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Wilderness Flash Events

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Xavathos
Nov Member 2016

Xavathos

Posts: 718 Steel Posts by user Forum Profile RuneMetrics Profile
I think the issue we have here with this event is that it's unfair and in order to make it fair, the people with the power in their hands have to harm themselves to be nice to others.

Currently the situation is this:

Everyone attending needs 70k damage, regardless of gear or level and the event mobs HP scales on the amount of people present. In theory allowing everyone ample time to complete their part.

The problem is that damage isn't equal. You just can't compare a BiS geared PVMer with an average casual player, even if both are maxed. They are just miles apart in combat performance.

__________________________

Currently to make it fair, everyone would need to stop at 70k to give everyone else a chance to finish their part.

This has two problems that I can see right now:
- First is that people generally want to continue with whatever they were doing before the event started and stopping at 70k means the event takes longer to finish. They have to just AFK waiting while they could be speeding it up instead. This essentially sabotages their own gameplay to be nice to others. Good luck convincing most players to do this.
- Secondly you run the risk that the event doesn't end before the 5 min deadline if the people left in "charge" of finishing it, can't complete it in time, due to lack of damage. I don't see this happening often, but it is something everyone would have to be actively concerned with, if they want their completion mark and rewards. It's just another thing potentially punishing being nice to others.

All in all, it's a rather poor implementation imo. I get that there has to be some contribution requirement to stop people from just attending for free stuff and doing nothing, essentially "leeching", but the way it's currently implemented is just unfair. I can't really make a suggestion to improve it though, as I don't know how to address it. Level don't matter, you can be maxed with terrible gear, so scaling levels is pointless.
Be the change you would like to see in the world.

19-Oct-2022 12:16:35 - Last edited on 19-Oct-2022 12:26:32 by Xavathos

J R Kerr
May Member 2007

J R Kerr

Posts: 7,222 Rune Posts by user Forum Profile RuneMetrics Profile
good point man. that is going to be hard for them to fix. they can be high level with bad gear. had lots of minmaxers show up at croesus wearing absolutely nothing, and they could contribute, but they did the opposite of endearing themselves to anyone, and later when we'd break to small instances... they did not get to come with us.

ed4 demons had "ironhide" that allows more damage for more accuracy with not real defense. like lower levels can hit, but not do much dmg. I really like that. just missing all the time is discouraging for new ppl, and this ironhide thing lets it feel at least like an epic struggle, and one to be proud of later.
I have quit rsof because moderator found comments about darklight bonus damage on demons "off topic" for wildy flash mobs full of demons

19-Oct-2022 14:19:18

Xavathos
Nov Member 2016

Xavathos

Posts: 718 Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
good point man. that is going to be hard for them to fix. they can be high level with bad gear. had lots of minmaxers show up at croesus wearing absolutely nothing, and they could contribute, but they did the opposite of endearing themselves to anyone, and later when we'd break to small instances... they did not get to come with us.

ed4 demons had "ironhide" that allows more damage for more accuracy with not real defense. like lower levels can hit, but not do much dmg. I really like that. just missing all the time is discouraging for new ppl, and this ironhide thing lets it feel at least like an epic struggle, and one to be proud of later.


Exactly. My point is that currently this system punishes people directly for having bad gear or not being "good enough" at PVM or quick with acquiring targets in a possibly laggy situation. It's not right to fault anyone for it, but it's also not right to ask others to just stop participating when they're done with their part of it.

Everyone wants to get their rewards, get them asap and move on. That should include everyone though, not just the top geared PVMers present, just because they were able to afford billions of gear and could blow up the screen by sneezing in its general direction.



Having thought about it some more, I think one way to stop this is to simply start giving people rewards immediately when they hit their personal goal in the event. That way you can keep going if you want to for some reason, but you no longer have a real incentive to do so.

The problem with this is that it takes away the requirement to actually complete the event. People get their rewards anyway, success or failure.

Maybe that's not a big deal though. Jagex could just make it so you have a window of 5 minutes to get rewards until the event just disappears, instead of making it a success or failure. That way everyone gets their 5 mins equally.
Be the change you would like to see in the world.

19-Oct-2022 14:32:08 - Last edited on 19-Oct-2022 14:35:10 by Xavathos

Xavathos
Nov Member 2016

Xavathos

Posts: 718 Steel Posts by user Forum Profile RuneMetrics Profile
But maybe I'm wrong and this was meant to be indirectly competitive by design , then I can see why they went with this approach. I'd strongly disagree with that though. I think the last thing we need is another reason for people not to want to go to the wilderness. Be the change you would like to see in the world.

19-Oct-2022 14:39:21

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
What if they had a damage cap until like 1 or 2 minutes remaining? IDK if they could do that, but it would give people time to catch up, then get the kill quickly.

I see no real point in letting it end in a minute or less.

19-Oct-2022 14:39:23

Werewolf
May Member 2022

Werewolf

Posts: 20,258 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Dilbert, have you read one single word I've typed, or are you just purposely being a troll? I have said on multiple occasions that most people can't get 70k damage before the event is over because the people using expensive AOEs are killing everything BEFORE we can do so. We have to somehow out-DPS those people in order to get 70k damage before the event ends. It's not endless monsters for 5 minutes and all we have to do is get 70k damage, it's a set amount of monsters and they all die from the people with PVM gear before any of the rest of us can kill them. It's like there's 2.5 million total damage and 5 people take 2 million of it, leaving the other 30 of us to try and get 70k of the remaining 500k.

THAT'S the problem.
i tried telling him this for 2 pages already as im in the same boat, the event occurs during the time I'm in work so completing them at their preset times means waiting for a day im not in work or getting up at stupid times like 4am just to kill a few demons if i want comp again, making it very tedious and time consuming and as it can take the average working class person possibly a month to complete this with the weird times and work schedule there should of been a grace period or maybe as an early bird do them at shorter intervals for the first week so it can run through all 13 in a few hours rather then litterally half a day
•*º*•‹•*º*•
When the Full Moon Rises
•*º*•›•*º*•
¸,.›°ˆº•-,._.,-•ºˆ
Blood will rain down
ˆº•-,._.,-•ºˆ°•.¸
•*º*•‹•*º*•
Beware the Wolves Howl, This will be your final sound
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19-Oct-2022 20:27:45

Werewolf
May Member 2022

Werewolf

Posts: 20,258 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
What if they had a damage cap until like 1 or 2 minutes remaining? IDK if they could do that, but it would give people time to catch up, then get the kill quickly.

I see no real point in letting it end in a minute or less.
or they simply lowered the amount to something manageable like 35k, another way is have their set limit of monsters to complete and the damage caps yada yada but keep the spawns going till 5 minutes have elapsed which means maybe 210/100 monsters were killed rather then what we have now, 100/100 killed 2:06 Remaining if you didnt get your cap then tough luck see you again in 13 hours
•*º*•‹•*º*•
When the Full Moon Rises
•*º*•›•*º*•
¸,.›°ˆº•-,._.,-•ºˆ
Blood will rain down
ˆº•-,._.,-•ºˆ°•.¸
•*º*•‹•*º*•
Beware the Wolves Howl, This will be your final sound
•*º*•›•*º*•

19-Oct-2022 20:31:42 - Last edited on 19-Oct-2022 20:32:33 by Werewolf

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Dilbert, have you read one single word I've typed, or are you just purposely being a troll? I have said on multiple occasions that most people can't get 70k damage before the event is over because the people using expensive AOEs are killing everything BEFORE we can do so. We have to somehow out-DPS those people in order to get 70k damage before the event ends. It's not endless monsters for 5 minutes and all we have to do is get 70k damage, it's a set amount of monsters and they all die from the people with PVM gear before any of the rest of us can kill them. It's like there's 2.5 million total damage and 5 people take 2 million of it, leaving the other 30 of us to try and get 70k of the remaining 500k.

THAT'S the problem.
i tried telling him this for 2 pages already as im in the same boat, the event occurs during the time I'm in work so completing them at their preset times means waiting for a day im not in work or getting up at stupid times like 4am just to kill a few demons if i want comp again, making it very tedious and time consuming and as it can take the average working class person possibly a month to complete this with the weird times and work schedule there should of been a grace period or maybe as an early bird do them at shorter intervals for the first week so it can run through all 13 in a few hours rather then litterally half a day


If it takes you a month to complete an achievement, so be it. Why don't all those Maxe players complain about taking years to get a Max Cape?

19-Oct-2022 20:54:25

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Dilbert, have you read one single word I've typed, or are you just purposely being a troll? I have said on multiple occasions that most people can't get 70k damage before the event is over because the people using expensive AOEs are killing everything BEFORE we can do so. We have to somehow out-DPS those people in order to get 70k damage before the event ends. It's not endless monsters for 5 minutes and all we have to do is get 70k damage, it's a set amount of monsters and they all die from the people with PVM gear before any of the rest of us can kill them. It's like there's 2.5 million total damage and 5 people take 2 million of it, leaving the other 30 of us to try and get 70k of the remaining 500k.

THAT'S the problem.


You don't need to out-DPS other people. You just need to spam AOE for group of mobs. For KBD, it is even simpler, you only need to deal 35k damage, not even 70k.

You can always wait a week or 2 until less players show up too.

19-Oct-2022 21:02:06

Werewolf
May Member 2022

Werewolf

Posts: 20,258 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Dilbert, have you read one single word I've typed, or are you just purposely being a troll? I have said on multiple occasions that most people can't get 70k damage before the event is over because the people using expensive AOEs are killing everything BEFORE we can do so. We have to somehow out-DPS those people in order to get 70k damage before the event ends. It's not endless monsters for 5 minutes and all we have to do is get 70k damage, it's a set amount of monsters and they all die from the people with PVM gear before any of the rest of us can kill them. It's like there's 2.5 million total damage and 5 people take 2 million of it, leaving the other 30 of us to try and get 70k of the remaining 500k.

THAT'S the problem.
i tried telling him this for 2 pages already as im in the same boat, the event occurs during the time I'm in work so completing them at their preset times means waiting for a day im not in work or getting up at stupid times like 4am just to kill a few demons if i want comp again, making it very tedious and time consuming and as it can take the average working class person possibly a month to complete this with the weird times and work schedule there should of been a grace period or maybe as an early bird do them at shorter intervals for the first week so it can run through all 13 in a few hours rather then litterally half a day


If it takes you a month to complete an achievement, so be it. Why don't all those Maxe players complain about taking years to get a Max Cape?
maybe because they dont have the cape yet, if you have it you should be given time before you lose it, if you dont have it then its still work in progress, I already told you this twice
•*º*•‹•*º*•
When the Full Moon Rises
•*º*•›•*º*•
¸,.›°ˆº•-,._.,-•ºˆ
Blood will rain down
ˆº•-,._.,-•ºˆ°•.¸
•*º*•‹•*º*•
Beware the Wolves Howl, This will be your final sound
•*º*•›•*º*•

19-Oct-2022 21:10:16

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