Forums

Necromancy Feedback

Quick find code: 74-75-500-66291795

Peter Zezima

Peter Zezima

Posts: 2,532 Adamant Posts by user Forum Profile RuneMetrics Profile
I am not an active player anymore, so take this with a grant of salt please.

I think Necromancy and the subsequent combat changes are the nail in the coffin for me.

I started playing back in 2004, my account has been Maxed for a decade at this point. I've returned to train every new skill to 99 but I can't see myself doing this again...

Perhaps it's my age catching up to me, but this skill is just too much for me. I didn't feel like I am playing Runescape when I was doing the introduction to this skill.

I just don't get it...

I am not the competitive gamer I was when I was younger and I don't expect to be in the 0.1% while balancing a full time job, mortage, adult responsibilites etc but the beauty of Runescape was the simplicity for me. I could still keep up with the changes despite the challenges that IRL brings us.

I've done high-end World of Warcraft raiding and pvp - action bar gameplay is not new to me. I grasped EoC quickly while many of my best friends left the game for good. Necromancy is just...off-putting for me.

For those old RS veterans who've stuck with all the changes and continue to enjoy the game, and for those new Runescape players who (somehow) just discovered this game...I'm happy for you and commend you for keeping the game active (also a little bit jealous that you can grasp these changes better than myself...)

I'd like to thank the Gower brothers and the entire Jagex team for all the memories over the years. OSRS is still there for me to enjoy here and there.

30-Oct-2023 16:51:41

The contents of this message have been hidden.

04-Nov-2023 08:34:51

Bertel62
Aug Member 2023

Bertel62

Posts: 1,017 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
i love how they made t90 necro weapons hit like t50. idiots.

You misunderstand how the class works. The conjurers are your weapon, not what you have in your hand. It is not a melee class.

07-Nov-2023 08:52:56

Bertel62
Aug Member 2023

Bertel62

Posts: 1,017 Mithril Posts by user Forum Profile RuneMetrics Profile
I see the following flaws with the skill:

Monsters that use protection prayers, like tormented demons, don't protect against necromancy.

Monsters that drain your stats only drain melee, ranged and magic, not necromancy.

Monsters that stun and bind only does it to your character, not your conjurers, so they fight on like nothing happened.

These feel like oversights to me, and they make necromancy too easy compared to the other combat styles.

Then there are things that pull in the other direction:

Many monsters are immune to poison, which make the zombie useless. With necromancy it is the conjureres that are our main weapon, so taking one of them out of action works like diminishing the damage from a weapon in the other combat skills.

My conjurers often get stuck behind obstacles, which has the same effect of diminishing the damage from my main weapon.

These things should never happen. Our weapon (conjurers) should be able to do full damage at all times. They should never be blocked by any immunity and they should never be stuck behind things.

Then there is a thing I would like to suggest, and that is a ritual for making ectoplasm. These are essential for using the skill in combat, so it feels odd that we can only make them as a biproduct of making other things. There should be a ritual for just making ectoplasm, of course with a higher outcome than when we get them as biproducts. Perhaps even remove them as biproducts if we can make them directly via a new ritual.

07-Nov-2023 09:50:56 - Last edited on 17-Nov-2023 11:31:20 by Bertel62

Mel 624
Dec Member 2021

Mel 624

Posts: 744 Steel Posts by user Forum Profile RuneMetrics Profile
I think it'd be nice if ritual supplies like ink and candles could be stored at ritual sites. It's the only place they're used for. Some changes to the ritual storage to make it easier to sort items into specific slots would also be nice for organizational purposes.

I'm not sure what ratios would work for balancing, but transmuting bones and mementos into higher tier versions seems like a good idea. I don't think most people want to waste time on regular bones but they'd be more useful if they could be turned into bone types more worth people's time, like with gems.
How to block a forum user

Death And Taxes: An Analysis

07-Nov-2023 22:33:35

Mel 624
Dec Member 2021

Mel 624

Posts: 744 Steel Posts by user Forum Profile RuneMetrics Profile
From what I understand, it's intentional that the animated drumsticks for That old Black Magic don't drop on the first Hermod kill you do once you've started the quest. That seems like poor design. Players shouldn't have to deal with boss drop RNG to complete a quest.

Another necromancy issue I've found is that the Kili's Knowledge tasks don't let you hand in items until you have all of them at once. This is especially a problem for the T90 tank upgrade since you have to turn in so many items to complete it. 4 types of necromantic seals, the soul urn, the pie and the necromantic crystal. That's 7 bank spaces you can't get back until you complete a time consuming task that involves killing multiple bosses.
How to block a forum user

Death And Taxes: An Analysis

24-Nov-2023 01:43:51

Rooh
Jan
fmod Member
2006

Rooh

Forum Moderator Posts: 40,607 Sapphire Posts by user Forum Profile RuneMetrics Profile
Safe to say this isn't a recent update anymore so I've moved it to a new home.
It's been a really useful thread, hope it continues to be.
Who's the cat that won't cop out when there's danger all about?

13-Dec-2023 11:53:15

Quick find code: 74-75-500-66291795 Back to Top