===== Section 110: Ideas for Ports V3 Poll 3 =====
=== Beyond the Shield ===
Okay, so maybe there are some really, really far out islands beyond even the Shield. They’re going to take a very long time to reach (20+ hour voyages), and they’ll fit in with the current structure of the existing island groupings.
=== Uncharted Eastern Land Waters === (Winning Idea)
Throughout the current island groupings are many secrets: ghost ships, treasure islands, maelstroms to alternate worlds, mermaid kingdoms (and, as recounted by Hubbub, surprisingly homely whale bellies). These could be discovered by sending out special voyages to obtain clues/treasure maps (like scrolls) and, once found, you could send a voyage to them to obtain new resources and trade goods, and potentially also unique rewards (ghost pirate captains, mermaid crew, whale spit, buried treasure, and the gods know what else). These would tend to be located slightly south of the current Eastern Lands map.
=== Acheron ===
If you don’t feel that Ports has to just be about the Eastern Lands, there’s no reason we couldn't let you send your ships in other compass directions to explore new lands. Imagine discovering more about the polar bears, penguins, seals and walruses, or maybe just viewing the Fremennik from a seafaring angle.
=== Inward Bound ===
Or if not north, how about exploring inwards? Gielinor already has plenty of islands that you can actually visit (ex: Karamja, Ape Atoll, Ashdale) and some only spoken of in hushed tones (ex: Fossil Island).
=== Pirates ===
In such an expansion, we’d explore the pirate islands to the north east – from known locations like Port Phasmatys, Harmony Island and Mos Le'Harmless further out to barrier reefs, zombie pirate forts and Rabid Jack’s fleet.
~Portmaster Kags