Rikornak
said
:
It's just yet another mechanic, that never was done with the EoC and its way quicker damage dealing potential in mind. I certainly do not think, that this attack should be removed, but I guess some kind of indication, that it is going to happen within the next couple of ticks wouldn't hurt.
Yes i can agree to some sort of indicator but never to its removal.
I mean the whole reason why you dont see many bots at frosts is for this very reason.
This plus the lvl req.
So if it was removed bots could then infest it easier and cause bones to crash.
GhostlyBard
said
:
Abby Taylor
said
:
GhostlyBard
said
:
The orbs pretty much the only thing that makes these dragons interesting, and a slight challenge. So I’d honestly prefer for it to stay.
Maybe we should add a CAPTCHA before interacting with any skilling locations.
Hell add the orb to every tree in the game to since it's SOOOOO FUN.
Have the orb kill skiller instantly if they are chopping when it appears.
But just like frost dragons, don't give any indication when the orb will appear, make it completely random and instant.
Turn fishing into a boss fight so that it's more challenging and engaging great idea!
Yeah the snark definitely won me over.
I don't think you could have been won over regardless, since you're starting assumption is that you love challenge.
And your mind clearly wasn't changed by my original post, which contains the bulk of my arguments without the snark.
Nobody ever agrees with me, and It's fine.
Runescape is an aging, failing game, full of broken, half finished, mismatched content.
I'm not sorry that I want to fix things up for the better.
More clarity on combat mechanics, go figure.
"hey maybe this outdated mechanic should have some more clarity, possibly update to be less of a nuisance"
Then bombarded by people who would otherwise not care about frost dragons, suddenly telling me this mechanic is the most entertaining most fun thing in all of Runescape, and refusing to support my cause.
200m Woodcutting: 08/08/2021
Completionist: 09/10/2021
30-May-2022 22:16:23
- Last edited on
31-May-2022 00:51:45
by
Abby Taylor
Rikornak
said
:
It's just yet another mechanic, that never was done with the EoC and its way quicker damage dealing potential in mind. I certainly do not think, that this attack should be removed, but I guess some kind of indication, that it is going to happen within the next couple of ticks wouldn't hurt.
In my original post I expressed that I would like to see the orb totally removed.
But I also stated that a better, reasonable compromise, would be to indicate just before it shows up.
I don't think that it's to insane to ask a game developer to add CLARITY to game mechanics.
Abby Taylor
said
:
Rikornak
said
:
It's just yet another mechanic, that never was done with the EoC and its way quicker damage dealing potential in mind. I certainly do not think, that this attack should be removed, but I guess some kind of indication, that it is going to happen within the next couple of ticks wouldn't hurt.
In my original post I expressed that I would like to see the orb totally removed.
But I also stated that a better, reasonable compromise, would be to indicate just before it shows up.
I don't think that it's to insane to ask a game developer to add CLARITY to game mechanics.
Totally agreeing with you on that last sentence (and yeah - that basically was what I stated in there). There certainly is more pre-eoc and early eoc stuff, which could be assisted by that.
As sloppily implemented as it might be, it
is
part of their mechanics for way longer than it wasn't. The way it was implemented was totally fine pre-eoc since you literally would've landed one hit, took the backlash for that and then had had at least 2.4 seconds to stop attacking - and that bit of reaction time should be there accounting for a combat system, that just works way faster than that.
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
31-May-2022 06:53:37
- Last edited on
31-May-2022 06:54:17
by
Rikornak
"As sloppily implemented as it might be, it is part of their mechanics for way longer than it wasn't."
I understand where you're coming from, and I think we
mostly
agree, but I do wanna note, that just because something has been a certain way for a long time doesn't exactly mean it's a good thing. I could give a zillion real world examples but would probably get in trouble for talking about politics or whatever lol.
I'm glad you agree though, that ultimately it was a sloppily implemented, and they didn't integrate it with EoC.
Even if you fight frost dragons in legacy, using a bow for example.
The orb won't be on the dragon, and then as the arrow comes out of your bow it can appear suddenly, and there's no way to stop the arrow or cancel the attack.
No matter how good your reaction time is, the attack already went off, without the orb being on it, and then it hit the dragon when the orb appeared with no indication. For me this does 1/3 or more of my HP.
Abby Taylor
said
:
No matter how good your reaction time is, the attack already went off, without the orb being on it, and then it hit the dragon when the orb appeared with no indication. For me this does 1/3 or more of my HP.
good thing they drop cooked sharks so u can heal urself
Daddy Roshi
said
:
Abby Taylor
said
:
No matter how good your reaction time is, the attack already went off, without the orb being on it, and then it hit the dragon when the orb appeared with no indication. For me this does 1/3 or more of my HP.
good thing they drop cooked sharks so u can heal urself
I also grow aggravated of those orbs. Even with high DPS I still run into them and there's simply better profit alternatives for PvM that require less attention span. Which sucks, cuz' I've always enjoyed slaying dragons.
- Ornery Onions -
Prioritizing inclusion, friendliness and offering a helping hand to those that need it.