 - Last edited on 28-Jan-2016 15:12:25 by Vrael

King Serafis

King Serafis

Posts: 282 Silver Posts by user Forum Profile RuneMetrics Profile
1)
Clan Citadel upkeep removal.

Put in place new system that increases resources required to build up sections, or make cosmetic changes allow Clans to choose which things to upgrade/build each week. Currently the Citadel becomes too much like Slavery as it forces a clan to continually keep something as it is when it's already been built. If anything a New system which requires some upkeep to specific plots or buildings every few weeks would be much more preferable. That way the citadel becomes an achievement again.
2)
Clan Dungeon

Essentially a simple dungeon with barriers across each area, with various types of monsters each signifying different resources within the citadel. This would be for Combat players instead of skillers. Theres not much content currently on the citadel for combat players. instead of dropping resources it could act like a minion(summoning) resource and give a small amount of resources cap per kill dependant on level of creature.
3)
Construction within Citadel

The Citadel has been built wrong from its inception. It should have always had construction involved in it's making. Not only that but instead of this upkeep every damn week. It should have always been about a Clan coming together and gathering resources. The resource Spoilage should never have existed. IT should have been a matter of Clans coming together weekly and setting their own goals for gathering a specific resource or an amount of resources towards building a new thing. Something they'd all do together once the resources were gathered. Then they'd collectively utilise their construction skills to make that thing come to life and into existence in the citadel. A bit like those old games where you'd collect and gather resources to build up your cities and bases.

You couldn't build the cities and bases till you had the resources

31-Jan-2016 05:06:07

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