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Armodilo
Dec Member 2011

Armodilo

Posts: 690 Steel Posts by user Forum Profile RuneMetrics Profile
Necro dragonfire shield makes you lose an adrenaline ability, accuracy and conjures, it's completely unusable, please make it fit for purpose.

I really don't enjoy bossing, it's just painting by numbers and I hate how rigid it is, I've blocked all slayer tasks with monsters with mechanics and stopped bossing while trying gwd 2 because I realised the only bosses I enjoyed was gwd1 and that's because it has no mechanics, the slayer that I enjoy has no mechanics.

I'd like to see more no mechanics monsters, you can have them like polypore and maybe airuts, but I prefer the fun to be on my end, wasn't that sort of the point of eoc? We haven't had any in ages, and releasing a combat skill with no monsters to fight is kind of annoying.

There are a bunch of people who are saying they don't like the way you make bosses, they're boring, they're grindy, people only did them when they had an over powered magic spell, when they can death touch dart, when they can pay their way past them, when they only do them in small numbers. Please re-evaluate how you build monsters in this game and give us some options. The bosses I've faught all play identically and I don't enjoy them, I don't see us as having options. It's hard to figure out what I'm paying for if you only make something I don't like, you're allowed to make a second thing.

So I have no interest in upgrading to level 90 necro armour, and the city apparently stops at level 103. Realising I wouldn't enjoy upgrading my armour made me not want to continue the skill past lvl 80, and I'm currently on lvl 103 so have no reason to go further.

The second to last necro quest I really didn't enjoy it's short and not very interesting, the last quest is just a boss fight and nothing else, although the finally of the god story line with the world guardian could really use a giant talking zamorak head as that quest ended terribly.

16-Sep-2023 14:09:49

Armodilo
Dec Member 2011

Armodilo

Posts: 690 Steel Posts by user Forum Profile RuneMetrics Profile
The ending of world guardian quest and the first 4 player owned fort quests put me off doing anymore for ages, for me they read like an instruction manual and had no personality, and replacing two npc's with identical npc's really made me disinterested.

For necro as a combat skill it's annoying that we get another lot of generic damage abilities with a stun and a poison thrown in, we already have more than enough base damage abilities on the other 3 skills, and having an aggression potion and scythe isn't especially new.

I'd like to see more interesting combat on the player's side and less on the monsters side. The fight against raisal (quest) the last stage is really boring and pointless, people say just run in a circle which is not very engaging gameplay, It'd be nice to actually use some eoc, you're onboarding is non-existant? People hit 99 and don't know how to fight anything. Had a friend the other day say they didn't realise they could have more than 1 combat bar, other people are struggling to set them up. That raisal fight was just a wall of buffs and debuff squares which meant absolutely nothing to me.

I'd like to see monsters have something which indicates if I can use undead,dragon,demon slayer on them as I'm not aware of anything currently telling you.

I hope necro batch 2 will actually flesh out the missing stuff and not just be a 3rd boss.

Anywho this necro update for me felt like a nice city with a tacked on rehashed combat skill and it's made worse by core content being locked behind things I don't like and a severe lack of monsters to use it on.

16-Sep-2023 14:21:02

Crone924
Sep Member 2006

Crone924

Posts: 217 Silver Posts by user Forum Profile RuneMetrics Profile
^^Lots of interesting points here.

Seems from some other threads that some of those who love bossing love the mechanics--once you learn them you can grind, and start really notching your pixel belt, lol.

Not a bosser here, and while I like the new combat style, annoyed that you MUST boss to upgrade.

Finally realized that they released the new skill along with the holiday grind-site method of xp, so people can race right to the top. IF they boss, lol, to get gear better than 60.

So, grind site it is to get back in the max tower, and play with the combat style when appropriate.

Otherwise, another shiny new thing for the combat-oriented? But from your remarks, not to the taste of all of those who enjoy combat play for combat play.

I enjoyed reading your critique.

16-Sep-2023 18:42:33

English King
Aug Member 2023

English King

Posts: 6,581 Rune Posts by user Forum Profile RuneMetrics Profile
Fix Storms so they dont push you away when you click more than one time. Same with miasma often click one spot to start it but when click same spot when the pink mist appears it pushes me away causing me to often miss out on getting xp. Also on miasma it sometimes has no pink mist and shows down but gives no xp and suddenly goes drains completely. Should give more books kind of unfair all the misses we get because of this. Also the glyth random when in the fixed camera mode can not see which glyths is which really should make a box glyth showing on all sides or something so easier to tell which is 2 and 3 especially.

20-Sep-2023 09:30:31

NinjaofPie
Sep Member 2019

NinjaofPie

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
I personally find the playstyle of necromancy incredibly boring, but I also feel that it is so unbalanced that I cannot logically use another style. The fight is always the same, (summon minions, spam deaths skulls with living death).

I was expecting a massive overhaul of PVM bringing the other styles into line with necro, instead all we got was HEROPASS and DRAMA.

Making the Necro gear craft-able with collect and gather or kill x of these "tasks" between upgrades is extremely lazy and bad game design.

Why the gear wasn't implemented as DROPS I cannot fathom, Hermod feels wasted with only 1 significant drop (the plates) ... Why does Hermod not drop t80-ish gear? Why make us go farm K'ril but no other boss is important to necro upgrading? All of it screams LAZY BAD design.

Raisal is a copycat of Magister with higher HP and hits harder. I feel like you rushed the implementation of necromancy by immediately releasing overpowered gear and allowing the style to operate around the rules of the other styles (Why does necro get a damage cap of 30k but not every other style??).

My clan used to be ALIVE with people enjoying the game, we have over 250 members and usually always had at least 10-25 people online at any given time. I can't count the number of hours I've spent playing the game ALONE over the past three weeks due to everyone quitting thanks to necro being boring and hero pass being a FLOP and MTX driven.

Jagex needs to be more proactive in tackling the issues they have created since the release of necro. They need to be Lazer focused, BRING BACK DAILIES and FIX HEROPASS NOW so we can move on and start actually fixing the game and the combat system.

23-Sep-2023 03:52:16

Megycal
Sep Member 2005

Megycal

Posts: 18,102 Opal Posts by user Forum Profile RuneMetrics Profile
"Why the gear wasn't implemented as DROPS I cannot fathom, "

The highest tier armour and weapons are from drops. Having the tank gear craftable from relatively easy obtainable items is a
huge
bonus for me as a non bosser. It gives me goodish items so that If I want to try some more difficult combat I will feel more confidant in giving it a go. The power armour is locked behind tougher bosses due to the tasks needed to unlock the ability to make it. Imo locking everything behind drops is the lazy option

23-Sep-2023 11:43:20 - Last edited on 23-Sep-2023 11:43:33 by Megycal

Woody Chain
Sep Member 2005

Woody Chain

Posts: 1,926 Mithril Posts by user Forum Profile RuneMetrics Profile
I see a fair bit of negative chat in the game about how the skill has ruined the game.
Maybe for some it has, but for old timers like me it has been a breath of fresh air.
I now take on bosses (lower level I admit) with so much more confidence.
On my way to 100 Hermod kills hopefully today, that would have never happened with the old combat skills.
I can now take on aspects of the game I would never have done so until now, thus opening up so much more.
If they can add Necro to dungeonering floors, that would be perfect.
Still cannot finish dishonour among thieves, but that's just old age, reflexes are not what they used to be and I cannot get through those tunnels. The more I try it, the worse my reactions get. Pity because that now stops me from the threes other remaining quests.
Can one use a joystick with Runescape? I just feel that might enable me to finish that quest.

26-Sep-2023 15:21:18

Werewolf
May Member 2022

Werewolf

Posts: 20,258 Opal Posts by user Forum Profile RuneMetrics Profile
hopefully some if not most of the issues brought up in this thread would be addressed when batch 2 is finally released and all the knucks and crannies are filled in with new content
•*º*•‹•*º*•
When the Full Moon Rises
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¸,.›°ˆº•-,._.,-•ºˆ
Blood will rain down
ˆº•-,._.,-•ºˆ°•.¸
•*º*•‹•*º*•
Beware the Wolves Howl, This will be your final sound
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28-Sep-2023 13:54:05

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