How was the clan system developed?
21-Nov-2013 16:34:41
"
Radical said:
Finishing work at 4.30pm GMT darn it!
Many of the questions I have, have already been asked on here, so I sharn't duplicate.
My main question would be regarding the knitty gritty of how the clan system works. How it was implemented, how long it took to develop. how many people it took to develop it? More a question for the past, rather than asking on progress of planned/possible updates/implementations. I've seen a few posts in the past mentioning how restricted the system was developed, making it extremely difficult to edit or implement anything else. I was wondering if a re-write was going to come with RS3, but considering how long it's been going for, as well as all the statistics and clans etc, I bet it'd be a risky thing to do Any info of this would be great, would be nice to the know the past and how it all started out
Thanks for your time,
Zander,
Proud Owner of Incision
The clan infrastructure was done in two main phases, the first was the swap from Friends chat clans to what we now see as clans, the second was the citadel and all the mechanics around it as well as things like the clan logos.
The first phase was worked on by about 3 content developers, an engine developer and a UI artist as well as designers, qa staff etc. It took approximately 6-8 months to develop but a good deal of time before that was spent planning and designing.
The second phase was much larger and ended up with about 6 developers, two engine devs and most of the graphics department worked on it for approximately 15 months. Both the engine and content systems grew up together. This also included the instance sharding system which is used for the citadels.
Mod Maz
Queen of the Squirrels"
-
C.E.
Clam Enigma's evil twin |
Council of the
RS
W
arring League
-•¤{
Wicked
Fury
}¤•-
21-Nov-2013 22:48:05
- Last edited on
21-Nov-2013 22:48:29
by
Calm Enigma