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Westenev

Westenev

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Hmm. I wonder.

I tried typing up a Gielinor roleplay, where characters, formerly from Earth, appear in Taverly. After two weeks training, they can learn 3 level 1 (in-game) skills before being sent out to fight. What is our characters goal, might you ask? to become equivalent of TOWN GUARDS! yes, those pesky level 18 fodder under the employ of the Burthope Imperial Guard!

The thread would have us playing impoverished adventurers who (at the moment) couldn't even solo a level 2 goblin or troll. With an astounding 25 gold in our purse, our characters must struggle to make it big or die trying!

Levels would be like tests given by tutors to unlock the right to purchase and sell higher levelled materials and goods, with new abilities also being bought from tutors. While you're not limited in how many abilities you buy, for whatever reason, you're barred from learning more than three skills at any one time.

I was thinking of setting this during the Dimension of Disaster timeline - namely the World Guardian does not exist, and all major settlements are in a state of major strife. The Burthope Imperial Guard has its hands full fighting the trolls and trying to retake Fallador, so it's up to us to take on the smaller threats (and maybe even uncover a conspiracy...!)

Who would be interested in such a thread in the near future (or be willing to suggest changes)? What skills would you choose? For the moment, I'm only typing it up (and waiting for a time when I feel I can actively TM the thread).




(EDIT: I would totally pick the range, prayer and slayer skills. Lets see who gets the last laugh when Taverly gets invaded by crawling hands and aquaknites!)
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27-Apr-2016 11:17:59 - Last edited on 27-Apr-2016 11:29:40 by Westenev

Inferi

Inferi

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I'll pass, West. Not really my thing, there.

Bluefirecan said :
I can force a post with that, I am sure. Especially since it'll stall the action a bit longer since Lasky is not-so-subtly asking to be a part of it. I may make it tonight, but seeing as I am feeling sleepy from rehearsal (lots of dancing, it's a musical, I almost fell off some prop stairs, loads of fun, really), I may put it off till tomorrow. That and I'm just too lazy to set up my computer right now...

Edit: I will also mention that I was strangely amused by the fact that you colored my name. :P "
Blue
" was so funny to me for some reason.


Pssh, Lasky can go stick his lack of subtlety where the subtlety don't shine.

Take your time, though. Not too much, mind you, but I don't mind waiting until there's actually a reasonable time for you to do it.

I'll keep coloring your name then. I don't know about you, but I found it amusing just because I had to type "blue" three times for that.
Done in by the dubious doings of destiny.

27-Apr-2016 12:11:50

Westenev

Westenev

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I forgot, nobody does Runescape roleplays on the Runescape forums. Maybe if I rename the fantasy world and add a WOW holy trinity instead. O_o
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27-Apr-2016 12:46:35 - Last edited on 27-Apr-2016 12:50:36 by Westenev

Inferi

Inferi

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My problem isn't with the setting (although I won't deny that most roleplays based in games aren't something I want to join) but rather with it having a whole leveling system. That's not something I'm particularly fond of, for several reasons.

Edit: I know, it's a stupid issue to have. It doesn't cause any real problems and can flow just as well as anything else. I just don't like it.

NotFishing said :
It's not so much a case of wanting to be part of it as it is that going to the security offices was my original plan.


If you don't care about being a part of it, then why would it matter if everyone else got to the office before Gary? Plans rarely go as planned, especially in a situation like this.
Done in by the dubious doings of destiny.

27-Apr-2016 13:05:17 - Last edited on 27-Apr-2016 13:10:01 by Inferi

Westenev

Westenev

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The leveling system is supposed to be a formality; nothings stopping you from dragging a net through water without a fishing skill (Though the fish of Gielinor are notoriously elusive). The idea behind the system is that, in the absence of a system generated epiphany, you would actually need to train to be able to effectively use a new skill. The tutors aren't offering these services out of the kindness of their hearts however - you have to prove yourself by lining their fat pockets.

...

If you prove yourself to these people, you get permission to buy, sell or wield higher levels of gear and training. Doing otherwise is illegal, because you're scamming the tutors nobody can trust the quality of your goods. At least, that was the general idea anyway.

Though I suppose most people do like being instant heroes, being thrown right into the thick of it without restriction. Perhaps this would be more appealing?
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27-Apr-2016 13:36:56 - Last edited on 27-Apr-2016 13:42:19 by Westenev

Inferi

Inferi

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That's fair. It would be much less of a point against it if the system wasn't strict, and I guess my only thing against it there would be the runescape mechanics stuff.

As for instant heroes, it wouldn't make that much of a difference to me overall. Like anyone, I like having a nice and powerful character that can do a lot, but it's not a necessity.

Honestly, I think the only thing I could do is wait to see how it looks when you roll it out. With the way it is right now, I want to give you a conclusive answer but I really can't. It could go either way for me.
Done in by the dubious doings of destiny.

27-Apr-2016 13:44:10

Westenev

Westenev

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Well, if the levelling system were strict, I'd hate to be tested for Hitpoints...

I'd personally like to try and keep as many RPG or runescape-y elements in the thread as possible, without including messy exp tables or pages of skills you have to keep tabs on.

Runescape is a game about the World Guardian; ***linor's mcgyver. We are not the World Guardian. We are human. If we are stabbed fatally, no god will rise from the underworld to resurrect us. We don't have the lifespan, gold or patience to sit around and master every skill. We also don't have an interface that will immediately craft 100 bows a minute.

That is the kind of desperate world I am trying to create; a farcry from Jagex's usual wacky hijinks.


I'm here to gain alternative viewpoints or ideas before the thread rolls out; I wouldn't post the idea if I didn't care what you guys thought. I mean, I'm not a mmo-genre gaming company! Conclusive or not, viewpoints, ideas or even clarifications help a lot - after all, if you'll remember, nobody could make heads or tails of my last three threads.
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27-Apr-2016 13:56:13 - Last edited on 27-Apr-2016 14:05:03 by Westenev

Inferi

Inferi

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Oh, you didn't choose HP as a skill? You die right now.

Well, if it is in fact based very heavily off the in-game events and whatnot, I won't be knowledgeable at all and you'll have to provide everything useful. However, I'm sure you know that.

The vibe I'm getting from what you're saying is that it'll be a "low level" thing from start to finish. Sure, it'll end higher than it started, but it would never get to a point where anyone is actually considered "powerful". That might not be a problem. However, I won't deny that, when something starts out small, I like it to end big. *insert **** jokes here* It might not matter depending on how the thing goes, but that's just my 0 cents on it at this point in time.

I'm not sure how you'd be doing mechanics, whether it be strict adherence to the rules of the game or if it's a bit more free and more similar to the way the majority of threads go. If I'm going to be doing anything, I'd prefer it to have less mechanics established in a game, since those are fairly prohibitive in writing format.

I am 100% sure there's more I should be saying, but I don't feel like thinking of it right now.
Done in by the dubious doings of destiny.

27-Apr-2016 14:04:35

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