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Calm Enigma

Calm Enigma

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Add more ranks:
(e.g. retired and punishment ranks)


22-Jul-2014 10:57:03

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As previously discussed we are unable to add further ranks - there would also be significant concerns about the specific functions associated with both positions. I'll discuss with Mod Maz how much of the idea we could achieve but I think the the Permissions re-work will render some of it unnecessary anyway.



24-Feb-2015 08:16:49

Original message details are unavailable.
The issue with adding more ranks, admin or not, is that each rank needs associated space to save all the permissions associated with it. As we get more and more permissions added, this is more and more space taken up. It also means that any code (read, pretty much all clan code) that checks ranks would also have to be retested.
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C.E.

Clam Enigma's evil twin | Council of the RS
W
arring League

-•¤{
Wicked
Fury
}¤•-

23-Jul-2014 06:23:43 - Last edited on 24-Feb-2015 10:44:51 by Calm Enigma

Calm Enigma

Calm Enigma

Forum Moderator Posts: 10,882 Opal Posts by user Forum Profile RuneMetrics Profile
Make citadels safe-PvP zones:

08-Aug-2014 16:31:19


Original message details are unavailable.
Having spoke to Mod Maz this would be really problematic - the safe pvp zoning such as used in world event 2 would not work (horrible technical issues there) and it would require a bunch of work around dying mechanics.

As such it seems unlikely we would try this - other pvp elements such as discussed in the podcast are more likely.
-
C.E.

Clam Enigma's evil twin | Council of the RS
W
arring League

-•¤{
Wicked
Fury
}¤•-

12-Aug-2014 20:39:21

Calm Enigma

Calm Enigma

Forum Moderator Posts: 10,882 Opal Posts by user Forum Profile RuneMetrics Profile
Why are citadels so hard to update?

14-Aug-2014 07:47:06

Original message details are unavailable.
*runs off with silk and lines nest* *notices an acorn has been stolen and summons the dark undead squirrel armies to hunt down the culprit* *noms a breakfast acorn*

Why are citadels so hard to update? Sit down and I shall tell you!

First, if we want to change or add anything to the map, we have to change approximately 450 map squares, individually, by hand. Then they all have to be tested.

I also have to change the code that controls all the customisations/plots etc throughout the citadel, which is one of the most large and complex pieces of code there is in the game. This then needs to be tested for as many citadel configurations as possible... and there's lots of them as you can calculate yourself. If I get this bit wrong I can potentially break all of your citadels. This would be a bad thing (TM).

Clan citadels was one of the largest projects we have ever done. Most of the entire development department was involved at one point or another and it took approximately 13 months from start to finish. I'm quite proud of the fact that I played a small part in that. :-)

Hopefully this sheds some light on things?

It's not that we can't change it, it is the time and resource needed to change it that is the restrictive factor.

*yawns* time for squirrel nap now.
-
C.E.

Clam Enigma's evil twin | Council of the RS
W
arring League

-•¤{
Wicked
Fury
}¤•-

14-Aug-2014 18:09:51

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