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Westenev

Westenev

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I picked Dimension of Disaster specially because of what it was - a loosely described setting where everything turned to hell, throwing most established lore down the toilet. Taverly and Burthope are probably the most widely known areas of the game right now, and are (hopefully) the most sheltered from the cataclysm. If we imagine that the mainland were the size of a continent, then the surrounding areas of Burthope/Taverly should give us ample room to play in and explore.

As for mechanics, I guess your character does the best with what they know. It's a whole new ecosystem after all, and I hope there won't be too many Mary Sues running about. Could you cut down a tree with a hatchet? maybe. But ask yourself this - do you have the knowledge or tools to do so safely and efficiently? I could go into another analogy with Herblore/Cooking about mushrooms and wild fauna, but I'm sure that speaks for itself.

If you look at it from this perspective, a level gate is actually your characters common sense kicking into gear.

Rest easy, HP will not be a thing. I imagine, but haven't experienced, that being stabbed in the gut would hurt one guy as much as it would the next. Unless, of course, HP is actually cold blooded torture damage conditioning. Hmm. Something to think about.

Will it be a low level thing? That depends on the competence of everyone's characters - though I would like for everyone to remain somewhat realistic. I don't think anyone would be keen to grind on hoards of armoured zombies for the gainz when their own life was on the line. Well, I mean, anyone who didn't belong in some form of asylum. :P That would be fun to characterise!

Size doesn't matter, it's about the EXPERIENCE! Or the scaling. Small things look big to small people and all that.
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27-Apr-2016 14:22:05 - Last edited on 27-Apr-2016 14:44:15 by Westenev

Azi Demonica

Azi Demonica

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Very good posts Inferi, your skeletal-tree is quite the monster to behold! I will be leaving soon for shopping and downtown stuff, and when I get back after two or so hours from now, I will continue the scenarios for West and you then.

27-Apr-2016 18:58:04

Westenev

Westenev

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Original message details are unavailable.
In she was, perhaps thinking about that crook and flail thing which may be evil.


Strange, I always thought the crook and flail meant something along the lines of symbolising a Pharoh's sovereignty (and the fertility under his reign). I once read in a magazine (how credible this is, I don't know) that it's only been found on the sarcophagus of Tutankhamun - who is infamous for his cursed tomb.

Come to think about it, if you wildly connect the dots like this it could seem evil.
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28-Apr-2016 00:29:35

Azi Demonica

Azi Demonica

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Yes, perhaps, but it's your choice on what magical powers/curse it has. Note that the war clerics, for the sake of a challenge in the RP, will be resistant and have prayers to counter demonic powers and curses, but Gwen will gradually get through this due to her cambion status.


Annie, you did not describe the mini-boss, at all; you must create your own monster, preferably similar to the environment, to serve as your own created mini-boss. I can RP as it, but you must describe how it arrives to fight Annie and how it looks like.

28-Apr-2016 00:47:06 - Last edited on 28-Apr-2016 00:47:47 by Azi Demonica

Westenev

Westenev

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EDIT: Annie, try to imagine the evilist animal you can think of, make it 6 foot taller and give it combat tentacles (Because evil things always have tentacles). Bonus points if you add laser eyes. That should make an appropriate sub-boss!


The sarcophagus gives anyone who lays within it an eternal bowl cut and/or bed hair.

How's that for an evil curse?
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28-Apr-2016 02:22:36 - Last edited on 28-Apr-2016 02:33:55 by Westenev

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