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Deltaslug

Deltaslug

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Westenev said :
NotFishing said :
Plot twist: our characters are just trick-or-treaters visiting an elaborate haunted house attraction.


Yes, and the guns everyone is so fond of pointing at eachother are actually full of flour.


Then why is his shooting lilies and daisies?

17-Nov-2018 21:11:50

NotFishing

NotFishing

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So, I have an idea for a roleplay.

We will be playing as a partisan/guerilla band in an occupied country, during the age of flintlock weaponry - with rifles, muskets, bayonets, and all that fun stuff. Combat will be focused around stealth, raids, and ambushes. I might also add in a stat system.

It will be set in the same universe as Into the Ashlands, but several centuries into the future.
Beneath the gold, the Bitter Steel.

19-Nov-2018 02:46:55

Azi Demonica

Azi Demonica

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Interesting you should mention that, NotFishing, I was thinking about an Old West-like RP earlier today, but going earlier than that may be better. Or indeed, merging the 17th-19th centuries could work, that way, we'd have cowboys and armoured soldiers. But it's whatever you'd want it to be, my ideas don't seem to work. Or, it may also be better to simply focus on the RPs we have now, though things do seem to be a bit slow. I sure don't know what else to create, but I'll be around for RPing as much as possible.

19-Nov-2018 04:13:14

Westenev

Westenev

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Tbh, I'm not sure why you need a new time period to introduce flintlock into the setting. They're useless enough to be considered novelties, and could be explained away as being used by dwarves or maybe lost technology from old sauras. It'd certainly fit the theme.
Noth
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inte
rest
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happ
ens.

19-Nov-2018 05:00:15 - Last edited on 19-Nov-2018 05:01:47 by Westenev

NotFishing

NotFishing

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> flintlocks are useless.
> literally every army that could afford it made the decision to switch to them.
> Hmmm...

So why do you think they are useless, exactly?
Beneath the gold, the Bitter Steel.

19-Nov-2018 12:42:41 - Last edited on 19-Nov-2018 13:00:29 by NotFishing

Deltaslug

Deltaslug

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NotFishing said :
> flintlocks are useless.
> literally every army that could afford it made the decision to switch to them.
> Hmmm...

So why do you think they are useless, exactly?


I thought that while the bow/arrow is functionally superior to the flintlock, the flintlock did have 2 advantages:
- the energy of the bullet could be far more lethal than the arrow. (the energy from the bullet was more likely to penetrate the armor of a knight than an arrow. even if it didn't penetrate, it was still likely to knock the knight off a horse from the energy of the impact)
- it was faster to train a rifleman than it was to train an archer. English archers for example started training before they were in puberty to draw and shoot a bow (they looked at skeletons of boys from before the widespread use of gunpowder, and notice the odder formations of some young men in their arms and shoulders). With a rifleman (even flintlocks), while you did have to learn to maintain the weapon. The timeframe to learning how to shoot it properly was far lower.

19-Nov-2018 13:18:04

NotFishing

NotFishing

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There were other advantages as well.

-Versatility. You could fix a bayonet to a musket, and then in addition to shooting it can also be used to stab or bludgeon.
-Shock value. Imagine: a massive bang followed by a cloud of smoke that obscures your enemy, and then suddenly dozens of your comrades are falling dead, struck by unseen projectiles.
-Musket balls are harder to extract than arrows, and therefore are more likely to kill you even if they don't hit somewhere vital.
-Cartridges take up less space than arrows.

Other things that are worth noting:
-Bows and crossbows aren't actually that much more accurate than muskets.
-The time it takes to load a musket is often exaggerated. Most infantry were expected to fire at least three shots a minute, and there were many who could fire more.

The only real advantages that bows had over muskets were range and fire rate. But the musket's lack of effective range could be compensated for simply by bringing rifles and artillery. The important thing to remember is that battlefields weren't just muskets.
Beneath the gold, the Bitter Steel.

19-Nov-2018 14:45:40 - Last edited on 19-Nov-2018 15:13:35 by NotFishing

Deltaslug

Deltaslug

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Bow and Arrow did have other advantages.
They didn't have the same failures in the elements as flintlocks/gunpowder had.
When you fired your bow, your position wasn't immediately given away by sound or smoke (the gunpowder igniting gave away a large cloud. this gave away your location. this wasn't rectified until the release of smokeless gunpowder)
You can reuse your ammo.
You could more easily use your enemy's ammo.
You can use the arrow to easily turn it into an incendiary (light a fire on the end of the arrow)

19-Nov-2018 15:25:45 - Last edited on 19-Nov-2018 15:26:57 by Deltaslug

NotFishing

NotFishing

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1. But it's not like muskets were rendered completely useless by rain. And if you're using archer against muskets, you can't decide when it is going to rain, so you can't base your strategy around it. Furthermore, bows become less effective in the rain as well, for a number of other reasons.
2. That really isn't so important. Also, you can always tell what direction and arrow is coming from, and you'll have some idea of how far away the archer is based on what angle the arrow penetrates and how deep it goes.
3. Only after the battle is over. And even then, most arrows would end up bent or broken.
4. More easily? No. A cartridge is a cartridge. Your enemies will be carrying dozens of the the things, and since you're actually going to be entering a melee with them (unlike archers), you will actually be in a position to loot them.
5. Fire arrows are useless. The flame would usually be extinguished midflight, and even if it wasn't extinguished it still wouldn't be able to set fire to whatever it hit.
Beneath the gold, the Bitter Steel.

19-Nov-2018 15:38:37 - Last edited on 19-Nov-2018 16:35:13 by NotFishing

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