I just added Rabid Mode to Impurity, it's on page 5. It is a crossover from what I intended to work on before recreating Impurity. Rabid Mode simplifies the combat system but makes the fighting a bit less realistic and have less freedom. It divides each turn into rounds, normally three but there can be as many rounds as players want. Stamina Recovery only applies at the start of the next turn, so the more rounds there are, the more punishing it is to lose Stamina.
There is also an example duel to explain the rules. However, if we were RPing, it'd be far quicker and way more dynamic and dramatic to do.
Added about two posts of Perks. Also added new mode, RTDM, which is when the game master decides what happens, such as the chance of attacking, how damage is done, penalties, and so on. Essentially, means it's like regular RPing but the GM has the power to insert chance, bonuses, or penalties on characters, using the system as a guide.
24-Dec-2017 05:22:42
- Last edited on
24-Dec-2017 09:43:27
by
Azi Demonica