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Diplomacy and War

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Rache Glock

Rache Glock

Posts: 10,970 Opal Posts by user Forum Profile RuneMetrics Profile
Yes.

"I'm also kind of confused about many years go by as the game progresses."

The time system is 2 years for every 1 rl day. You get 10 points a cycle, which is 3 days or 6 years.

30-Oct-2011 17:49:17 - Last edited on 30-Oct-2011 17:52:30 by Rache Glock

Djinn Spelly

Djinn Spelly

Posts: 22,480 Opal Posts by user Forum Profile RuneMetrics Profile
Djinn Race Profile

Ahem:


Djinn (P):
Overview: Basically humans, Djinn are extremely well adapted to surviving harsh, heated environments.
Advantages: Extreme tolerance to heat, light, the effects of stars (solar flares, etc.), fire, smoke, etc. More strength than humans in heat.
Disadvantages: Lower birthrate, vulnerable to lower temperatures. Aversion to non-precious metals (They can work with them fine, they're just not as comfortable). Less strength than humans in cold.

30-Oct-2011 18:10:15 - Last edited on 30-Oct-2011 18:10:33 by Djinn Spelly

Gnuispir8

Gnuispir8

Posts: 3,595 Adamant Posts by user Forum Profile RuneMetrics Profile
So does any progress we made in beta still count? I'm just wondering because I saw one person with 240 points.

Application
Nation name: Kingdom of The Sand
Government type: Monarchy
Leader: King Arong
Capital city: Ba Sing Se (yea, i totaly stole it from Avatar, so what)
Have you read the rules, lore and gameplay mechanics sections: yes
Do you agree to listen to management: sure
Population size: 10,000,000 (50/50 split Hepheastans and Humans)
Military size: 750,000
Starting planet: Sahara
Starting land: An area around 5 lakes
Describe your starting land (Overpowered stuff will be voided): At the bottom of the cliff that the waterfall falls off of the river continues for a around a thousand miles, and pools into a massive lake, which spreads into four other lakes. Around these five lakes is a massive wall, which creates an area of land about 2,000 sq miles, which contains our 5 lakeside cities and some towns.
Species (If non-human please post a brief description. Must be sentient, and no elves wane..): Hepheastans (slightly taller and stronger than humans) and Humans.

30-Oct-2011 18:58:17 - Last edited on 30-Oct-2011 19:18:42 by Gnuispir8

Gnuispir8

Gnuispir8

Posts: 3,595 Adamant Posts by user Forum Profile RuneMetrics Profile
Total number of points at the moment: 110
Space:3
Conventional forces: 7
Uniforms and combat suits: 5
Special forces/Operations: 5
Detection: 5
Stealth:5
Missiles: 5
Energy weapons:5
Projectile weapons: 5
Shields: 5
Armour:5
Repair: 5
Training/morale:5
EW/cyberwarfare:0
Counter-EW/cyberdefense: 5
Economy: 5
Research/education: 5
Travel:5
Robotics: 0
Cybernetics: 0
Genetics/Medicine:5
Industry: 5
Social services:5
Espionage: 5
Counter-Espionage: 5

30-Oct-2011 19:23:30 - Last edited on 03-Nov-2011 00:14:57 by Gnuispir8

Vrangr Wayne

Vrangr Wayne

Posts: 6,414 Rune Posts by user Forum Profile RuneMetrics Profile
Application
Nation name: Eru-Feredir-Alagos. AKA Eergos.
Government type: A form of republican caste system.
Leader: Vranthar-Rgy-Thru
Capital city: Xadris
Have you read the rules, lore and gameplay mechanics sections: Yes.
Do you agree to listen to management: Yes.
Population size: 50m
Military size: 600,000
Starting planet: Kholodyni
Starting land: Idioclast.
Describe your starting land (Overpowered stuff will be voided): Idioclast is a land roughly the size of Greenland, devoid of most anything on the surface, but with extensive cave systems deep into the ground with a fair amount of minerals.

In roughly the center is a large crater from a meteor strike long, long, ago, it is the site of Xadris.(Which is largely underground.)

Species (If non-human please post a brief description. Must be sentient and fairly reasonable)

Earos are the race that makes up Eergos, of themselves they do not appear much, seeming to be a wormlike organism of minimal intelligence.

However, these worms may bind together to form in various constructs as type of sentient life. Depending on the construct a colony of Earos chose to take, they will be part of a different class, as suited to their abilities.

Castes:
Mgalekgolo- Warriors and security for Eergos, they usually grow to ~8 feet tall, very roughly humanoid. In our more recent times, they have taken on armor and cybernetics. They hold to a secret code of honor and conduct.

Xilag- Craftsmen, skilled labor and engineers for Eergos. They are similar in form to a Mgalekgolo, but very different of mind, being very peaceful and docile, but very smart and are known for their ingenuousness.

Sanysh- Average citizen, smaller in form than Xilag and Mgalekgolo.

Kharyg- Basically the highly intellectual constructs of Earos.

When any construct grows beyond a certain size, it will split into two halves, known to some as "Bond Brothers" who hold a unique tie to each other.

30-Oct-2011 19:23:55

Vrangr Wayne

Vrangr Wayne

Posts: 6,414 Rune Posts by user Forum Profile RuneMetrics Profile
Space: 3(15)(15)(50)(30)
Conventional forces: 4(30)(20)
Uniforms and combat suits: 11(15)
Special forces/Operations: 6(25)
Detection: 6(15)
Stealth: 6(15)
Missiles: 1(15)
Energy weapons: 18(+1Y)(100)
Projectile weapons: 13(+1Y)(15)
Shields: 6(25)(10)
Armour: 4(20)
Repair: 3(25)
Training/morale: 6(30)
EW/cyberwarfare: 2
Counter-EW/cyberdefense: 3(50)(10)
Economy: 6(25)(15)(10)
Research/education: 11(25)(15)(15)(30)(15)(10)
Travel: 1(10)(50)(30)(10)
Robotics: 4(30)(25)
Cybernetics: 6(25)(50)
Genetics/Medicine: 6(25)(15)(25)(50)
Industry: 6(25)(10)(25)(50)(30)
Social services: 6(25)(25)
Espionage: 1(50)
Counter-Espionage:1(10)



Other: (100)(75)



Note:
(x) symbolize increases from projects that are not yet completed. Once each is complete, x is added to the total.

Last updated 11/6/2011 & page 32

30-Oct-2011 19:24:04 - Last edited on 07-Nov-2011 20:49:55 by Vrangr Wayne

Vrangr Wayne

Vrangr Wayne

Posts: 6,414 Rune Posts by user Forum Profile RuneMetrics Profile
Projects:

~Posted with app~

Cake I:
To develop a version of the ASHPD
-Roughly 92 years.(Unique tech)

Weapon development=Energy and projectile.
-Releases 10 years apart.(+1 per year)
8 years passed.

EMP proofing:
-42 years. +50 cyberdef

Shieilding I:
-17 years.(+25 shields)

Education improvements I:
-17 years. +25 education/social services

Infrastructure improvements I:
-17 years.(+25 social services/industry/economy)

Economic system overhaul:
-7 years(+15 econ)

Cybernetics I:
-17 years.(+25 cybernetics)

Genetics I:
-17 years.(+25 genetics)

Teleporter:
-67 years.(unique/space)

Combat suits I:
-7 years.(+15 suits)


10/31/11

Kinetic satellites I
-9 years, +15 space/projectile weapons.

Artificial and Anti gravity I
-9 years, +15 space/research

Planetary trade facilities I
-4 years, +10 economy/industry/travel.


New Earos construct I
-9 years, +15 research/genetics.

Cold Fusion I
-19 years, +25 industry

Forerunner I
-44Y/94Y, +50 Space/Industry

11/1/11

Nehemiah's Firewall I
-6 Y, +10 counter esp/Cyber def

Droid
-26 Y, +30 robotics.

Trans-system
-46 years, +50 travel

Basic training I
-26 years, +30 training/conventional forces/research

Chameleon I
-11 years, +15 stealth/detection

Missles I
-11 Y, +15 Missles/research

Hummer
-16 years, +20 armor/conventional forces

Nanotech
-21 years, +25 robotics/medical/repair

11/2/11

Zephyr
-27 years, +30 Space/Travel/Industry

Osmosis
-47 years, +50 Genetics/Espionage/Cybernetics

Rion (Joint)
-97 years, +140 Energy weapons

Geology II
-8 years, +10 research

Carbon I
-8 years, +10 research

11/7/2011

Airfoil
-10 years, +10 travel/shields

Updated: page 32 (totals listed are the time remaining since last updated.)

30-Oct-2011 19:24:04 - Last edited on 07-Nov-2011 20:49:35 by Vrangr Wayne

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