Such as making someone appear somewhere they are not, attacking them without them being able to respond (Because in real life if someone came at you with a sword you would respond, and not just get sliced.) and a rather big one, doing something your character cannot. I would not have the Goeraks, who are a tribal race with low intelligence, have access to a boat because they do not have the capability to make such a thing. I would also not have a Beta, who are child sized, pick up a person and toss him because these creatures are fairly weak.
Ex. User 1: Cap made his way into the dark forest.
User 2: Corbonyo jumped from the trees and cut cap to bits.
Now sure user 2's character in theory could indeed cut cap to bits, but it is unlikely that someone would just stand by. Now there is responsibility on both sides.
Ex. User 1: Cap made his way into the dark forest.
User 2: Corbonyo leaped from the trees and swung a sword at the man's head.
User 1: Cap shot an arrow at the man.
Now User 1 would have been caught off guard, and his attacker would have been fairly close to swing at him with a sword. It would not be very practical to shoot a bow with someone that close. So you also have to think realisticly, even in fantasy, what would happen.
So you have to understand that it is possible for your character to lose a fight, and even die. If you are out numbered 10 to 1 and the enemy have better equipment and training you will most likely lose. Now tactics, and what not can change that but you need to know when you have lost. A lot of us struggle with that including me. I remember that a guy got point blank range and fired a crossbow bolt, and i tried to argue that i had a magical barrier. Now my character did have such a skill, but i did not mention him casting it in any posts, and in my bio i did mention that i had to cast it. We take time to make these characters so it can be hard to let go.
04-Sep-2015 23:48:47