And well - you say it's inconsistent - over an update, that adjusted the behaviour of very old quests (and not even
then
it was consistent, when you weren't able to accept all quest if you do not meet their requirements and not even always able to boost them - you had to check very closely if a boost was possible, which sometimes only is a thing for
some
of the requirements of
one singular quest
.) to what basically was a thing for all new quest from whenever onwards? That's literally creating a state of consistency, that
never
was there before. There is one singular rule now - you meet the requirements in order to do a quest - in contrary to quests that all up to a certain point behaved somehow differently. I generally think it can only help if things at least do not glaringly feel like they just would belong into a different game, which RSC and early RS2 era quests often do for a multitude of reasons, which Stu has fixed for quite a few things already.
As said - if your issue solely is that some old account can use a feature a new one with the same restrictions never will be due to this - disable it from the old one, until he fulfills the new requirements.
The cape thing is interesting - the slayer cape always was locked in some fashion. Previously by the shilo village quest, now by access to barbarian firemaking. They moved the fletching master out of the ranging guild for the same reason shortly after the capes were first released. But again - that's a price you've got to pay by restricting yourself.
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
03-Apr-2023 19:55:55
- Last edited on
03-Apr-2023 20:06:40
by
Rikornak