Another reward for pvm / fighting to drift into skilling, devaluing those that appreciate skilling over killing. Please no. Pvm clans would then have all the perks of the Citadel without the work.
I'm surprised at the amount of opposition to this lol, this is the type of thing I long campaigned for with the release of citadels as they where so poorly designed. They do not reflect clan activity and reputation in any way shape or form other than getting a handful of members to grind away at skill plots every single week.
There should have always been other ways to upgrade your citadel from release, including PvM drops counting towards upgrades and upkeep, even taking it further as to gain the Nex statue you would be required to get the parts as drops from Nex and so forth.
This could and should have been applied to the majority of game content that clans can participate in, PvM, minigames and other activities, heck even some mechanic counting clan participation in using skilling stations, these are all far more relevant than citadel skillplots.
This is and has been my view on citadels since release, it has been a long time since this topic has come up again as far as I've seen, so thought I'd share my view on it.
Edit:
Just to point out, myself and most of my clan hate capping each week, it has simply become a necessity in order to maintain our avatars just like a vast majority of other clans out there. It was seeming bearable upon release for a couple of weeks, but to put things into true perspectives, as of today 9th December 2015, clan citadels have been out for 228 weeks... with every single one of those weeks capped, it becomes rather boring.
I support creative ideas that make maintaining the citadel more interesting and appealing to clan members.
It would be fun to see the battlefield updated in some way so it gives combat xp and applies to upkeep. Perhaps viewing it as protecting the citadel from invaders.
Mod Maz
said
:
Rewards that are not earned are no reward at all.
But it's fine to sell this stuff on Treasure Hunter and Solomon's Store instead?
It's interesting to see Staff criticise the antics of their employer; Jagex give players plenty of rewards that are not earned (see the entire Christmas Advent Calendar), and furthermore, they go so far as to sell items similar to that suggested in this thread for real world money.
It's hypocritical, and unacceptable, to proclaim that monsters dropping Citadel-boosting items is
"not earned"
, but the company itself deem it perfectly fine to sell them through Solomon's store.
Subzero
Incursione
2100+/130+ Clan, Avatar access for all.
09-Dec-2015 21:50:04
- Last edited on
09-Dec-2015 21:56:23
by
Subzero
Subzero
said
:
Mod Maz
said
:
Rewards that are not earned are no reward at all.
But it's fine to sell this stuff on Treasure Hunter and Solomon's Store instead?
It's interesting to see Staff criticise the antics of their employer; Jagex give players plenty of rewards that are not earned (see the entire Christmas Advent Calendar), and furthermore, they go so far as to sell items similar to that suggested in this thread for real world money.
It's hypocritical, and unacceptable, to proclaim that monsters dropping Citadel-boosting items is
"not earned"
, but the company itself deem it perfectly fine to sell them through Solomon's store.
yea its a shame that Jagex overlooks this philosophy at times.
`*•.¸(*•.¸(`*•.¸+¸.•*´)¸.•*)¸.•*´
+«´¨`•°
SKILL SCHOOL
•´¨`»+
. .•*(¸.•*´(¸.•*´+`*•.¸)`*•.¸)*•.
10-Dec-2015 05:39:37
- Last edited on
10-Dec-2015 06:58:23
by
Scret
Mattywarrior
said
:
I'm surprised at the amount of opposition to this lol, this is the type of thing I long campaigned for with the release of citadels as they where so poorly designed. They do not reflect clan activity and reputation in any way shape or form other than getting a handful of members to grind away at skill plots every single week.
There should have always been other ways to upgrade your citadel from release, including PvM drops counting towards upgrades and upkeep, even taking it further as to gain the Nex statue you would be required to get the parts as drops from Nex and so forth.
This could and should have been applied to the majority of game content that clans can participate in, PvM, minigames and other activities, heck even some mechanic counting clan participation in using skilling stations, these are all far more relevant than citadel skillplots.
This is and has been my view on citadels since release, it has been a long time since this topic has come up again as far as I've seen, so thought I'd share my view on it.
Edit:
Just to point out, myself and most of my clan hate capping each week, it has simply become a necessity in order to maintain our avatars just like a vast majority of other clans out there. It was seeming bearable upon release for a couple of weeks, but to put things into true perspectives, as of today 9th December 2015, clan citadels have been out for 228 weeks... with every single one of those weeks capped, it becomes rather boring.
Why does all content have to be tied into other content in order to achieve the same goals?
The aim of the citadel is to build it by gathering resources from the plots and should remain as such. Having citadel related things dropped by monsters is such a terrible idea.
The better solution here is to just remove the upkeep costs so that it doesnt degrade if not maintained, have it so the citadel just needs to be built and thats it.