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Azi Demonica

Azi Demonica

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last page,

Inferi,
I see, that is indeed a bummer. The fight should matter, not the typing. There are some things that should simply be a constant protection or danger. For example, armor should always be actively protecting the body, a magical covering of electricity would shock anyone who touches it, and so on.

NotFishing,
Right, that’s what RPs are about, that’s what I should have meant.

Chris,
I don’t know, either, which is why I felt it was important to discuss, why not?

You definitely did the right thing. If someone is not contributing, and only serves as an annoyance, why bother with such a person? Of course, that applies to me, too, if anyone feels anything I do in any RP (even the RPs where I am the game master), anyone is free to criticize or comment about what I am doing wrong.

Heh, personally, I would have repaid that user with his own medicine, and dealt with his character exactly as he does it to others.

19-Dec-2017 22:07:44

Gunslinger Z

Gunslinger Z

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I'd honestly say the most formidable way to keep any PVP/competitive combat viable in a roleplay would be to implement some kind of random number generator, or dice, and have a character's attributes/statistics count against the number or something like that. Plus have rules in place about powerplaying and what-not, autohits, etc. But it would require alot of supervision from the TM and alot of self-policing and discipline. Plus, to an extent, it would also require trust because if only one person can see the dice/random number, even if they're honest, everyone else will claim that they're unfair or cheesing the game up. Then the situation I spoke of happens. Arguing and what-have you, people being whiny, or being butthurt when they lose.

I've tried it in terms of strategy before, in Cold Streets, and it devolved rather quickly into a hell of a lot of people either developing plot-armor or getting way overpowered and then it's a case of one guy being the victor on an empty thread. I've also tried it somewhat in terms of squad-combat/one-on-one combat in some of my past WWII threads or westerns. Pretty much the same result.

Additionally, another thing I always ran into was people bringing characters in that are completely inappropriate to the setting. Or people just making outrageous decisions. A few zombie threads I had in the past, people would be riding around on crotch-rockets with katanas and dual uzis, spawning monsters that are completely undefeatable.

Unfortunately, alot of that was caused by the fact that we had alot of randoms back then. Nowadays the community is alot smaller, which is bad too, but at least most people here I believe would play fair for the most part.

19-Dec-2017 22:22:27

Azi Demonica

Azi Demonica

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I am feeling better, headaches and stomach problems are 80% gone.

Oh, and as for PvP, I forgot to mention that, I think a table or system should only be used to settle a fight or dispute that people could not come to terms with. I do feel, however, that an RTS system works best. Rather than rely on a fixed set of parameters, users involved in a fight simply assume and imagine everything necessary, and work it out. I will do some homework and research, studying RP PvP systems and rules and stuff, and see what I can learn. It will at least help me become a better RPer, I hope.

19-Dec-2017 22:22:40 - Last edited on 19-Dec-2017 22:25:58 by Azi Demonica

Westenev

Westenev

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Personally, I kinda agree with Azi - I think winning a fight because you’re the better writer or found a loophole in another person’s writing isn’t interesting (or dramatic) in the slightest. Sometimes you just have to take one for the team, which can lead to better character development.

It’s important to write openings into your work, and to consider when your character can and should be injured for the sake of the plot.

Personally, I've been looking for a chance to PvP with live characters - but threads never seem to make it that far in.
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19-Dec-2017 22:23:06 - Last edited on 19-Dec-2017 22:30:34 by Westenev

Azi Demonica

Azi Demonica

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Gun,
Oh no, I did not notice you posted. Good points at the beginning, though, indeed there is a lot of stuff to worry about, as a system would be complicated. Regarding all the potential upsetting people, well, indeed, trust would be important. After all, everyone wants to have fun, and losing for no reason isn't fun, and sacrificing too much fun too often causes eagerness to RP to die.

Crotch rockets, katanas, and unbeatable monsters in a zombie thread? All of a sudden, I think Annie's repeating character isn't so mismatched anymore.



West,
Exactly, but then there's the threshold of context, the parameters, so it's definitely hard to decide where to draw the line. It takes quite a lot of effort to figure these things out, and for all the time we spend learning it, we could just be RPing however we want!

I did experiment in the other website, mentioning a formula that went something like,
"Initiate your attack, then mention your next move."
against NPCs, for example.

19-Dec-2017 22:27:55

Chris Cook9
Sep Member 2023

Chris Cook9

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Anime and Video Games don't help much in that regard either Gunslinger. People tend to use them as a number 1 resource for inspiration these days... The number of times I seen a prodigy super intelligent strategist who knows everyone weakness simply by looking at them or a Gilgamesh/Goku *Sigh*.

I mean if you can roleplay that kind of character and make it enjoyable sure, but very few people can.

19-Dec-2017 22:28:46

Westenev

Westenev

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Chris Cook9 said :
Anime and Video Games don't help much in that regard either Gunslinger. People tend to use them as a number 1 resource for inspiration these days... The number of times I seen a prodigy super intelligent strategist who knows everyone weakness simply by looking at them or a Gilgamesh/Goku *Sigh*.

I mean if you can roleplay that kind of character and make it enjoyable sure, but very few people can.


To be fair, I've never seen anyone attempt a total ditz or airhead on these forums - which makes up about 95% of all shounen heroes. I've actually been thinking about putting my crack fiction experience into use and expanding into that territory myself.

Most characters, I think, eventually end up bland sarcastic versions of the narrator rather than any expy of their source material. ;) And yes, I did look in the mirror.
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19-Dec-2017 22:40:07 - Last edited on 19-Dec-2017 22:45:47 by Westenev

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