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Azi Demonica

Azi Demonica

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Would certainly be better than nothing. Alternatively, we could immigrate to some other website together, and see if we can make new friends.

Alternatively, I seem to be good at difficult characters, so maybe we should have semi-PvP roles? I was thinking that, instead of following the team, I could serve as an antagonistic force, and amidst our PvPing, my guys would eventually lose to progress the storyline, similarly to what I did in Kingdom of Asgarnia. I think higher quality but balanced foes, controlled by both the GM and another user, might work really well for both PvP and developing storylines/backstories.


Annie,
It's been a couple weeks since I posted the last turn in Omega, will you be posting sooner or later? You must be very busy lately! But that's alright.


Riniya,
Not sure if you're still around, but perhaps the RP could continue elsewhere? For example, if you were to have another character, we could continue the storyline for the black knights, for example.

05-Jul-2019 23:26:35

George Rozas

George Rozas

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To be honest Azi the PvP element tends to detract from fleshing out character story, I've noticed. Instead of getting to know each other and coming together against NPC odds, we're forced to fight a player character who is built to die - which feels cheap somehow, and lessens your own ability to develop your permanent characters. I am Inferi.

05-Jul-2019 23:42:29

Azi Demonica

Azi Demonica

Posts: 5,601 Rune Posts by user Forum Profile RuneMetrics Profile
That's a really good point, actually. Never thought of it like that. Will need to keep it in mind for sure. But yes, a permanent character should be developed, we gotta want to know them, befriend them, work with them. I bet I could form something like that, I think, maybe.

06-Jul-2019 01:26:24

Westenev

Westenev

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I disagree with the idea of "permenant characters" that are never meant to die. Everyone is built to die, no matter how well we knew them. The question should be when and how - specifically, will it be within the scope of the story?

One of the things that generally stops me from being invested in any of these stories is that NPC's (and even player characters) exist only to provide exposition. They provide long rambling speeches without any human element - often speaking so purposefully and straight to the point that they must be meta-gaming. For me, this is what prevents character development.

In short, character-to-character relations or character personality is generally ignored when we can compare who can overcome the GM's latest problem the fastest.
Noth
ing
inte
rest
ing
happ
ens.

06-Jul-2019 08:31:29 - Last edited on 06-Jul-2019 08:54:07 by Westenev

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