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Clues and pengs in wildy

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Khanbibi
Jun Member 2009

Khanbibi

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heys there are times i have actually gotten killed while peng hunting by monsters in the wildy and today my elite clue was in a ripper demon area and I had to eat and get out of there I was upset that I couldn't dig up my clue in the area btw I would love to request that these monsters not be aggressive while people are peng hunting and doing clues is there a possibility ?????????

besides I am not the only skiller out there
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13-Oct-2022 08:28:29

Tenebri
Jan Member 2015

Tenebri

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Khanbibi said :
heys there are times i have actually gotten killed while peng hunting by monsters in the wildy and today my elite clue was in a ripper demon area and I had to eat and get out of there I was upset that I couldn't dig up my clue in the area btw I would love to request that these monsters not be aggressive while people are peng hunting and doing clues is there a possibility ?????????

besides I am not the only skiller out there


that is the whole point of wildy is its a dangerous place. this could also lead to abusing this mechanic

i could then bring a clue thats in the wildy with me and then do anything else.
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13-Oct-2022 12:20:58

Vengeance of
Mar Member 2018

Vengeance of

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Tenebri said :

that is the whole point of wildy is its a dangerous place. this could also lead to abusing this mechanic

i could then bring a clue thats in the wildy with me and then do anything else.


Exactly this. The Wilderness is meant to be high-risk, and aside from maybe making it that monsters aren't aggressive if you're opted-in to PvP (something like "The bloodthristy monsters of the Wilderness recognize you as one of their own"?) which would replace the threat of monster attacks with the threat of player attacks, there's not really any way to do this that couldn't be exploited.

My advice for you would be to buy the Globetrotter Backpack as soon as you can, which has a charged function that lets you swap undesired clue steps. That way, if you get a Wilderness clue step that you're not comfortable doing, you can exchange it for another step. As for penguins; it's admittedly been a while since I've used their services but I think the World 60 Penguin community still herd penguins into safe, convenient places.

13-Oct-2022 18:13:35 - Last edited on 13-Oct-2022 22:26:33 by Vengeance of

Jack Flac
Feb Member 2022

Jack Flac

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Something majority of posters on here aren't getting. Wilderness isn't balanced worth shit. Risk is fine, but placing a clue spot right in the middle of a nest of rippers? On what planet does that sound logical? Don't need to make it risk free, but at least make it feasible to do. So the real option we should be pushing, is move the clue spot, or put something other than rippers in the clue spot. Just because it's wilderness doesn't mean we should let shitty design choices go uncorrected. Leader of The Enemy ||
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13-Oct-2022 22:38:51

Draco Burnz
Dec Member 2011

Draco Burnz

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Jack Flac said :
Something majority of posters on here aren't getting. Wilderness isn't balanced worth shit. Risk is fine, but placing a clue spot right in the middle of a nest of rippers? On what planet does that sound logical? Don't need to make it risk free, but at least make it feasible to do. So the real option we should be pushing, is move the clue spot, or put something other than rippers in the clue spot. Just because it's wilderness doesn't mean we should let shitty design choices go uncorrected.


Or you can do as it was suggested in the post above yours, get the backpack so if you get said clue, you can change it for a different one.
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13-Oct-2022 23:21:11

Vengeance of
Mar Member 2018

Vengeance of

Posts: 2,372 Mithril Posts by user Forum Profile RuneMetrics Profile
Jack Flac said :
So the real option we should be pushing, is move the clue spot, or put something other than rippers in the clue spot.


A fair point; some of the clue spots could afford to be moved to areas with more appropriate levels of danger (like the hidey-hole near the Bandit Camp that is swarming in Slayer level 95 Abyssal Savages now, which is asking a bit much for a mere Hard level clue)

Still, I stand by my claim that making monsters non-aggressive just for this is simply not the answer.

14-Oct-2022 01:23:44

Jack Flac
Feb Member 2022

Jack Flac

Posts: 6,207 Rune Posts by user Forum Profile RuneMetrics Profile
Draco Burnz said :
Jack Flac said :
Something majority of posters on here aren't getting. Wilderness isn't balanced worth shit. Risk is fine, but placing a clue spot right in the middle of a nest of rippers? On what planet does that sound logical? Don't need to make it risk free, but at least make it feasible to do. So the real option we should be pushing, is move the clue spot, or put something other than rippers in the clue spot. Just because it's wilderness doesn't mean we should let shitty design choices go uncorrected.


Or you can do as it was suggested in the post above yours, get the backpack so if you get said clue, you can change it for a different one.
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The opposite of Justice is simply another Justice. What is Evil is subjective to each person.
YOU
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14-Oct-2022 03:13:26

Rikornak
Oct Member 2013

Rikornak

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Are we talking about something, that's undoable, because the wilderness is overcluttered? Like some of the tetras with their EPIC digging animation and some of the bank dudes? Or are we talking about you do not want to engage with anything at all - at least penguins certainly are of the latter - you can either quickly dive in - or you wait until they come out again.

Not so super sure how it is with (some) clues - if they're undoable, because you're constantly put into combat, that's nothing about danger - it's just broken. It also should depend on which kind of clue you're doing - it certainly would be wrong to dive into high levelled monsters for a hard clue - not so much if it was an elite. Generally finding a safe path to your clue is fine though - it just needs to be doable - then it really would be about danger - outright broken content is not.
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14-Oct-2022 07:44:16 - Last edited on 14-Oct-2022 07:51:22 by Rikornak

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