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Scaling Skillplot Locks Thread is locked

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Princess Rae
Oct
fmod Member
2002

Princess Rae

Forum Moderator Posts: 9,522 Rune Posts by user Forum Profile RuneMetrics Profile
Mod Maz said :
Having talked with Moltare, it looks like we could do something like the following:

- Remove the ability to set targets on the ore and charcoal plots. Instead, when a target is set on a bars plot (either, or, both), calculate what target is needed for the ore/charcoal plots, based on how many bars are needed.
- As you make bars, the targets for ore and charcoal reduce appropriately.
- Auto plot locking on target will be default for the charcoal/ore plots.
- This will not affect manual plot locking, so if you wanted to lock the charcoal/ore plots, you can.

However this will need to be added to the long list of updates. If people like it.


Yeah that sounds good for the clans that still need to be concerned about plot locks.
I like.
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25-Mar-2014 09:13:20

Ceecs
Mar Member 2010

Ceecs

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25-Mar-2014 15:43:31

Mod Maz

Mod Maz

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As there is all this support for the idea, I shall add it to the list. However if there are any dissenters, please do post your reasoning here, I'm perfectly willing to discuss this change. Mod Maz
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26-Mar-2014 07:33:43

fAIL gRAMMAR

fAIL gRAMMAR

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Mod Maz said :
Is there anyone who does NOT support this?


I do not support, only because you can't replace coal and ore with nuts.





loljk, I support this of course! c:<
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26-Mar-2014 09:41:01

Macka
Oct Member 2010

Macka

Posts: 4,318 Adamant Posts by user Forum Profile RuneMetrics Profile
Mod Maz said :
As there is all this support for the idea, I shall add it to the list. However if there are any dissenters, please do post your reasoning here, I'm perfectly willing to discuss this change.


Yay! It's a very efficient idea indeed, I'm quite impressed and support :3
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26-Mar-2014 10:09:42

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