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Calm Enigma

Calm Enigma

Posts: 10,882 Opal Posts by user Forum Profile RuneMetrics Profile
How was the clan system developed?


21-Nov-2013 16:34:41


" Radical said:
Finishing work at 4.30pm GMT darn it!

Many of the questions I have, have already been asked on here, so I sharn't duplicate.

My main question would be regarding the knitty gritty of how the clan system works. How it was implemented, how long it took to develop. how many people it took to develop it? More a question for the past, rather than asking on progress of planned/possible updates/implementations. I've seen a few posts in the past mentioning how restricted the system was developed, making it extremely difficult to edit or implement anything else. I was wondering if a re-write was going to come with RS3, but considering how long it's been going for, as well as all the statistics and clans etc, I bet it'd be a risky thing to do Any info of this would be great, would be nice to the know the past and how it all started out

Thanks for your time,

Zander,
Proud Owner of Incision



The clan infrastructure was done in two main phases, the first was the swap from Friends chat clans to what we now see as clans, the second was the citadel and all the mechanics around it as well as things like the clan logos.

The first phase was worked on by about 3 content developers, an engine developer and a UI artist as well as designers, qa staff etc. It took approximately 6-8 months to develop but a good deal of time before that was spent planning and designing.

The second phase was much larger and ended up with about 6 developers, two engine devs and most of the graphics department worked on it for approximately 15 months. Both the engine and content systems grew up together. This also included the instance sharding system which is used for the citadels.

Mod Maz
Queen of the Squirrels"
-
C.E.

Clam Enigma's evil twin | Council of the RS
W
arring League

-•¤{
Wicked
Fury
}¤•-

21-Nov-2013 22:48:05 - Last edited on 21-Nov-2013 22:48:29 by Calm Enigma

Calm Enigma

Calm Enigma

Posts: 10,882 Opal Posts by user Forum Profile RuneMetrics Profile
Are there any plans to revamp Rated Clan Wars?


22-Nov-2013 15:57:21

Original message details are unavailable.
Hello,

I'm Mod Pi, I'm currently runescapes PvP curator, Mod Jack just showed me this.

I'm uber happy to see that clans are still warring and using RCW but after having read this thread it looks like a few changes would be useful.

1. It looks like the high scores have stagnated so a reset does look in order. What I'd like to do is speak with our design/dev team and look at how much work it would be to change RCW to be season based. This should refresh the high scores regularly and more accurately show how is the best at the moment. We could even look at rewards for those who place high in the season :)

2. The rating system used in RCW should stop farming from being viable. I'd rather not place a limit on the amount of times 2 clans can war if I can help it as I don't believe this helps to keep rated clans warring. I'll see if I can get a hold of the coefficients used in the current rating system and see if I can attack the problem in this manner instead. If done right this should allow clans to war but make point farming un-viable.

For those of you who want to suggest improvements to EoC, you can do it on this thread here instead of on this thread :)

Hope this helps,
Pi



30-Jan-2014 13:46:28

We are not currently directly planning anything on these as the Clan team but the RuneScape team will be looking into reviewing combat elements throughout the game as we work through the combat update that is currently being done. That will include Avatar combat buffs and similar.

The Power to the Player polls may also soon feature some votes on these matters ;)


- from Mod Matthe at the January Q&A
-
C.E.

Clam Enigma's evil twin | Council of the RS
W
arring League

-•¤{
Wicked
Fury
}¤•-

22-Nov-2013 20:16:17 - Last edited on 30-Jan-2014 18:22:41 by Calm Enigma

Esploratore
Apr Member 2006

Esploratore

Posts: 1,675 Mithril Posts by user Forum Profile RuneMetrics Profile
Calm Enigma said :
How was the clan system developed?


21-Nov-2013 16:34:41


" Radical said:
Finishing work at 4.30pm GMT darn it!

Many of the questions I have, have already been asked on here, so I sharn't duplicate.

My main question would be regarding the knitty gritty of how the clan system works. How it was implemented, how long it took to develop. how many people it took to develop it? More a question for the past, rather than asking on progress of planned/possible updates/implementations. I've seen a few posts in the past mentioning how restricted the system was developed, making it extremely difficult to edit or implement anything else. I was wondering if a re-write was going to come with RS3, but considering how long it's been going for, as well as all the statistics and clans etc, I bet it'd be a risky thing to do Any info of this would be great, would be nice to the know the past and how it all started out

Thanks for your time,

Zander,
Proud Owner of Incision



The clan infrastructure was done in two main phases, the first was the swap from Friends chat clans to what we now see as clans, the second was the citadel and all the mechanics around it as well as things like the clan logos.

The first phase was worked on by about 3 content developers, an engine developer and a UI artist as well as designers, qa staff etc. It took approximately 6-8 months to develop but a good deal of time before that was spent planning and designing.

The second phase was much larger and ended up with about 6 developers, two engine devs and most of the graphics department worked on it for approximately 15 months. Both the engine and content systems grew up together. This also included the instance sharding system which is used for the citadels.

Mod Maz
Queen of the Squirrels"


It's interesting to learn more about what it takes to add specific content to the game. Thanks for the info!

23-Nov-2013 21:21:35

Calm Enigma

Calm Enigma

Posts: 10,882 Opal Posts by user Forum Profile RuneMetrics Profile
Allow deputies to remove inactive leaders:


03-Dec-2013 09:07:59

Mod Matthe said :
We have had a number of requests in the last couple of months to remove inactive clan leaders and hand the leadership of the clan to someone else; while we understand the difficulties created for the clans who are in such a situation we have had a series of (lengthy) discussions and have agreed it is not something we are happy with doing on an ad-hoc basis. Instead we would prefer to put an automated system in place for dealing with it so that everyone knows where they stand and it cannot be subject to any preferential treatments.

Of course that system would require dev time so I shall just have to sneak it onto the Queen of the Squirrel’s list :)
-
C.E.

Clam Enigma's evil twin | Council of the RS
W
arring League

-•¤{
Wicked
Fury
}¤•-

03-Dec-2013 14:56:52

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