5 - not really for max guild, but right click on max cape/MG tele to tele to the garden instead of the guild.
Uhh you can freely change where the MG tele takes you by talking to the cape seller in guild.
Seriously, half of whats being suggested now is already available
I know, but sometimes i want fast and easy access to my portals, and i don't want to teleport to the guild, to then go trough the slowest doors ever.
I was suggesting to have both teleports at once, guild and garden.
This seems like a great low effort - high impact QOL change.
Wouldn't it be better to just make the max guild doors default to an open state once you are maxed to allow for seamless passage into the garden, making it actually feel like part of the guild. I bet half the players forgot that the garden and skill portals even exist judging by some of the suggestions made on here for places those portals already go.
I feel that most people may disagree, but yes the max guild should be considered the best in many regards, but to achieve that it should not always be at the expense of some other existing places. Other skill guilds being the key example, yes most of them are currently useless, but by making the max guild have all of their current features and more, you hamper any future update to bringing life to those guilds without then nerfing the max guild.
Some have suggested a forge and anvil, no if you're training smithing you should be using the smithing guild (artisans workshop) whitest having a re-direct portal there from the max guild
Some want the vis wax machine, well its currently in the runecrafting guild, its just as easy to add a re-direct portal to there
Robust glass machine, debatable, but it would better in the crafting guild, again as a re-direct option from the max guild
An exception could be the inventors workbench even though the invention workshop is already an option on the skill portals and thus GOTE. However due to the way invention is trained from leveling up augmented items and not necessarily the workbench, it is a viable useful addition to the max guild
The above does render it as a hub of hubs in the long run, but thats just as useful anyway. Couple this with the QoL updates others have mentioned, decanting, extended bank/ge reach-ability, wars retreat adrenaline and bonfire improvements ect and its a viable place to use.
Resolving the camera direction defaulting south would also be a major improvement, I personally use war's retreat as my main bank since its release rather than the max guild for the sole reason that I know I will always see the bank chest every single time i go there no matter where my camera is pointing.
Half of the time that I go to the max guild the camera is the wrong way, and due to its tiered building design is looking at the back wall resulting in always having to re adjust to see the bank.
I would like to see some sort of "pen" to store summoned familiars that maybe were accidentally summoned and want to be used in the future, if that makes any sense.
Wouldn't it be better to just make the max guild doors default to an open state once you are maxed to allow for seamless passage into the garden, making it actually feel like part of the guild. I bet half the players forgot that the garden and skill portals even exist judging by some of the suggestions made on here for places those portals already go.
Nah i dont forget they exist and use them quite often.
So just because a few might doesnt mean it should happen.
I mean if they forgot about them, clearly they arent of any importance to them.