As the link to the Dojo won't allow us to connect, I'll throw it up in here...
Could we see a standardisation for urns please?
We have a total of 9 urns across 5 tiers (plus the prayer urns which feature as tier 1,
2 & 4).
These urns vary hugely in Fill XP and therefore Teleporting (reward) XP.
As urns give +20% XP (or +25% with the urn enhancer), changing the Fill XP of the urns isn't game breaking, just a fantastic quality of life (not to mention our pockets depending on which urn you're using).
I would therefore like to propose that all urns are adjusted so that the Fill XP required is uniform/modular (i.e. all cracked urns require the same amount of Fill XP, all fragile urns require the same amount of Fill XP, etc...)
Ideally;
T1 (Cracked) = 1,000 Fill XP = 200 (250) Teleport XP
T2 (Fragile) = 2,250 Fill XP = 500 (600) Teleport XP
T3 (Plain) = 4,000 Fill XP = 800 (1,000) Teleport XP
T4 (Strong) = 6,000 Fill XP = 1,200 (1,500) Teleport XP
T5 (Decorated) = 9,500 Fill XP = 1,900 (2,375) Teleport XP
My main reasoning for this, and picking the 2 extremes here; Decorated Smelting & Decorated Divination urns. Both cost 2 soft clay each to make. One gives 400 (500) Teleport XP 10.08gp/xp (or 8.72gp/xp with the urn enhancer), while the other gives 1,900 (2,375) Teleport XP = 2.47gp/xp (or 2.11gp/xp with the urn enhancer).
That means that with how they're set currently, some Tier 2 urns actually give more xp than a Tier 5 smelting urn. Even prayer is around the same price gp/xp wise as the likes of using a decorated smelting urn, which is just wrong! (Dragonkin Bones on Gilded Alter = 9.21gp/xp).
It's been bugging me for quite a while, but I never actually got round to submitting anything.
21-Nov-2021 00:39:53
- Last edited on
21-Nov-2021 00:50:29
by
Arsenallee4