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Shady Guy

Shady Guy

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4.1 The Slide - the Basics

The basic idea is to move as the penguin moves to force it along a straight rather than a diagonal. (penguins always try to move diagonally).

Sliding penguins can become a very valuable tool in herding penguins so I will do my best to cover as much of it as I can. It does take a lot of practicing in-game though.

East / West sliders are easier than North / South ones, I have explained the different ways to approach them in the lower sections, but first here are the similarities.


Click Lag

Click lag is the time between clicking and that of your character starting to move, it depends on your 'ping' on the world you are on.

On world 137 I have a ping of over 100, I find this equates to a lag of about 1 squares walking time for a penguin (which is about 0.62 seconds)
I will assume this click lag throughout my guide, if you find you are moving too quickly to slide a penguin when following this, just adjust your timing slightly later.


Which Squares You Block

This is the key to North / South sliders and makes East / West ones easier.

When you are walking you are blocking the square you are leaving until you are pretty much all of the way out of that square.

However, you start blocking the square you are moving to sometime before this.
This means you are blocking 2 squares quite a lot of the time.


How to Move

The number 1 rule is switch
OFF
run. Penguins move at the same speed as we do when we walk.

You should click as far as you can on the slider you want to perform. Each time you click your character stops for a tiny amount of time, so try to reduce the amount of clicks you make per slide.


Diagrams

In all of the diagrams below, I will be showing an East slider or a South slider when the penguin is trying to move SE. All of the other angles and sliders follow the same principles. This will hold true unless otherwise stated.
~ Bill ^_^

18-Feb-2014 02:51:10 - Last edited on 18-Feb-2014 03:02:19 by Shady Guy

Shady Guy

Shady Guy

Posts: 5,994 Rune Posts by user Forum Profile RuneMetrics Profile
4.2 East/West Sliders

There is a range of almost 3 squares where the penguin can be in comparison to you whilst you are sliding it, this means you need to start moving at some point in a range of about 1.5 seconds, plenty of time.

You can start moving East as soon as the penguin has started moving from the square shown below. You will still be blocking the square you are on when you have almost completely left it, and due to WESN movement the penguin will not slip south through the existing gap in the line.

_ _ _ _ _ _

_ _
A
_ _ _

X X X
_
Z
_



You need to start moving East before the penguin has chosen to move East from the square North of you, otherwise it will be able to pick directly SE for the next square.

_ _ _ _ _ _

_ _ _ _
A
_

X X X
_
Z
_



You need to click when the penguin is 1 square further away from where you want to move, so when the penguin is on any one of these squares.
_ _ _ _ _ _

_
A A A
_ _

X X X
_
Z
_


Notice the first square. The penguin is 1 North and THREE squares west of you.


Sliding from a Distance

If a penguin is some way from the straight you want to slide it along you can use the same West / East distance away from you regardless of how far North / South it is. You can start moving East (clicking to move 1 square earlier) if the penguin is on any of these spots. If it goes SE and you keep going, it will slide.

_ _ _ _ _ _

_
A A A
_ _

_ _ _ _ _ _
_ _ _ _ _ _
_ _ _ _ _ _
_ _ _ _ _ _

_ _ _
Z
_ _
~ Bill ^_^

18-Feb-2014 02:51:19 - Last edited on 18-Feb-2014 03:02:37 by Shady Guy

Shady Guy

Shady Guy

Posts: 5,994 Rune Posts by user Forum Profile RuneMetrics Profile
4.3 North/South Slides

These assume a south slide with a penguin moving SE.

Here there is a range of almost 2 squares where the penguin can be in comparison to you whilst you are sliding it, this means you need to start moving at some point in a range of just around 1 second. This makes sliding the penguin much tougher.


You can start moving South as soon as the penguin has started moving from the square shown below.


_ _
X

_ _
X

_
A
X

_ _
Z



You need to start moving South before the penguin has chosen to move South from the square West of you, otherwise it will be able to pick directly SE for the next square.


_ _
X

_ _
X

_ _
X

_
A
c



If you leave too early, the penguin can choose to move east into the spot you just moved away from. Thus, you cannot move too late or too early as the penguin will always choose to move east before moving south.



You need to click when the penguin is 1 square further away from where you want to move, so when the penguin is on one of these squares.

_ _
X

_
A
X

_
A
X

_ _
c



.•´¯`•._.•´¯`•.


This will take a ton of timing to get correct. In fact, I have not been able to consistently hit these slides since I came back.

The best place to practice slides with a penguin is the Jade Vine Mansion porch. The penguin is trapped, and you can use the different sides of the porch to practice the different slides.
~ Bill ^_^

18-Feb-2014 02:51:25 - Last edited on 18-Feb-2014 03:03:15 by Shady Guy

Shady Guy

Shady Guy

Posts: 5,994 Rune Posts by user Forum Profile RuneMetrics Profile
4.4 Choosing your Click Spot Wisely

Originally posted by Anon991

Where you choose to end your slide matters!


Here you want to slide the penguin west and there's a tree in the way. You don't notice or care and click far to the west.

__________
______
Z
_
X
_
_
XX
_____
A
X

_
XX
_______
__________


This is what will happen:

__________
___
Z
____
X
_
_
XX
A
_____
X

_
XX
_______
__________


Here the penguin will stop for a split second because its diagonal is blocked. You will keep going because you didn't have an obstacle. After you move, the penguin will continue going NW!


__
A
_______

Z
__
A
____
X
_
_
XX
A
_____
X

_
XX
_______
__________



The spot what I marked with P is where you need to click!

__________
___
P
__
Z
_
X
_
_
XX
_____
A
X

_
XX
_______
__________


This is what happens if you do that:

__________
___
Z
____
X
_
_
XX
A
_____
X

_
XX
_______
__________



The penguin is still blocked and you have stopped. It must choose a different direction.
~ Bill ^_^

18-Feb-2014 02:51:31 - Last edited on 18-Feb-2014 03:03:45 by Shady Guy

Shady Guy

Shady Guy

Posts: 5,994 Rune Posts by user Forum Profile RuneMetrics Profile
4.5 Pets and Sliding

The pet is your best ally in a slide. USE IT!

For east/west slides, it increases the number of squares blocked while in motion. That means you can wait a *lot* longer before needing to move. If you have a slow reaction time, that can make all of the difference!

Compare this (penguin start in bold)...

_ _ _ _ _ _

_
A A A
_ _

X X X
_
Z
_


to THIS:

_ _ _ _ _ _

_
A A A A
_

X X X
_
n Z



Having the pet allows another tick of reaction time that you otherwise would not have. Any of the spots in cyan except the bolded spot are ones in which you could start your slide with a pet!

.•´¯`•._.•´¯`•.

For north/south slides, the pet is not as helpful. That is because of the theory behind the movement order of all NPCs. To read this theory, click here . Suffice it to say that a north/south slide using a pet as the block is extremely difficult. One of the better herders should post and confirm if using the pet is even possible.

The pet still has the benefit of increasing your distance from the penguin, thus giving you more reaction time to slide. The click time remains the same, but you can react to the penguin starting to move a bit more slowly. You can move when the penguin is in the cyan spots not in bold.

_ _
X

_
A
X

_
A
X

_
A
n

_ _
Z


.•´¯`•._.•´¯`•.

The pet is also the key to more advanced moves shown on the next posts. Make sure the pet is at normal speed, or otherwise this post is useless to you. :P
~ Bill ^_^

18-Feb-2014 02:51:37 - Last edited on 23-Feb-2014 20:19:41 by Shady Guy

Shady Guy

Shady Guy

Posts: 5,994 Rune Posts by user Forum Profile RuneMetrics Profile
4.6 EoC Abilities and Herding

The Evolution of Combat brought forth many abilities that are useful while herding or trapping a penguin.

Most abilities are not directly tied to herding but still can be used to damage/kill an attackable NPC that is blocking the penguin. The ones below (especially the last two) are much more useful.


Stuns/Binds

Stuns/Binds, when successful, can cause an attackable NPC to stay in place for a certain amount of time. This can be useful when you want an attackable NPC out of your sliding line *glares at knights of Ardougne* or simply out of the way. Conversely, you can keep these NPCs interested in you when you constantly try to stun/bind it.


The following abilities have stuns/binds:

Magic - Asphyxiate; Impact

Strength - Kick; Destroy

Attack - Backhand; Barge

Ranged - Binding Shot

Defence - Bash


Escape and Surge

These two abilities are the most useful ones for a herd, or for the advanced sliding techniques shown below.

We've all seen it happen. During a herd, one person careens all over the place and runs right through the blocks trying to help. Once they stop, they are in precisely the worst spot to be at.

Instead of continuing to herd run around, that person should use the Escape ability and move backwards by up to 7 squares. That person is now out of the tight spot and can re-position in a better spot.

Even better, that person could use the Surge ability and move forward up to 10 spaces. They can jump ahead of the herders and help keep the penguin going the right direction.


Surge and Escape Notes:

You will travel in the direction you face (surge) or the direction opposite of it (escape).

If you encounter an immovable obstacle, you will be stopped short of the 7 or 10 spaces.

These abilities will NOT break any NPC, pet, or person between the space you leave and the space you move to!
~ Bill ^_^

18-Feb-2014 02:51:44 - Last edited on 18-Feb-2014 03:04:51 by Shady Guy

Shady Guy

Shady Guy

Posts: 5,994 Rune Posts by user Forum Profile RuneMetrics Profile
4.7 The Drag


We can modify a slide slightly to stop a penguin after a certain chosen distance. The first way to modify a slide is to set up similar to the diagram below:

If we wish to block the penguin from going SE, we need to set the pet SE of the penguin and you need to stand 2 east of the penguin.


__
XXXXXXXXXXXXXXXXXXX
__

___________
A
_
Z
_________

____________
n
__________

_______________________




If it travels east and does not bounce, it will be pushing against both you and the pet. Carefully click on the exact number of spaces east you wish to drag the penguin.


Because of WESN, both the pet and the penguin will slide each other. The penguin will not be able to move SE as it wishes, and the pet will not be able to move NE to return to the line you are walking on.

The penguin will stop when it encounters an obstacle, which in this case just happens to be you. :P

.•´¯`•._.•´¯`•.

Dragging Notes:

You can control a slide much more easily with this technique, but do remember penguins have the chance to bounce off the drag.


This technique works even in open space! Make sure to catch the proper diagonal and have the pet NORTH or SOUTH of the penguin. That is the key. Having it east or west of it will cause this not to work.

Surge and Escape , as long as you are facing the correct way (east for surge and west for escape in the diagram above), will work perfectly to drag the penguin. There is no risk of accidentally clicking on the wrong line and messing up the drag.
~ Bill ^_^

18-Feb-2014 02:54:27 - Last edited on 18-Feb-2014 03:05:14 by Shady Guy

Shady Guy

Shady Guy

Posts: 5,994 Rune Posts by user Forum Profile RuneMetrics Profile
4.8 The Slider Catch

Sometimes, the drag is not an option. There is an obstacle blocking the diagonal or you cannot accurately determine exactly where to catch a penguin for the drag to work. There is a harder technique, called the slider catch, that will also work very similarly to the drag.

Before attempting a slider catch, it is very important to review east/west slides here. In order to make this work, only the pet can do the work of the slide. That means, using the diagram below, that you have to start sliding when the penguin is in this spot. (penguin start in BOLD)

_ _ _ _ _ _

_
A
_
A
_ _

X X X
_
n Z



The goal is then to run or Surge ahead of your pet to the spot which you wish to catch the penguin. Once you reach this spot, step one spot north (as shown below) to catch the penguin trying to move SE.

c _ _ _ _

A
_ _ _
Z

n
_
Z
Z
_



The penguin will stop west of you, and the pet will stop SW of you, creating a block!


.•´¯`•._.•´¯`•.

Slider Catch Notes:

This move has a pretty high failure rate. In about an hour of testing at the Jade Vine, I hit it perfectly about 3 times total, and failed at least 9 times. Powotae at his best did it about 50% of the time. Do not be upset if this does not work!

The KEY: Slide a short distance normally, and then use Surge . You will face the correct way, you will have plenty of time to take the step north, and the success rate goes WAY up.
~ Bill ^_^

18-Feb-2014 02:54:34 - Last edited on 18-Feb-2014 03:05:45 by Shady Guy

Shady Guy

Shady Guy

Posts: 5,994 Rune Posts by user Forum Profile RuneMetrics Profile
4.9 Slide and Bump

Originally posted by anon991


The reason this technique will work on a north/south slide is that players will (in open space) always move straight along a row/ column and then diagonally to the space you have clicked on. Pink is where you started, and red is where you clicked below. The Z's are how you will walk.

_________
_________
_________
___
Z
_____
___
Z
_____
___
Z
_____
___
Z
_____
___
Z
_____
__
Z
______

XXX
_
XXXXX



Suppose we are outside the Barrows, Ardy Jade Vine Mansion, or many other special traps that you need to bump. The penguin is in a position like this:

_______
A
_
_________
_________
___
Z
_____
__
X
______
_________
__
X
______
_________
_________

XXX
_
XXXXX



The easiest thing to do would be to just click on the break spot. You will follow the pattern in the top diagram. The penguin will move (due to WESN) like this:


_______
A
_
______
A
__
_____
A
___
___
Z
A
___
__
X
Z
A
____
___
Z
A
____
__
X
Z
A
____
___
Z
A
____
__
Z
A
A
____

XXX
A
XXXXX



All done!
~ Bill ^_^

18-Feb-2014 02:54:39 - Last edited on 18-Feb-2014 03:06:10 by Shady Guy

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