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Werewolf
May Member 2022

Werewolf

Posts: 20,258 Opal Posts by user Forum Profile RuneMetrics Profile
I'll update the thread shortly, worth noting though anyone who has gone from 90 - 120 or even 200mil on rituals may be in for a surprise later down the road, Talent points don't stop at 18 they continue to 41 which requires a total of 48million experience in necromancy earned through combat.

So I can see thousands of people training necromancy again to unlock new things on the talent tree all because they took the fast lane, Part the reason i don't feel bad for being 105 :P at least when i do reach 120 I'll have all my talent points and can instantly unlock whatever new things are added to the talent tree.
•*º*•‹•*º*•
When the Full Moon Rises
•*º*•›•*º*•
¸,.›°ˆº•-,._.,-•ºˆ
Blood will rain down
ˆº•-,._.,-•ºˆ°•.¸
•*º*•‹•*º*•
Beware the Wolves Howl, This will be your final sound
•*º*•›•*º*•

29-Aug-2023 13:02:58 - Last edited on 29-Aug-2023 13:03:14 by Werewolf

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
I feel stuck in the mud with this skill. The rituals are OK but the blobs require full attention, so there is no room for the normal distractions. That means no Youtube in the background and a lot of whooshing, which is not something I enjoy.

The combat is once again in a temporary state. It's cool that the system reacts to my commands in a favorable way, but the ghosts need some adjustments. They don't help a lot if I have no adrenaline.

Generally speaking, if I put anything beyond basics into the revolution, all my adrenaline goes poof and that leaves me with nothing to do. With normal combat I always have at least one threshold in the mix and then I do the rest. Not happening here.

The other side of that is letting stacks go to waste when I have too much to do. The normal damage is not much.

Then we have the loudmouth Zuk standing in the way. There is little point in learning the advanced combat when it is based on having a cape that I don't even want to wear.

So the obvious path is to fight Zuk for hours on end until I somehow master the system. Probably at the expense of remembering how to climb stairs, but Zuk is way more important atm.

Not happening anytime soon.

Also, good news on the ghost cat. If I turn the skybox to mid-day the brightness washes out the cat, making it much less distracting. Cat thought it had won, but I will always find a way.

Zuk may have won, but that doesn't stop me from fighting the bosses I enjoy. The lack of rewards and XP has already done the trick. :P

29-Aug-2023 15:21:38

Jaurz
Aug Member 2023

Jaurz

Posts: 832 Gold Posts by user Forum Profile RuneMetrics Profile
Also not that micro transactionex would care but the um achievements need to be made pure friendly also. Having the stupidest achievement bonafied shield which has nothing to do with necromancy or the time spent unlocking the site is a joke. Goes to show some people on the team shouldn’t be there and don’t understand their community.

Also the back 3 tiles need to be laid out better, impossible on mobile to get the events sometimes including pools or soul storms. The ritual pedestal should also not cover the tile behind it and should be lowered.

30-Aug-2023 19:25:29

Jaurz
Aug Member 2023

Jaurz

Posts: 832 Gold Posts by user Forum Profile RuneMetrics Profile
Werewolf I am glad I saw your insight about the talent points. I am coming up on 50m xp in necro now and wanted to more combat as I am over rituals. I wanted to get 70k souls incase they release anything later but you believe we get going to get a full 41 level talent tree? Definitely going to start doing more combat now!

30-Aug-2023 19:28:49

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
I got the T80 power armor and it's a lot stronger than I had expected. Set bonus is 7.5% chance per hit to apply the Death Mark which KO's a monster below 20% HP.

That comes up fairly often, especially when you want it to. So many times I get a monster down low and then I am squeezing out small hits. A bit annoying, but this armor clears them out.

I can also see why armored phantoms are so popular. This ability destroys them in spectacular ways.

31-Aug-2023 02:30:30

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
The tank armor works well for some bosses, much better than Cryptbloom and wands.

Arraxor spider path was super easy in comparison to magic.

Same with Telos 0% enrage.

I used range for Nex, Necro is a lot better. Easier to survive the ice blasts, easier to advance through stages. Blood phase still makes no sense, but I just run away all the time and that seems to work.

ED2 dragons are no problem. Little to worry about. ED3 the Crassian Leviathin dies much easier. At Taraket I have enough firepower to drop the NPC's that spawn skeletons quickly, making it much easier to complete.

It's pretty bad at Arch-Glacor, probably because the zombie can't do anything.

ED1 is still ridiculous. Same with Zuk and Ambassador. The new Necromancer boss is a major disappointment. I'd compare it to Rise of Six Barrows. I went in there and saw something. Didn't like what I saw. Didn't want any further explanation. Not going back, for any reason.

31-Aug-2023 12:12:35

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
I saw a mockup for necro stacks overhead. It's a chore to even find them in the buff bar. It would be awesome if stacks could have priority over there, and move to the top left position. I notice the buff bar icons have a box around them, lighting that up when full would be ideal.

I don't want it to be full, so the indicator could be big and bright as well. It requires action.

Overhead is OK but not with everything else. I don't think I use the HP bar and definitely not the adrenaline bar. I personally could swap them out for the mockup version.

Edit: looking closer I do use the overhead HP bar. But not the adrenaline bar. That could go away. I'm not sure about everyone else, but I have a huge adrenaline bar above my abilities. Can't miss it.

31-Aug-2023 12:35:27 - Last edited on 31-Aug-2023 17:06:53 by Roddy Piper

Rooh
Jan
fmod Member
2006

Rooh

Forum Moderator Posts: 40,607 Sapphire Posts by user Forum Profile RuneMetrics Profile
Bank.
Chest.
Please.

..and while I'm here, please make the smoke more obvious on the miasma puddle thingy.
Who's the cat that won't cop out when there's danger all about?

01-Sep-2023 09:24:43

Werewolf
May Member 2022

Werewolf

Posts: 20,258 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Werewolf I am glad I saw your insight about the talent points. I am coming up on 50m xp in necro now and wanted to more combat as I am over rituals. I wanted to get 70k souls incase they release anything later but you believe we get going to get a full 41 level talent tree? Definitely going to start doing more combat now!


As it works out at the moment theres 7 tiers to the well of souls, each tier needs x amount of souls to unlock that tier, within each tier theres 3 items that can be unlocked each item takes 1 talent point to unlock. To get to the 7th Tier of the well of souls it takes 35,000 souls and requires 18 talent points to unlock the 18 items, this will take 3,570,080xp in combat to achieve all 18 talent points

_________________________________________

Now here's where it gets odd, the jump from tier 6 to tier 7 is stupidly high 28,500 souls or 8,500 to 35,000 you can also unlock upto 41 talent points requiring 44,280,080xp in necro combat, beyond the 18 required to unlock everything on the current talent tree theres a further 23 points that can be earned which litterally have no use what so ever

I think that massive jump may be filled in with more tiers and them 23 points could be handy later, good idea though may do some more souls get myself to 50k just to future proof myself or get a head start on any possible new content that may be released in the future
•*º*•‹•*º*•
When the Full Moon Rises
•*º*•›•*º*•
¸,.›°ˆº•-,._.,-•ºˆ
Blood will rain down
ˆº•-,._.,-•ºˆ°•.¸
•*º*•‹•*º*•
Beware the Wolves Howl, This will be your final sound
•*º*•›•*º*•

01-Sep-2023 14:08:57

Werewolf
May Member 2022

Werewolf

Posts: 20,258 Opal Posts by user Forum Profile RuneMetrics Profile
removed these from the list due to the recent updates

- The wandering soul and shambling horror is impossible to see or dont have time to react, let them go for a wander rather then here 1 second gone the next

- when transmuting candles you have to go to the drop down box every time why cant it simply remember your last option to make it significantly easier

- Make the potter's wheel in Um useable
•*º*•‹•*º*•
When the Full Moon Rises
•*º*•›•*º*•
¸,.›°ˆº•-,._.,-•ºˆ
Blood will rain down
ˆº•-,._.,-•ºˆ°•.¸
•*º*•‹•*º*•
Beware the Wolves Howl, This will be your final sound
•*º*•›•*º*•

01-Sep-2023 14:13:16

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