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Citadel boosters..........?

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Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
Scret said :
Mod Matthe said :
Previous requests had been focused around resetting cap for orts or vis and hence received the answer they did from Mod Maz.


Same difference

If this is the case then it suggests that no consideration is being taken into what we are saying and that an instant "not possible" seems to be the quickest response to give.

If thought and consideration had been given to the suggestion then the alternative we have now couldve been suggested instead of "im sorry its just not possible"

Im pretty damn sure that the Vis wax suggestion had quite a few variations around citadel work and wasnt just focused entirely on cap reset.

But wait..... it was taken into consideration, taken into consideration by someone at the MTX team.


No - consideration was given as to whether resetting the cap was possible, or how it might be achieved. That involves a whole world of considerations that we have spent hours discussing previously.

But that is a very different thing conceptually to a double rate cap, which is essentially what this is.

The concept for the Citadel Boosters came out of an MTX team brainstorm, without reference to the CLF, myself, Mod Maz or Mod Moltare. Separately conceived and developed.
Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

09-Nov-2015 13:43:53

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
Scret said :
Mod Matthe said :
Previous requests had been focused around resetting cap for orts or vis and hence received the answer they did from Mod Maz.


Same difference

If this is the case then it suggests that no consideration is being taken into what we are saying and that an instant "not possible" seems to be the quickest response to give.

If thought and consideration had been given to the suggestion then the alternative we have now couldve been suggested instead of "im sorry its just not possible"

Im pretty damn sure that the Vis wax suggestion had quite a few variations around citadel work and wasnt just focused entirely on cap reset.

But wait..... it was taken into consideration, taken into consideration by someone at the MTX team.


No - consideration was given as to whether resetting the cap was possible, or how it might be achieved. That involves a whole world of considerations that we have spent hours discussing previously.

But that is a very different thing conceptually to a double rate cap, which is essentially what this is.

The concept for the Citadel Boosters came out of an MTX team brainstorm, without reference to the CLF, myself, Mod Maz or Mod Moltare. Separately conceived and developed.


And throughout those hours of discussion an alternative couldnt be offered? Because the MTX team seemed to come up with one.

Like i said the vis wax idea im quite sure had a number of different variations on citadel capping that wasnt just cap reset.

So this basically means the MTX are just going to keep continuing doing what they want without the consideration of the clan community when creating clan updates.
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09-Nov-2015 13:48:10 - Last edited on 09-Nov-2015 13:53:56 by Scret

Tyki Mikk

Tyki Mikk

Posts: 906 Gold Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
Tyki Mikk said :
No support, Jagex is now directly selling Double XP without even pretending to hide it behind TH.


It is not a pure double XP - you earn double the XP and gather resources at double the rate at the lot up to your cap. You do not gain more XP than you would otherwise have gained.


Are you seriously going to attempt to use that justification? Quite simply, it insults my intelligence.

It doubles the exp rate which leaves you time to do other skills/bosses in game, this is the whole point of DXP on time consuming skills.

This is no different than releasing a Solomon's item that doubles your chopping rate (and exp) at ivies up to 100k exp. Sure I am not getting anymore experience than I would have otherwise, because I can sit at ivies for twice as long, but you are doubling my exp all the same. Doubling the rate of exp is a direct in game benefit because I can now devote time to other gameplay without spending more time in game or losing exp.

Edit:Clarity
Tyki Mikk
:
Completionist
,
Master Quest Caper
, and clan leader of
Phoenix Tale
.

The Phoenix is reborn, and the Tale continues...

09-Nov-2015 14:41:32 - Last edited on 09-Nov-2015 14:45:04 by Tyki Mikk

Tyki Mikk

Tyki Mikk

Posts: 906 Gold Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
Scret said :
Mod Matthe said :
Previous requests had been focused around resetting cap for orts or vis and hence received the answer they did from Mod Maz.


Same difference

If this is the case then it suggests that no consideration is being taken into what we are saying and that an instant "not possible" seems to be the quickest response to give.

If thought and consideration had been given to the suggestion then the alternative we have now couldve been suggested instead of "im sorry its just not possible"

Im pretty damn sure that the Vis wax suggestion had quite a few variations around citadel work and wasnt just focused entirely on cap reset.

But wait..... it was taken into consideration, taken into consideration by someone at the MTX team.


No - consideration was given as to whether resetting the cap was possible, or how it might be achieved. That involves a whole world of considerations that we have spent hours discussing previously.

But that is a very different thing conceptually to a double rate cap, which is essentially what this is.

The concept for the Citadel Boosters came out of an MTX team brainstorm, without reference to the CLF, myself, Mod Maz or Mod Moltare. Separately conceived and developed.


So by your own words, the MTX team doesn't peruse CLF? That seems odd, since we know they do go on forums for potential ideas.
Tyki Mikk
:
Completionist
,
Master Quest Caper
, and clan leader of
Phoenix Tale
.

The Phoenix is reborn, and the Tale continues...

09-Nov-2015 14:43:35

Norne
Jan
fmod Member
2012

Norne

Forum Moderator Posts: 76,250 Emerald Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
Tyki Mikk said :
No support, Jagex is now directly selling Double XP without even pretending to hide it behind TH.


It is not a pure double XP - you earn double the XP and gather resources at double the rate at the lot up to your cap. You do not gain more XP than you would otherwise have gained.


That what I figured it do. Just doubles your capping speed, handy almost never for the price I saw.
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09-Nov-2015 16:07:14

Subzero

Subzero

Posts: 23,266 Opal Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
Previous requests had been focused around resetting cap for orts or vis and hence received the answer they did from Mod Maz.


MattHe, you know this is a load of rubbish and so do we.

If there was the opportunity to tweak Ferenc's idea slightly so that it could be implemented, then you should have done it via in-game content, not MTX. Even if this came from the brainstorm of the MTX team, you should have taken responsibility, stepped in, and guarded clans from the content - instead implementing it as something similar to Ferenc's idea instead of shoehorning MTX into one of the last pieces of preserved content in the game (Clans).

It is your role to represent the interest of clans, and based on these MTX Citadel boosters generally being poorly received by clan leaders, respectfully, I'm asserting that you have not represented the interest of clans well, in this circumstance.

Whilst personally I do not like the Vis Wax content, this would have served as an excellent second use to Anagogic Orts - but instead your MTX-ridden managers decided to implement this instead, and disgust the clan community.

Again, this is just evidence that MTX ruins the videogame industry.
Subzero

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10-Nov-2015 11:51:31 - Last edited on 10-Nov-2015 11:54:04 by Subzero

Ninmci

Ninmci

Posts: 12,166 Opal Posts by user Forum Profile RuneMetrics Profile
As my citadel is maxed

And i stopped paying for members the week before bonds came out.

I am very happy for people with more money than sence to pay jagex however they wish to.

As i play allday everyday my life would be unbearable in f2p rofl.

I dont think anyone in my clan will buy citadel .

As most weeks we get x2 resources we need.

We did find it hard work meeting requirements each week but those days are long past.

As a bond player i am very thankful to all you players who buy pets and overides or any

other junk from solomon because without this input I and many others who play this game

as a member would be f2p. and most likely be playing other games that cost nothing .

Sadly nothing in life is free, Everything has to be paid for in some way.

Its taken me over 10 years in this game to get a maxed cape soon i will lose it forever .

? How many of you would buy a game today if it had a Warning notice this game will take

over 12 years of your life to reach the end and when you do we will be adding new content

so you can start all over again .

As you can see from the colour and length of my beard im a very old man but many weeks i

spent in tears trying to force my clan to meet the targets set in citadel .

I dont want any players to suffer the way i did.

If they want to pay to get a citadel so be it.


I know my citadel was built with blood sweat and tears https://www.flickr.com/photos/76628916@N07/11718667546/ nothing can take that from

me it should never been made as hard as it was.


I have said many times before id like to see it nuked and give us a clan village with clan

shops on the main map. Solomon can have shop selling clan items buntting joker suits .....

But i love Rs3 because its easier to play than it was 12 years ago so anything that makes

game easier is ok with me.


Please buy xp because if you dont i cant play.

10-Nov-2015 12:52:46 - Last edited on 10-Nov-2015 14:12:37 by Ninmci

Mod Balance

Mod Balance

Jagex Moderator Forum Profile Posts by user
Subzero said :
MattHe, you know this is a load of rubbish and so do we.

If there was the opportunity to tweak Ferenc's idea slightly so that it could be implemented, then you should have done it via in-game content, not MTX. Even if this came from the brainstorm of the MTX team, you should have taken responsibility, stepped in, and guarded clans from the content - instead implementing it as something similar to Ferenc's idea instead of shoehorning MTX into one of the last pieces of preserved content in the game (Clans).

It is your role to represent the interest of clans, and based on these MTX Citadel boosters generally being poorly received by clan leaders, respectfully, I'm asserting that you have not represented the interest of clans well, in this circumstance.

Whilst personally I do not like the Vis Wax content, this would have served as an excellent second use to Anagogic Orts - but instead your MTX-ridden managers decided to implement this instead, and disgust the clan community.

Again, this is just evidence that MTX ruins the videogame industry.


I wanted to quickly jump into this thread to address your post, Subzero.

I don't think it would be humanly possible for Mod Matthe (amongst others) to campaign any harder for clan related content. As a team (CM), we push hard for content which we believe would have a positive effect on clans.

I just want to make that exceptionally clear, because if it were me who was in this forum day-in-day-out then I feel I would have lost some of the desire to help you guys out. At times it's as if some individuals in this forum blame the likes of Mod Matthe, Mod Maz, and Mod Moltare for a lack of updates, despite the fact that it is they who campaign hardest for you guys.

Without them, I can guarantee that clans wouldn't be on our radar as much.

There's a lot that you guys don't see going on behind the scenes - and I don't think you give enough credit to your strongest advocates.

They are honest with you guys to the extreme. If it can't be done, they tell you. That's not to discredit or dismiss your ideas, it's just to be realistic with you. We want to work with you guys towards a healthier clan community, but we also want you to work with us.

As clan leaders, the best thing you can do is continue to be great role models for your clan members. You don't need to be positive about everything we do; it's good to have an opinion and want better for your clans - that's why we take your feedback - but you need to understand that we can't give you limitless resources.




Separately...

In this case, the MTX team saw an opportunity to quickly develop a very simple bit of content. It's monetised because the team responsible for developing it are also the Solomon's Store team - and because they were the only team who had capacity to do the work.

Our other teams need to focus on larger releases, and so if this hadn't been done by the team then it'd likely have been added to the ninja backlog and wouldn't ever see the light of day.

This update, I am told, is not the same as the one suggested.

EDIT: (added loads more to my post)

EDIT2: As an addition; with this update, we aren't directly selling double XP. We're just increasing the speed at which you earn the XP - the cap remains the same so the only advantage is that it doesn't take as long to cap. Perhaps this can be turned into a positive for you guys too - if your clan mates have extra RuneCoins/LP they can spend that on a Clan Booster to cap super-quickly!
Mod Balance
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10-Nov-2015 12:57:17 - Last edited on 10-Nov-2015 13:06:49 by Mod Balance

Trewavas
Jun Member 2014

Trewavas

Posts: 28,498 Sapphire Posts by user Forum Profile RuneMetrics Profile
I suggest the next time the MTX team decide to release a clan related item, they at least communicate with the Jmods behind the CLF, and indeed the members of the CLF, to see how such ideas can be refined and better implemented. That's not saying that all involved don't do a sterling job, but it looks to me that this communication was not played out.

Many good ideas / alternatives have been generated by the humble players... hopefully they can be utilised.

Edit: Looks like Balance slipped in before me. *Goes to Read*.

10-Nov-2015 12:59:34 - Last edited on 10-Nov-2015 13:01:49 by Trewavas

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