4.1
The Slide - the Basics
The basic idea is to move as the penguin moves to force it along a straight rather than a diagonal. (penguins always try to move diagonally).
Sliding penguins can become a very valuable tool in herding penguins so I will do my best to cover as much of it as I can. It does take a lot of practicing in-game though.
East / West sliders are easier than North / South ones, I have explained the different ways to approach them in the lower sections, but first here are the similarities.
Click Lag
Click lag is the time between clicking and that of your character starting to move, it depends on your 'ping' on the world you are on.
On world 137 I have a ping of over 100, I find this equates to a lag of about 1 squares walking time for a penguin (which is about 0.62 seconds)
I will assume this click lag throughout my guide, if you find you are moving too quickly to slide a penguin when following this, just adjust your timing slightly later.
Which Squares You Block
This is the key to North / South sliders and makes East / West ones easier.
When you are walking you are blocking the square you are leaving until you are pretty much all of the way out of that square.
However, you start blocking the square you are moving to sometime before this.
This means you are blocking 2 squares quite a lot of the time.
How to Move
The number 1 rule is switch
You should click as far as you can on the slider you want to perform. Each time you click your character stops for a tiny amount of time, so try to reduce the amount of clicks you make per slide.
Diagrams
In all of the diagrams below, I will be showing an East slider or a South slider when the penguin is trying to move SE. All of the other angles and sliders follow the same principles. This will hold true unless otherwise stated. ~ Bill
The basic idea is to move as the penguin moves to force it along a straight rather than a diagonal. (penguins always try to move diagonally).
Sliding penguins can become a very valuable tool in herding penguins so I will do my best to cover as much of it as I can. It does take a lot of practicing in-game though.
East / West sliders are easier than North / South ones, I have explained the different ways to approach them in the lower sections, but first here are the similarities.
Click Lag
Click lag is the time between clicking and that of your character starting to move, it depends on your 'ping' on the world you are on.
On world 137 I have a ping of over 100, I find this equates to a lag of about 1 squares walking time for a penguin (which is about 0.62 seconds)
I will assume this click lag throughout my guide, if you find you are moving too quickly to slide a penguin when following this, just adjust your timing slightly later.
Which Squares You Block
This is the key to North / South sliders and makes East / West ones easier.
When you are walking you are blocking the square you are leaving until you are pretty much all of the way out of that square.
However, you start blocking the square you are moving to sometime before this.
This means you are blocking 2 squares quite a lot of the time.
How to Move
The number 1 rule is switch
OFF
run. Penguins move at the same speed as we do when we walk.
You should click as far as you can on the slider you want to perform. Each time you click your character stops for a tiny amount of time, so try to reduce the amount of clicks you make per slide.
Diagrams
In all of the diagrams below, I will be showing an East slider or a South slider when the penguin is trying to move SE. All of the other angles and sliders follow the same principles. This will hold true unless otherwise stated. ~ Bill
18-Feb-2014 02:51:10 - Last edited on 18-Feb-2014 03:02:19 by Shady Guy