===== Section 13: Introduction to Gameplay 1 =====
There is no requirement to enter Player Owned Ports. A weekly activity within, NPC Meg, has no level requirement and is available to all members.
To start and make progress in the minigame (sending ships on voyages), have at least 1 skill at level 90 of 12 available skills (see Section 11; each skill corresponding with a specific adventurer). Level boosts do NOT work.
More content is unlocked for each of the skill requirements (for the adventurers) met. In addition to the skill requirements to play the minigame, several other requirements have to be met in order to fully be able to use the minigame (see Section 12).
To efficiently create reward items, a combination of skills is usually required.
For example, making Tetsu armor requires 90 Smithing; in order to gather the Plate needed as fast as possible, at least 90 Fishing (The Whaler) and 90 Divination (The Memory) is required - both of their trade good special voyages provide Plate. Access to more adventurers allow you to go on duo adventurer voyages, and even trio adventurer voyages, which offer significantly greater rewards.
=== Tutorial ===
If meeting the level requirement to start the minigame, upon entering the port, you will see a cutscene followed by a brief interactive tutorial, where you meet your 1st adventurer + John Strum + Duncan, to teach you the basics.
I highly recommend playing through the tutorial to learn the mechanics of hiring crew, equipping ships, sending voyages, upgrading your port, etc.
At the end of the tutorial, you receive a Captain's Log, which you can use to check progress and status of many aspects of the minigame when you are not in the port, or to teleport to the port. Then you can start playing the minigame itself.
Via the Captain's Log in inventory or worn in pocket slot, you can send ships remotely from anywhere in the world!
~Portmaster Kags