Definitely no support for nonaggression or removing wildy clues or penguins.
I think that
hard
clue locations should not be amongst slayer monsters designed for endgame players. Either move the clue spots for any such hard clues or make these spots elites instead.
Elites are fine as is.
The clue is in the name. If people choose not to train combat skills and still want to do them, that is on them. If people are so bad at combat they cannot stay alive long enough to dig up a clue (instantaneous) and kill a wizard (can be eliminated with meerkats), then they just must accept that they cannot complete every
elite
clue. Destroy and get a new one or work your way up to the Globetrotter part that allows swapping your clue for a new one.
Death is also an intended game mechanic: if you die, you should not give up, but try again. If you brought no expensive gear, the cost of dying was cheap anyway. If you brought some, you likely also have the funds to bring a ring of death – 300 k/death allows several attempts at figuring out how to protect/deflect melee and use devotion. Bringing magic tank armour and runes for animate dead is also an option if you are particularly bad at surviving rippers. Edit: prayer potions are also a thing, try carrying some.
26-Oct-2022 13:33:25
- Last edited on
26-Oct-2022 13:34:26
by
Loch Ars