HFPE: Project explanations
Quantum Recreation movement-sufficient concentrations of strannaxi radiate out a powerful field that distorts space around for light years around the main body’s position. It stops almost all forms of psychic abilities, communication(both psychic and mechanical) and faster than light travel although the strannaxi are unaffected. This is as a result of the massive psychic ability of the hive mind. As biomass increases, the field extends in magnitude and size. This field also causes most sentient forms to experience uneasiness and suffer from terrible nightmares. Depending on their strength, psychics may suffer from severe headaches, uncontrollable screaming, bleeding eyes or fainting.
P3: Drive detector
Taking advantage of the slightly different signatures of different ships we’re able to detect the size of a ship and to what nation it belongs, as well as the manufacturer. To collect the data on what the drives are like, we simply have to place a few passive recon probes around earth to record the FTL drive signatures of ships entering and exiting the system. This will act as a long range FTL radar.
P4: Onegun system
This is a coilgun that can fire standard rounds, plasma rounds, ultra-high-energy cosmic ray lasers or missiles. The plasma rounds contain an exciter inside a plasma blast that will cause an acceleration effect turning it into an exploding particle-acceleration DEW. They’ll also be able to fire single use Ultra-high-energy cosmic ray laser shells. The shell will contain the necessary apparatus to fire a shot. It will be powered by the coilguns magnets and once the round has been expended the canister is fired as a conventional round.
P5: Shadows
Fires a globule that cuts off all communication with the target.
09-Jan-2014 03:13:37