Quick question Fish; what's keeping each faction together and preventing recruits from running off into the forest? I assume Champions stick together to fight evil, spread righteousness, blah blah puke. Is it like pack mentality for Wolves and thralls for Vamps?
Or does everyone just stick together because they'd rather not get killed?
Chasers115
said
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Quick question Fish; what's keeping each faction together and preventing recruits from running off into the forest? I assume Champions stick together to fight evil, spread righteousness, blah blah puke. Is it like pack mentality for Wolves and thralls for Vamps?
Or does everyone just stick together because they'd rather not get killed?
At the start of the second page, there should be a thing that explains it.
Basically, you feel a personal connection and sense of loyalty to the Faction Leader. You aren't necessarily compelled to give in to their every whim, but it makes you uneasy with the idea of breaking away, and in order to actually leave and never look back you need a strong mental resolve.
Beneath the gold, the Bitter Steel.
07-Aug-2016 18:52:45
- Last edited on
07-Aug-2016 18:53:10
by
NotFishing
George Rozas
said
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Didn't you mention something like the leadere can take their power away whenever they want?
I changed it.
Actually, let's call it to a vote. For everyone who wishes to participate in the thread, which do you prefer:
The loyalty thing I mentioned above.
OR
There is no sense of loyalty or personal connection at all, but the Faction Leader can take away their recruit's power whenever they want. So if they step out of line you can de-power them and punish them however you see fit. I suppose this would also allow faction-hopping too, if one of the groups is willing to take you in despite your former allegiance.
Beneath the gold, the Bitter Steel.
07-Aug-2016 19:57:22
- Last edited on
07-Aug-2016 19:58:06
by
NotFishing
Honestly, I think a slight sense of loyalty should exist (like, one that's a lot easier to overcome), but that the faction leader should still be able to take back their gift. This'll allow for greater autonomy (as well as the grounds for punishment if a follower steps too far out of line). Basically, the best of both worlds.
I like the idea that you're in it for life - it stops a smarter faction leader from recruiting recklessly, while adding a whole "follow my orders or die" vibe - something that fits a covenant, pack or Templar mentality.
If loyalty doesn't inspire you, then maybe you'd prefer being hunted down by your faction leader for your remaining days?
The forbidden love that may not even happen, especially since it seems like half the people who plan to join the thread are so busy discussing the potential of such a love that they haven't made/posted a bio.
I was thinking about going down the sibling route, where maybe a sibling gets turned. The other sibling would (try to) remain normal, developing some sort of overprotective sociopathic viewpoint where they feel they must protect said sibling at any cost - twisting into a sociopathic badass-normal anti-hero who hunts monsters and champions through sheer guile - should s/he live long enough to pursue this path.
Of course, playing siblings is no fun if you control the pair. Is anyone interested in this pitch?
Bluefirecan
said
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The forbidden love that may not even happen, especially since it seems like half the people who plan to join the thread are so busy discussing the potential of such a love that they haven't made/posted a bio.
If that's the case, we can just wait for TTGDWTNWOT Ep. 2747
Noth
ing
inte
rest
ing
happ
ens.
07-Aug-2016 21:58:35
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07-Aug-2016 22:06:46
by
Westenev