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Aftermath: Unwelcome Guests

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E I E dInO
Sep Member 2022

E I E dInO

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The Raptor is most definitely a do-gooder who will only do big things to protect Gielinor. This should rule out Nomad with malicious intent and the self-contained Dragonkin.

The Raptor first showed up in a commercial cinematic trailer as the warden of the other signature heroes with his mighty shield. He was then starred in Song from the Depths when QBD was the biggest and newest boss.

The Raptor only do big things and ignore petty nuisance like little gnomes. The Raptor should be somebody who are really powerful. He hits for 10,000 damages like Thok the Fremmenik Champion, and may be the champion in his own right of certain tribe or race.

17-Apr-2023 16:48:12

H 1 L D A
Apr Member 2020

H 1 L D A

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"Despite the efforts of Kranon’s allies, they were all slain and the World Guardian confronted him at the ritual site. Kranon battled them with powers granted by Xau-Tak, including mists of corruption, explosive black holes, energy beams, and powerful explosions, eventually summoning numerous ritual keepers to assist him. At this point, Seiryu arrived, healing the World Guardian and destroying the crassian ritual keepers, incensing Kranon. Kranon accused Seiryu of shunning his true destiny and protecting a "mediocre" world. Kranon then unleashed numerous black hands and subdued Seiryu with a massive blast of energy before refocusing his attention on the World Guardian and their allies. He attempted to heal himself by channeling energy from the hands, but despite his efforts, he was ultimately defeated. In his dying breath, the Ambassador told the World Guardian and their allies that his death would mean little and that Xau-Tak's arrival was inevitable."

~ The RS Wiki, on Teraket and the Ambassador's deaths in "Curse of the Black Stone" as told on the Ambassador's history section.

Now, I know "because necromancy" is about to be a legitimate hang up when it comes to death, but the player successfully does kill Teraket and Ambi during a run through the Shadow Reef, and it is reinforced by the game's lore.

That doesn't mean we "can't" hear from them, "because necromancy", but Jagex will probably need to explain how those two are suddenly alive again. Maybe that will be Zemouregal's doing at Xau-Tak's behest. Maybe it will be Xau-Tak himself and Jagex doesn't know how to keep major plotlines localized for long anymore. Who knows.

I think, that if the Fort is supposed to come first before the skill, what might happen in regards to the story about the black pebble is that the player finds it in the Dragonkin ruins underneath Fort Forinthry, and that pebble is how the player is able to access the skill when it is released, taking in some of Xau-Tak's power.
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18-Apr-2023 00:05:44

Dilbert2001
Jun Member 2006

Dilbert2001

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No way could Zemouregal who came to Gielinor in the 2nd Age has anything to do with Necromancy of the Dragonkin in the 1st Age.

"Taraket would eventually move out to Ulthven Kreath where he performed a ritual with Kranon to obtain power. However, it backfired and Ulthven Kreath sank beneath the tides; Taraket did not escape and was presumed dead by his fellow Kin. Though he died, he would eventually be revived and obtained necromancy skills, something which he took great pride in. The power that revived him also apparently freed him from the Stone's curse. Taraket did not seem to have any bad standing among the remaining Dactyl Dragonkin."


https://runescape.wiki/w/Taraket_the_Necromancer

Taraket and the Ambassador tried to perform some ritual in ED3 but failed and they both died, only be revived later by the power of the Black Stone and obtained Necromancy powers.

18-Apr-2023 17:15:25

H 1 L D A
Apr Member 2020

H 1 L D A

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I had a feeling Dilbert would "but necromancy" me almost immediately.

---

I don't know why people are so adamant Zemouregal is some kind of red herring or is somehow incapable of utilizing powerful necromancy himself.

He's a Mahjarrat, which is generally a being that is known for not being a particular slouch when it comes to power.

He's the one who -discovers- this Dragonkin crypt underneath Fort Forinthry, and could very well be looking for some kind of McGuffin item...like a black stone.

> In 'Ritual of the Mahjarrat', Zemouregal, unbenownst to him at the time, was using a piece of the black stone to control the zombified warrior, Arrav. The player destroys this stone in order to gain the ability to turn Arrav against the Mahjarrat.

> In 'Azzanadra's Quest', Azzy tells us that this stone matches the same stone found in Mah's egg, debunking Zemouregal's original belief that he was using obsidian to control Arrav and linking Zemouregal to Xau-Tak.

> In 'Succession', the player and Adrasteia discover that the Zamorakian remnants are studying necromancy. The events of that quest lead to Bilrach trying to obtain an immense amount of magical power by combining a litany of magical sources, but none of those magical sources are necromantic (The Soul Altar, the Soul Obelisk, a Mahjarrat ritual marker, and Kolodion the battle mage's secret magic.) What -is- necromantic in nature happens to almost always be tied to black stones and Xau-Tak. This would mean that the Zamorakians, including Zemouregal, may have learned the true nature of the black stone during their hunt for information in this quest.

> Then you have the events of the Fort Forinthry quests. The player dispatches skeletons on the grounds of the would be fort in New Foundations, hosts a banquet during Murder on the Border in which someone who goes by "-Z" tries to get King Roald killed, and then has to fend off more undead and fortify the fort in Unwelcome Guests.

Cont.
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18-Apr-2023 22:33:49

H 1 L D A
Apr Member 2020

H 1 L D A

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The big reveal so far, is that there apparently has always been some kind of Dragonkin crypt underneath Fort Forinthry's lands, and it is possible Zemouregal had been trying to excavate there the entire time King Roald was trying to establish a foothold.

My first guess is going to officially be that Zemouregal is searching for black stone, possibly the pebble from the Kranon childhood story you mention (which would explain why the crypt has Dragonkin markings)

My second guess is that Zemouregal is going to try and resurrect some long dead beast for some kind of massive boss fight for the Fort series' finale (Perhaps a certain dead dragon a Dragonkin left behind that you can encounter in another dimension of Gielinor somewhere....) and it's conclusion would involve the black stone substance in some way.

Either way, the player comes into contact with the substance, which is how it ties into the Necromancy skill.

Of course, that's just my running theory.
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18-Apr-2023 22:42:50 - Last edited on 18-Apr-2023 22:44:28 by H 1 L D A

Fox Totem
Dec Member 2023

Fox Totem

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^ Would that boss be a bigger, badder version of the Skeletal Horror. It and the Odd Old Man are nearby on the hill that towers over the fort. Was the Odd Old Man unknowingly practicing neromancy? Maybe Zemouregal will figure that out and bring it back all the way to whatever the Horror originally was. The point of the journey is not to arrive.

19-Apr-2023 13:06:27

Dilbert2001
Jun Member 2006

Dilbert2001

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Zemouregal is there for a purpose: Distraction. He is not a red herring. He plays a role in the upcoming Necromancy skill, but he is just not the whole thing. Think of Zuk, Croesus, Arch-Glacor and Kerapac among other minions in EGW, none of them is the main plot of the series. Of course, Elder Gods and their stories what EGW is clearly about. Likewise, Zemouregal won't be a "red herring". We may even fight him as a boss in Necromancy similar to Zuk, Croesus et al in the EGW saga too. However, like beating up on Zuk etc in EGW won't serve the purpose of saving Gielinor from the EGW, killing Zemouregal in Necromancy doesn't mean much in the big picture.

19-Apr-2023 17:38:17

Dilbert2001
Jun Member 2006

Dilbert2001

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^ Would that boss be a bigger, badder version of the Skeletal Horror. It and the Odd Old Man are nearby on the hill that towers over the fort. Was the Odd Old Man unknowingly practicing neromancy? Maybe Zemouregal will figure that out and bring it back all the way to whatever the Horror originally was.


We should know long ago the Skeletal Horror and the Odd Old Man are under the spell of Xau-Tak.

19-Apr-2023 17:39:24

H 1 L D A
Apr Member 2020

H 1 L D A

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@ Fox

I think it's more likely that if, (and it is a big if), Jagex is going with the big bad boss route, it's going to be something related to the Dragonkin.

One of the things we know about Dragonkin is that they created the first dragons, and a plot point in Old School Runescape's 'Dragon Slayer II' quest is that often these initial dragons would get locked up in dungeons (much like the one we discover in Unwelcome Guests) if the kin that created them deemed them to be "failures".

We know this happens in RuneScape 3 too, as Kerapac abandoned the Queen Black Dragon after creating her. The King Black Dragon was created by Phalaks and released into the Wilderness in a similar manner.

Now, why mention OSRS here? Because between the two games, OSRS is the one that has the kind of monster that would be fitting of something loosely related to necromancy while also being involved with a Dragonkin crypt. That's also not mentioning that RS3 can adjust the background lore of OSRS-original content to better serve its own worldbuilding. Such a lore-bend happened with TzKal-Zuk.

That monster, is Vorkath. In Old School, Vorkath is an abandoned dragon created by Skogoth on an OSRS-original island. What's particularly noteworthy about Vorkath though, is that he counts as a Zombie in regards to slayer task purposes, and the Salve Amulet is effective against him because he is an undead creature.

In RuneScape 3, Vorkath could simply be a "dead" dragon, resting in some Dragonkin ruins, who is simply waiting for someone with necromantic ability to raise him from Death's clutches. Someone like the Mahjarrat that just discovered a crypt of that description.

Now, in regards to the Skeletal Horror, I would advise looking into the Horrors of Mos'Le Harmless. Yes, they very likely are related to the subject matter.

Not likely to be the big boss itself.
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Maxed
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19-Apr-2023 20:03:39 - Last edited on 19-Apr-2023 20:06:32 by H 1 L D A

H 1 L D A
Apr Member 2020

H 1 L D A

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Dilbert, if you're saying Zemouregal's purpose for being in this quest series is to distract, then you are in fact calling him a red herring. Distraction is what red herrings do.

I am not making the claim that Zemouregal is the major character behind the entirety of the Necromancy skill. I, nor anyone else outside of Jagex for that matter, knows hardly anything about the skill to make that claim.

I -am- arguing that Zemouregal has a very important part in the Fort Forinthry saga, and just by being a necromancer may be the link between the quests and the upcoming skill himself, if not the kind of personality that would enable the player to cross that bridge through some sort of major action (like revealing a crypt that houses black stone to us, or raising a very powerful boss and leaving some of the black stone he used to do so around for us to find and research.)

I don't think Zemouregal lives long enough to become some sort of EGW-esque general, personally. I think we're going to see the Strange Power that indicates the death of a creation of Mah again mark his own death. It could be that we kill him, or he gets killed inadvertently through his own actions, or that he just straight up has little time left after Moia drained him of his energy.

His presence in the story now is probably related to the probable desperation that event has placed him in.
Quest Cape Owner since 2021

Maxed
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19-Apr-2023 20:16:51

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