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Can we have insta cap drops..

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Subzero

Subzero

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You know a good place for monsters that drop Citadel-capping tokens would have been the NPCs on the Citadel battlefield.

Steps to Revitalise Citadel Battlefield as Content:

Step 1: Allow a Maximum of 500,000 Combat XP per week to be gained from the Citadel battlefield content.

Step 2: Add "Citadel Booster Token" to the drop table of the Enemy NPCs on the Citadel Battlefield, as an uncommon drop.

Step 3: Buff the Citadel Battlefield NPCs: Set their Life Points to 50,000, and give them the mechanics of both Cadaarn Mages/Rangers, and Warband NPCs - making them EoC-capable.

Step 4: Allow the Citadel Battlefield NPCs to be killed for XP; with each kill awarding a distributed 5,000 XP.

Step 5: Re-Enable PvP XP in the Citadel Battlefields.

All of this would help bring the Citadel Battlefield back as a legitimate way to train Combat. Because it would be capped at 500K XP/week, it would not be overpowered when put into consideration with the many OP ways to get Combat XP in the game.
Subzero

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10-Dec-2015 20:31:30

Ceecs
Mar Member 2010

Ceecs

Posts: 16,166 Opal Posts by user Forum Profile RuneMetrics Profile
Subzero said :
You know a good place for monsters that drop Citadel-capping tokens would have been the NPCs on the Citadel battlefield.

Steps to Revitalise Citadel Battlefield as Content:

Step 1: Allow a Maximum of 500,000 Combat XP per week to be gained from the Citadel battlefield content.

Step 2: Add "Citadel Booster Token" to the drop table of the Enemy NPCs on the Citadel Battlefield, as an uncommon drop.

Step 3: Buff the Citadel Battlefield NPCs: Set their Life Points to 50,000, and give them the mechanics of both Cadaarn Mages/Rangers, and Warband NPCs - making them EoC-capable.

Step 4: Allow the Citadel Battlefield NPCs to be killed for XP; with each kill awarding a distributed 5,000 XP.

Step 5: Re-Enable PvP XP in the Citadel Battlefields.

All of this would help bring the Citadel Battlefield back as a legitimate way to train Combat. Because it would be capped at 500K XP/week, it would not be overpowered when put into consideration with the many OP ways to get Combat XP in the game.


When citadel was released, the monsters on the battlefield gave combat exp, but it got exploited by people who chinned/barraged there to gain tons of XP.

I am afraid that if u set to give them combat exp or allow PvP XP the citadel battlefield will be exploited, but maybe adding a Citadel Booster Token might be worth it, just not make it super rare but like 1/100 chance and make them EOC worth like u refer to the Elves/Warband monsters.

PS: I use to do the Combat challenge that required 100+ Cb mobs on citadel battlefield on my alt/Ironman. Since dead is safe there so I did not wasted resources on the challenge
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11-Dec-2015 11:02:07

Subzero

Subzero

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Ceecs said :
When citadel was released, the monsters on the battlefield gave combat exp, but it got exploited by people who chinned/barraged there to gain tons of XP.

I am afraid that if u set to give them combat exp or allow PvP XP the citadel battlefield will be exploited, but maybe adding a Citadel Booster Token might be worth it, just not make it super rare but like 1/100 chance and make them EOC worth like u refer to the Elves/Warband monsters.


The exploitation point you raised does not matter at all, because I have capped the Citadel battlefields so that they can only generate a maximum of 500,000 Combat XP per week.

Previously, they could be exploited to gain an infinite amount of XP, but my cap on the Combat XP prevents that.

They are fine to have both the XP, as well as the Citadel booster token.
Subzero

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11-Dec-2015 19:36:47

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Subzero said :
You know a good place for monsters that drop Citadel-capping tokens would have been the NPCs on the Citadel battlefield.

Steps to Revitalise Citadel Battlefield as Content:

Step 1: Allow a Maximum of 500,000 Combat XP per week to be gained from the Citadel battlefield content.

Step 2: Add "Citadel Booster Token" to the drop table of the Enemy NPCs on the Citadel Battlefield, as an uncommon drop.

Step 3: Buff the Citadel Battlefield NPCs: Set their Life Points to 50,000, and give them the mechanics of both Cadaarn Mages/Rangers, and Warband NPCs - making them EoC-capable.

Step 4: Allow the Citadel Battlefield NPCs to be killed for XP; with each kill awarding a distributed 5,000 XP.

Step 5: Re-Enable PvP XP in the Citadel Battlefields.

All of this would help bring the Citadel Battlefield back as a legitimate way to train Combat. Because it would be capped at 500K XP/week, it would not be overpowered when put into consideration with the many OP ways to get Combat XP in the game.


This is a nice idea, the battlefiled needs its bugs etc sorting out too.

Would be a more viable idea to me though if there was some actual focus for PVP from Jagex though but they seem driven to eliminate PVP from the main game.

The concept overall is good, allowing contributions from the battlefield and from some form of PVP and PVM, making the battlefield a better and more used piece of content, however i dont think the state the battlefields are in atm will fulfil the full potential of the idea, it would probably need a lot of changes to support the concept.

I would like a complete overhaul of the battlefield with this concept in mind.
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12-Dec-2015 08:11:07 - Last edited on 12-Dec-2015 08:25:55 by Scret

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Ceecs said :
Subzero said :
You know a good place for monsters that drop Citadel-capping tokens would have been the NPCs on the Citadel battlefield.

Steps to Revitalise Citadel Battlefield as Content:

Step 1: Allow a Maximum of 500,000 Combat XP per week to be gained from the Citadel battlefield content.

Step 2: Add "Citadel Booster Token" to the drop table of the Enemy NPCs on the Citadel Battlefield, as an uncommon drop.

Step 3: Buff the Citadel Battlefield NPCs: Set their Life Points to 50,000, and give them the mechanics of both Cadaarn Mages/Rangers, and Warband NPCs - making them EoC-capable.

Step 4: Allow the Citadel Battlefield NPCs to be killed for XP; with each kill awarding a distributed 5,000 XP.

Step 5: Re-Enable PvP XP in the Citadel Battlefields.

All of this would help bring the Citadel Battlefield back as a legitimate way to train Combat. Because it would be capped at 500K XP/week, it would not be overpowered when put into consideration with the many OP ways to get Combat XP in the game.


When citadel was released, the monsters on the battlefield gave combat exp, but it got exploited by people who chinned/barraged there to gain tons of XP.

I am afraid that if u set to give them combat exp or allow PvP XP the citadel battlefield will be exploited, but maybe adding a Citadel Booster Token might be worth it, just not make it super rare but like 1/100 chance and make them EOC worth like u refer to the Elves/Warband monsters.

PS: I use to do the Combat challenge that required 100+ Cb mobs on citadel battlefield on my alt/Ironman. Since dead is safe there so I did not wasted resources on the challenge


So then fix the exploits?
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12-Dec-2015 08:15:44

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Ryanc360 said :
Scret said :
"I agree in that every piece of content does not need to be tied into every other piece of content, and that monster drops are over generous these days. However I have to lend my support to Matty and to some degree Acra. The citadels are not solely for skilling clans, so skilling should not be the only way for clans to contribute to them. It should certainly remain an option, but PVMers should be allowed to contribute in a way that allows them to enjoy the game and clan.
I take issue with an insta cap drop, but I would not be opposed to something like anagogic orts being used to help directly supplement a player's weekly contribution."

The citadel is a skilling feature not a PVM one, why should we make it a PVM feature?

If your clan doesnt want to do citadel work because they are PVMers then it shouldnt matter anyway.

Im not sure why we should force extra content onto it because people dont want to do it.


If citadels were strictly a skilling feature they would not include the battlefield, which is pvp. Instead they are a clan feature and there are clans of all walks of life, not just skilling. No harm can come from allowing people to contribute in different ways other than grinding out the same skills for a couple hours every week.


Ok well keep the citadel features within the citadel.

Let people contribute to the citadel by using the citadel not by doing activities outside of it.
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12-Dec-2015 08:19:32

Kera
Aug Member 2010

Kera

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Maybe making the NPCs in the battlefield as an alternate way to collect resources, by "warding off potential raiders" but without necessarily changing the npc's in there
Kera:
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12-Dec-2015 17:43:00

Subzero

Subzero

Posts: 23,266 Opal Posts by user Forum Profile RuneMetrics Profile
Kera said :
Maybe making the NPCs in the battlefield as an alternate way to collect resources, by "warding off potential raiders" but without necessarily changing the npc's in there


The Battlefield NPCs definitely need a change. They're extremely weak for a start, and have no real mechanics to them. Adding EoC Mechanics to them would at least make them challenging to fight, which is what makes content fun.
Subzero

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13-Dec-2015 00:17:36

Lisaa
Jun Member 2014

Lisaa

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I can see the reason behind this. For some people, capping is a pain, and it's even more of a pain to have to be the person to constantly nag them to go cap. @Lisaa_RS - Followed by @Runescape
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13-Dec-2015 14:53:05

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