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Azi Demonica

Azi Demonica

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Yes, metal armour in a fiery area, would be quite hot. If you wear plate armour, you start to get hot within a few minutes, especially if you also wear a gambeson.

Anyways, I just realized something that I think many of our RPs are missing: lack of major villains (or indeed major roles). I think only As Demons Weeping somewhat had an emphasis on this, but it does seem our RPs don't have an antagonist that is actively part of the RPing, unless already part of the thread master's context.

I was thinking that, maybe users could actually have only major roles in an RP, such as: protagonist, sidekick, false protagonist, antagonist, archenemy, and so on. Expecting each user to fill-in a major role for the main storyline, I feel, could be a great way to create a stronger story, stronger character interaction, and stronger character development (unless the user is a flat character or confidante, for example).

23-Aug-2017 06:23:48

Westenev

Westenev

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I've been doing a little research into that subject for my "magical girl" thread - yes, that's still a thing. I think the best way to provide "roles" would be to use pre-established group compositions already used in media, rather than expect roleplayers to create characters to fill those roles on their own.

You might want to give these a look!

http://tvtropes.org/pmwiki/pmwiki.php/Main/FourTemperamentEnsemble

http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand



EDIT: At the moment, I favour the Four Temperment + one "neutral" temperment idea (or the 5 temperments, if you go by wikipedia). this provides five contrasting personalities which provide different group dynamics depending on pairings.

I'm not overly fond of promoting "main characters" or "lesser characters", given that everyone here has different activity scheduals. And if we judged by activity alone, Annie would be the only one qualified to be a "main character".
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23-Aug-2017 09:29:11 - Last edited on 23-Aug-2017 09:50:46 by Westenev

Azi Demonica

Azi Demonica

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Thanks, West, for those two resources. The first one was a bit too long, so I will need to study it later on. The analogy of a rock band in the second link was quite interesting, I never thought of that. Personally, I would not limit what kind of character the user wished to RP as, so I would not necessarily follow the links' advice. For example, why not have three Lancers? Sure wouldn't bother me.

Yes, activity is a major thing in RPing. Not everyone has the time or expertise to consistently RP, but I am proud of everyone here. In RolePlayGateway, that site has thousands of active users, yet every single one who joined Blood of Dracul seemed to have disappeared. I noticed they tend to use the same excuses multiple times, too. Even though Blood of Dracul has over two thousand views, well, no one seems to be interested in it. Not to sound like a dick, but the most successful RPs there are quite banal, inartistic, simplistic, and just don't seem adventurous, but if that's what they like, that's OK. I tend to prefer larger-scale, maximum-freedom RPs. I think Obumbration is the only RP I made that has limitations, however.

23-Aug-2017 21:34:09

Westenev

Westenev

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Azi Demonica said :
For example, why not have three Lancers? Sure wouldn't bother me.


I think the idea is to keep the group well rounded, maintaining drama while at the same time giving the tools to fix it. I'm also a big believer in the idea that "opposites attract, likes detract". While not true in all cases, three very similar people could cause a lot of friction under the right pressure.

The lancer's role is to provide a different opinion to the hero, while remaining best friends. Without a hero, they will either be promoted to hero status themselves (Ie. Garrus at the start of ME2 and ME3), or they will simply find a new hero to help. Anything less, and they simply aren't lancers - they're just random guys with the same opinion.

If you WERE planning to double up, I think Temperaments would be the way to go. They aren't really "roles" so much as loose personality archetypes.



Azi Demonica said :
I noticed they tend to use the same excuses multiple times, too.


The Roleplaying Drinking Game:
~ Take a long chug for everytime someone blames their stranger posting habits on their "sister".



Azi Demonica said :
Not to sound like a dick, but the most successful RPs there are quite banal, inartistic, simplistic, and just don't seem adventurous, but if that's what they like, that's OK. I tend to prefer larger-scale, maximum-freedom RPs. I think Obumbration is the only RP I made that has limitations, however.


In all honesty, this is something I feel this forum has been lacking for years. Inarticulate low-to-medium quality threads where characterisation is more important than world building. Because, the more of the world you build, the less room others have to edit your ideas... and we do happen to be a shy lot when it comes to editing others ideas.
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24-Aug-2017 02:02:25 - Last edited on 24-Aug-2017 02:13:08 by Westenev

Azi Demonica

Azi Demonica

Posts: 5,600 Rune Posts by user Forum Profile RuneMetrics Profile
Annie, yes, she's still in a dark chamber as are Dr. Prindle and those with him.

West,
Good points about Lancers. Personally, I find I am most attracted to similar people, my best friend and I are very similar and we just communicate very well.

Interesting points about the hero/lancer correlation and opinions, that's a useful theme for sure. In my stories, there tends to be differing views amidst misunderstandings and lack on information: if you read my stories, and start assuming things, you will be wrong 90% of the time.

BEER

I certainly don't know how to make an inarticulate role-play or story. I just really like expanding, adventuring, and increasing my art. I just can't keep my imagination on a leash. However, it does seem that simpler ideas are what most people like. After all, most people are not artists, and you can't impress Average Joe with imagination, you can only impress him with what he is used to, hence why there are cliches, tropes, stereotypes, and archetypes, because that's what most people can handle. Indeed, mastering simplicity and consistency seem to be what yields the best results. The Avatar film, and Harry Potter or Twilight, aren't things I'd ever want to go through, it just doesn't seem interesting for me, yet the success of these franchises are definitely evident.

24-Aug-2017 02:12:01 - Last edited on 24-Aug-2017 02:12:31 by Azi Demonica

Westenev

Westenev

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I guess it comes down to quantity or quality. Would you prefer a wholly new concept you've never heard of before (and, thus, don't have the tools to understand) - or would you prefer a concept that's cliché (in a fun way), and written that you are able to understand, with twists to subvert your expectations?

Unless you're a weeaboo who watches Japanese anime without subtitles without ever taking a Japanese class in their life, I think it's safe to say you're the latter... even if you don’t acknowledge it.

I think it's a case of needing to broaden your horizons. A lot of the time, disinterest is simply a veil for fear of what we haven't encountered (or have only encountered through third hand information). It's a mental safeguard, and one that should definitely be disregarded.
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24-Aug-2017 02:28:41 - Last edited on 24-Aug-2017 02:35:04 by Westenev

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