I’m not sure how to describe the ‘interaction’ between class quests between different classes. I’ll try to be as detailed as I can be without giving too much away.
There is a global storyline. I would assume one for the Republic and one for the Empire. For example, within the Republic overarching story where at Point A the galaxy is still at peace, it will somehow lead to Point B where the Treaty of Coruscant will be broken and the galaxy is back in full-blown war. It will then lead to Point C, the end of the current class quest, which results in a significant defeat of the opposing faction. Of course, as a smuggler, the end goal probably is not the defeat of the evil Sith Empire but, never having played one, I couldn’t tell.
Class quest for your individual class can be a standalone story. It was designed as such. Jedi Knight and Jedi Consular would be doing wildly different things in Act 1, 2 and 3, but they all visit the same planets in the same order at each stage. Jedi Knight would be travelling to each planet in search for evil weapons to destroy and foil the Sith plot, while Jedi Consular would be investigating a mysterious Sith plague that is affecting the wisest Jedi Masters, driving them to madness. They don’t really relate to each other in that way, but each class quest gives an insight to the overarching story and completes the picture. So for example in Jedi Knight story you will come across one or two ‘Children of the Emperor’. If you only played the knight, you’d be thinking, what the hell? What does that really mean? But if you played the Jedi Consular, it would help you gain an insight on how the Emperor managed to live for 1000 years.
24-Apr-2012 10:19:34
- Last edited on
24-Apr-2012 10:23:11
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Englishkid62