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Future-Proof Capping Incentive

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Subzero

Subzero

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I was thinking about more ways to offer incentives to cap at the Citadel; ones that are future proof (I.E. players will always want) - but at the same time, not particularly overpowered.

The Avatar's Insignia
The idea I came up with is to add a new, single-use consumable item to the Citadel, called "Avatar Insignias" .

An Uncharged Insignia can be charged at a clan avatar with one of the buffs that Avatar has equipped to it. For example, if the Avatar I take it to has Skilling Bonus , Familiar Faces and Auto-Ort attached to it, I can only charge my Insignia with one of those three Passive effects.

How much Inventory Space?
None. Once activated, the Insignia will be destroyed, and its effect will display as a buff on your Buffs/Debuff/Status bar.

How do I obtain an Uncharged Insignia?
Players would occasionally find Insignia's when gathering resources at the Citadel. The 'drop' rate I am pitching at the moment is approximately 1/900 resources. NPCs on the Citadel battlefield can also drop uncharged Insignia, but would require better mechanics, and buffing, first.

Do their Bonuses Stack?
Multiple bonuses of the same Insignia will Not stack; however different Insignias bonuses will. For example, if you activate the Skilling Bonus Insignia, and the Skilling Plot Insignia, these will stack together.

Insignia will not stack with Avatar bonuses; players are only eligible for one Avatar bonus at a time. Avatar bonuses will override insignia bonuses if you are within range of an Avatar.

Insignia will, however, stack with other XP-boosting items, such as Skilling outfits.
Subzero

Incursione 2100+/130+ Clan, Avatar access for all.

25-Jun-2015 12:56:41 - Last edited on 22-Jan-2016 02:57:41 by Subzero

Subzero

Subzero

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Here are some Examples of the bonuses the consumable, charged Avatar Insignias could provide when carried and activated by the player. Insignia are activated automatically, depleting charges only when used. These are based off of my Avatar rework bonuses.

1) - Heal Over Time
Heals for an amount of life points equal to the player's summoning level every 5 seconds. This lasts for one hour.

For example, a player with level 99 Summoning will have a maximum of 71280 Life points healed in an hour.

2) - Familiar Faces
Reduces the Special move cost of Familiars by 10%, and increases their damage dealt by 5%. Lasts for one hour.

3) - Auto-Ort
All Orts you collect will be automatically converted to a small amount of Bonus XP in your lowest Skill. This lasts for 200 Anagogic Orts.

4) - Skill Plot Bonus
Increases capping speed by 12.5% for one build cycle.

5) - Skilling Bonus
When activated, this will Grant a flat 3% XP boost to the player for one hour.

6) - (Non)Random Ressurection
When activated, lasts for 24 hours. This does not share a Cooldown with the sign of Life - the sign of Life will trigger with priority. Does not work in the Wilderness. When a player is resurrected, they receive a Damage and Defence boost equivalent to (Citadel's Tier * 1.5 + 2).

7) - Protector
Reduces every incoming attack's damage by 2.5%. Lasts for one hour. Works in PvP.
Subzero

Incursione 2100+/130+ Clan, Avatar access for all.

25-Jun-2015 12:56:44 - Last edited on 22-Jan-2016 03:05:22 by Subzero

Subzero

Subzero

Posts: 23,266 Opal Posts by user Forum Profile RuneMetrics Profile
Conclusion
I aim to make the Insignia future-proof; their bonuses are indefinitely useful to players and should never be overshadowed by new content. Furthermore, this gives the Citadel a reward that isn't simply "Bonus XP" (which is too easily rivalled by other content.) Insignias offer a diverse, customisable perk, catering to different clan types.

Many of the Insignias are slightly modified versions of existing Avatar buffs, and this is to ensure that they are all useful, as most Avatars are only used for their Skilling bonus buff.

Any feedback on the idea is appreciated. I am very much open to the balancing of Insignia, as I want to make them useful, but not overbearing; players should not feel like they have to join a Clan just for these bonuses.


CHANGE LOG
(28/06/2015) - Players must now be eligible to receive Avatar buffs before they can charge an insignia. I.E. They must have paid their weekly 300 Anagogic orts.

(28/06/2015) - Emphasized that players can only charge an insignia with a buff currently attached to their Avatar.

(19/12/2015) - Improved various buffs.

(22/01/2016) - Made changes to the Insignias so that they do not need to be carried in order to be used. Players now activate their bonuses, which will last for a finite amount of time - when the bonus is active, an icon will display on your buff/debuff bar.
Subzero

Incursione 2100+/130+ Clan, Avatar access for all.

25-Jun-2015 12:56:50 - Last edited on 22-Jan-2016 03:06:58 by Subzero

DrBrokenBow

DrBrokenBow

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Sounds good, but from what has been said before about the complexity of citadels, I don't think it could happen any time soon, or without runelabs support. MrBrokenBow - Former Leader and Founder of
Rebel Rising

Maxed on the 9th July 2017!

25-Jun-2015 13:31:52

Wubbleyou
Jan Member 2007

Wubbleyou

Posts: 739 Steel Posts by user Forum Profile RuneMetrics Profile
DrBrokenBow said :
Sounds good, but from what has been said before about the complexity of citadels, I don't think it could happen any time soon, or without runelabs support.


This - you have some great ideas, which are well thought out. Anything that encourages clannies to cap (and rewards those that do) has my support! I do however suspect that it will involve too much work to achieve.
Swift Legions Clan - Owner & CLF Rep


4 / 19 skilling pets :D

26-Jun-2015 10:34:59

Subzero

Subzero

Posts: 23,266 Opal Posts by user Forum Profile RuneMetrics Profile
Wubbleyou said :
DrBrokenBow said :
Sounds good, but from what has been said before about the complexity of citadels, I don't think it could happen any time soon, or without runelabs support.


This - you have some great ideas, which are well thought out. Anything that encourages clannies to cap (and rewards those that do) has my support! I do however suspect that it will involve too much work to achieve.


To my knowledge, it shouldn't hit any technical limitations.

All data is being stored on the item; not the player - and it's usually when data is stored to a player, or only made temporarily available, that engine problems were encountered.

As this reward would be a physical object, all data is stored onto the item configuration; not the player. You would need a couple of new player variables, such as the second Cooldown for the Resurrection Insignia, but I cannot predict any technical limitations hindering the feasibility of this, at this moment in time.

It essentially works exactly the same way as the old Clan rings used to work, from a techincal point of view - however you charge them at an Avatar, not the Quartermaster, and it's with a consumable bonus effect instead of flat bonus XP.
Subzero

Incursione 2100+/130+ Clan, Avatar access for all.

26-Jun-2015 14:55:06 - Last edited on 26-Jun-2015 14:56:16 by Subzero

Ceecs
Mar Member 2010

Ceecs

Posts: 16,166 Opal Posts by user Forum Profile RuneMetrics Profile
Support, nice idea! Have u posted this also on RuneLabs yet? Ceecs - leader of Ceecs Clan
Rank in Star Find, Harmed Ore, Beach FC | Ex-Rank in Fast SC

Ceecs Clan: DUTCH ONLY RS3 clan & Winner of the Iron Skilled Cup 2015!

27-Jun-2015 11:29:17

Ryanc360
Jun Member 2005

Ryanc360

Posts: 21,835 Opal Posts by user Forum Profile RuneMetrics Profile
Support

Would the insignias stack with the same avatar buff if someone had it out? If not would it stack with different avatar buffs? Say if you had your insignia attuned to the skilling plot bonus and the avatar was out on the bonus xp buff, would you get the benefit of both?
If not then I think 300 ort should be needed when attuning the insignias at the avatar.

Also what about only being able to attune the insignia to buffs available to the avatar you used it on. Since avatars only can hold 3 buffs, you shouldn't be able to attune to a buff that isn't available from that avatar.

28-Jun-2015 15:56:45

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