As I mentioned above, the quests in themselves were not that extraordinary, despite bringing in the voice acting which gives it a certain flavour, at least the first time you do them. Luckily there is a space bar to skip cut-scenes if you want to save time since you will probably always visit the same place again in a different character and do the same quests. There are, broadly speaking, five kinds of quests. Your class quest, which is individual to your particular class; World quests, which are local quests obtained in quest hubs in any planet; Heroic quests, which are significantly tougher quests than World quests is usually recommended to be completed by 2 or more people; Area quests, which could be anything from a puzzle to a Bonus Kill X quest, which are found once stepping foot into one area; Daily quests, which can be completed daily. In order to generate a great deal of content for 8 classes in a short space of time, I feel Bioware has developed a formula for quests which I will outline as thus: Main quest – plant 3 bombs. Bonus defeat 10 rakghouls. Bonus destroy 5 weapon caches. Bonus defeat Red Claw (some kind of huge rakghoul). Turn in Red Claw’s paws at mission dropbox. Of course, this is an example, but this kind of quest seem to appear quite a few times on a single planet and it becomes noticeable in the third or fourth planet in. My first thoughts were, can’t the developers think of anything else? In Kotor, there were quests on Dantooine where you try to settle this romance between two members of rivalling families. There were smuggling quests on Korriban and cross-planet bounty quests on Manaan. But in Swtor the most prevalent quests are the one or two-step ‘kill and delivery’ style quests. And this is entirely because you’re a Jedi Master and no one else seemed to be able to do their jobs properly. And the developers want you to explore the four corners of the area.
23-Apr-2012 10:34:18
- Last edited on
23-Apr-2012 13:01:07
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Englishkid62