Forums

Construction. Updates needed

Quick find code: 74-75-172-63409617

Cirwna
Feb Member 2007

Cirwna

Posts: 302 Silver Posts by user Forum Profile RuneMetrics Profile
i have an idea how about a mine in our house
you know a room underground were if you had 10 of a ore you could make it a mining rock and have about 7 mining rocks in a house
or room should i say but you would only be able to have one of these rooms it would make my mining cape go so much faster
and they would be spaced out so you couldnt stand in one spot and power mine iron like fally mines oh and a furnace for smithing and fming exp you would need coal to power for 5 mins like 10 coal per 5 mins
then u would have to light the coal and when coal burns out u would need more and it would be diffrent types of furnaces for diffrent lvs
the better the furnace the better the chance for smithing iron for example
and i like the idea of a bank in the house rn by your own bbanker npc
~signed, Your friendly neighborhood Mari Terrai~
You Lose! You Get Nothing! Good Day Sir!

05-Jun-2012 22:28:37 - Last edited on 05-Jun-2012 22:29:42 by Cirwna

Farm N Fish

Farm N Fish

Posts: 4,210 Adamant Posts by user Forum Profile RuneMetrics Profile
I agree.
I have 99 construction and it's annoying because it's largely a useless and outdated skill. Even the magic tress and armour still use old graphics. It's been neglected.
Everything has more potential. Look at the skill hall, it currently houses a lousy 4 hotspots. Am I the only one that wants my skillhall packed full of items and tokens of all the skills and adventures. It should look like a chamber of trophies, not a head and a small case of runes.
More useful rooms are needed as well. Why not a farming patch available in your house or more tie-ins to other skills.
It's sad to see my most favourite skill neglected since release. I can only hope.

13-Jun-2012 23:35:54

JTTNebula

JTTNebula

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I think there needs to be more to gain out of Construction, it seems Jagex have gone too far with making sure you can't get the upper hand of other skills with Construction, therefore making it practically useless.
For example:
Monsters don't drop anything, even if they had a special drop which could only be obtained by killing house monsters, some sort of token maybe (higher leveled monsters drop more tokens) that could be traded in to someone for some sort of item or emotes.
You have to put your own money in to get anything from the games rooms/treasure rooms. Possibly a similar token theme.
Some other rough ideas are that maybe you could get points for your duelists cap in a combat ring? It would probably give an extremely unfair advantage on people who earned them properly but maybe something like that.
A bank would be brilliant in your house, but maybe if it was a level 90 thing, on the other hand it would make 99 prayer extremely easy to do, so maybe it is not the best idea.
Possibly a film room, you go in and there is a projector and a flickering image on the wall, and you could see cut-scenes of maybe the start of Gielinor or old RuneScape random events, possibly even do the old random events, maybe with a little graphical update.
Possibly a room which is 2 by 2, it would be an interesting feature, and allow movement for new rooms which would not be created because of lack of space.
In the larger room there could be an agility course that could be changed for different levels.
And finally I agree with everyone that rooms should be made movable, possibly a small quest to unlock the ability.

19-Jun-2012 13:35:51 - Last edited on 19-Jun-2012 14:13:39 by JTTNebula

obese dino

obese dino

Posts: 467 Silver Posts by user Forum Profile RuneMetrics Profile
i think they should update the demon, in the treasure room because its smaller than the trolls in your house! and add like a combat training room or something because right now, construction has no rewards besides looks, teleports and g alters. Thank you very much. favorite skill btw :) . they also need to add some more rooms.
In fact a really fun room would be a boss room, where players would enter and a cut-scene showing the boss would occur. This room would have a style suited for that boss(ex. fight cave setting for a ket-zek). After this cutscene ends, there will be 3 monsters, 1 boss, and 2 guards (ex. kalphite queen and 2 kalphite guardians). The guardians would have to be killed in a stage of that fight in order to kill the boss. Some suggestions for styles would be a ket-zek with 2 yt-mej-kots, kalphite queen with 2 guardians, kbd with 2 black dragons, corp with 2 dark cores...
I agree with these previous statements about moving room and such.

19-Jun-2012 23:26:52 - Last edited on 19-Jun-2012 23:58:19 by obese dino

Quick find code: 74-75-172-63409617 Back to Top