New plots and other changes to the citadel might very well be "flogging a dead horse" when it comes to getting clan members excited about playing citadel content again. Further adjustments to how capping and getting upkeep work might help solve the troubles some clans (including mine) have been experiencing.
If we can't have upkeep eliminated entirely, making capping go considerably faster should help. Devoting half an hour each week would be much easier for many to manage than two hours. Eight hours a month is a hefty chunk of time for some players who don't play for hours on end.
30-May-2016 16:45:26