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Dev Blog: Clan Funnel

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SofaKing

SofaKing

Posts: 1,854 Mithril Posts by user Forum Profile RuneMetrics Profile
I'm sorry, Thylordship. I just don't see it as a good thing. Obviously this will make more people say to themselves, "Oh hey! It's so easy to start a clan! (now, even). I can totally start a clan woot!". But in my experience, these are people who don't even bother trying to step up when its practically handed to them in their current clans. What ends up happening to their clans is the leader just gives up and it fails 1 month later. It's like clockwork to me. And the sad thing is they don't see it coming or just don't care.

I will give you the figures I have been informed of from clanmates. My clan has always encouraged members to step up and lead and be significant in the clan and help in any way they choose - become part of our history etc.. Many deputies have gone inactive. Few ever wish to be more than Admin and usually they just want the avatar. At least 40 clans have been created directly from breaking off of my clan over the years. That's a lot right? Only 5 of those clans lasted more than a month, and less still exist today (one of whom has access to CLF so hello to them and grats for making it this far). And this is because it is too easy to start a clan as it currently stands. So why make it even easier? If there was such thing as an 'clan economy', then making it too easy to start a clan would be bad for it.

Thylordship, your clan is like one of those 5 in a way, that's great. My point is that people will choose starting a new clan for things like avatar, instead of earning admin or leadership spots within an established clan like yours or mine, where it is already welcome and/or needed. If I were to be blunt I would call it false hope for the upcoming clan founders. The present clan creation system at least puts them to the test, ever so slightly.

This is of course just my opinion and I do not expect everyone to agree with it.

02-Jun-2015 03:13:24 - Last edited on 02-Jun-2015 04:18:41 by SofaKing

Thylordship
Apr Member 2023

Thylordship

Posts: 1,372 Mithril Posts by user Forum Profile RuneMetrics Profile
If something is made less likely to happen but a lot more people try it, then the total number of successes will increase.

Let's say right now 500 clans are formed per week and 20% of them succeed to produce 100 clans a week. After this update, because of the reduced effort, we have lazier founders so only 10% of them succeed, but we have much more people attempting, 1500 a week, producing 150 successful clans a week. This update would create 50 extra clans a week even though it is less efficient.

There's no guarantee the above is how it'll turn out, but if we get more clans created, we will have a louder voice for more clan content. Because of this, I think it's worth a shot at them doing it.

02-Jun-2015 04:26:14

Mod Asherz

Mod Asherz

Jagex Moderator Forum Profile Posts by user
So I would like to clarify we are NOT making it so only Admin+ can recruit. I may have misheard what Mod Maz was saying about recruiting. But it will be available to anyone who has the ability to Recruit.

I know most of you would like a new Permissions re-write which I know is still on the cards. I don't know a great deal about this system at present so I will be enlisting the help of Mod Maz. I will get feedback from her on how big this is and see what (if anything) can be done.

But for the time being all I will be focusing on is the entry into Clans, which will be trying to make it a bit more inviting for other players. I may tailor the changes to focus more on players joining existing clans as you all seem very keen that the creation system at the moment is not that bad and doesn't need to change.

So please keep all your thoughts coming so we can gauge a better understanding of what should and shouldn't be changed.
Mod Asherz

I am Death the myth and the legend!

02-Jun-2015 08:33:54 - Last edited on 02-Jun-2015 08:42:59 by Mod Asherz

Darth Malkor

Darth Malkor

Posts: 965 Gold Posts by user Forum Profile RuneMetrics Profile
The Clan Funnel update seems to be a useful set of cosmetic fixes for many clans. However, clan recruitment is a two way process.

For many well established clans, it is not merely a process of having an interested applicant asking for a quick invite. Competitive clans have alliances and rivalries, so they do checks on past affiliations of individuals before letting them in. In light of this, would it be too much to ask for
a way for the game to display the applicant's previous clan
? similar to the way the friends list shows previous rsn of individuals.

Additionally, I will reiterate what I asked for a few years back - could you
consider adding more vexillum stands around high traffic areas associated with multiplayer activities
such as mini-game lobbys, bossing entrances, areas around banks, etc? Recruitment can get quite competitive for some clans and they end up having a "turf fight" by placing vexillum in these relevant areas and claiming it as their own, hoping to find recruits that have similar interests. This is something unneeded if the game facilitated additional vexillum stands in high traffic areas.

- DM
»
Darth Malkor

»
Co Leader

»
Tit
ans
Re
vo
lu
ti
on

02-Jun-2015 12:01:06

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Making it easier to start a clan = more dead clans = a bad thing
`*•.¸(*•.¸(`*•.¸+¸.•*´)¸.•*)¸.•*´
+«´¨`•°
SKILL SCHOOL
•´¨`»+
. .•*(¸.•*´(¸.•*´+`*•.¸)`*•.¸)*•.

02-Jun-2015 12:36:23

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Ferenc2017 said :
1 HUGE problem i have when inviting is that people don't know the difference between leaving the clan chat and leaving the clan. Please do something about this and change the icons/names. I need to explain this 9/10 times and then they still don't get it -.- It's just a real pain.


They are
`*•.¸(*•.¸(`*•.¸+¸.•*´)¸.•*)¸.•*´
+«´¨`•°
SKILL SCHOOL
•´¨`»+
. .•*(¸.•*´(¸.•*´+`*•.¸)`*•.¸)*•.

02-Jun-2015 12:38:28

AoDude

AoDude

Posts: 1,694 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
On top of the massive banner we realise that not everyone visits the areas these are currently placed. So we plan on creating a new Tab on the Community Menu, which will show a full list of clans that are set to "Recruiting". This will show some basic information about the clan (Keywords, size, moto, clan flag). This might not be possible though as it requires some engine work, saying that though we do have the amazing Mod Pi on our side...


Just want to point out that I love this idea, and I hope this will be possible. However, it would be nice if instead of all recruiting clans, it was limited to recruiting clans with the homeworld of the world you are on, that way it is easier to find a clan on the world you frequent (least laggy for you). Would also need an algorithm to limit displayed clans to only active clans. For-instance, maybe someone with recruiting powers needs to be online for the clan to show up in the list. Either not show up, or have a green/red dot next to them (online/offline respectively) and sorting all green dots to the top of the list.

It would also be nice if the clan listing could read whether Guest Chat was enabled, and if it is, provide an easy button to join the guest chat of a clan you are interested in.

Edit: I can't remember if we have a variable on our clan interface to classify our clan. I know on the forums we are divided into skilling/pvm/social/... Clans declaring this kind of specialization may also help players find the right clan for them, within the clan tab of community.
AO
Deputy-Owner :
The Nexus CC

02-Jun-2015 15:12:52 - Last edited on 02-Jun-2015 15:21:51 by AoDude

Shadesidhe
Feb Member 2009

Shadesidhe

Posts: 2,265 Mithril Posts by user Forum Profile RuneMetrics Profile
I see no problem with making the creation of clans easier. Yes, there will be more that fail, but I think the ratio will stay fairly stable. That means there will also be more clans that succeed. If they fail, they fail.

We already have that issue, but there are things in place now to start weeding out inactive clans. So Jagex is doing what they can there to help that situation.

And in the long run, perhaps you will find some of those people coming back to clans when they realize how much work it really is. They may not try harder to level up, but will still be active players.

I think it is a good thing overall in the long run.
Shadesidhe - Deputy Owner of
Blue Phoenix

02-Jun-2015 17:05:34

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