Hmm. I wonder.
I tried typing up a Gielinor roleplay, where characters, formerly from Earth, appear in Taverly. After two weeks training, they can learn 3 level 1 (in-game) skills before being sent out to fight. What is our characters goal, might you ask? to become equivalent of TOWN GUARDS! yes, those pesky level 18 fodder under the employ of the Burthope Imperial Guard!
The thread would have us playing impoverished adventurers who (at the moment) couldn't even solo a level 2 goblin or troll. With an astounding 25 gold in our purse, our characters must struggle to make it big or die trying!
Levels would be like tests given by tutors to unlock the right to purchase and sell higher levelled materials and goods, with new abilities also being bought from tutors. While you're not limited in how many abilities you buy, for whatever reason, you're barred from learning more than three skills at any one time.
I was thinking of setting this during the Dimension of Disaster timeline - namely the World Guardian does not exist, and all major settlements are in a state of major strife. The Burthope Imperial Guard has its hands full fighting the trolls and trying to retake Fallador, so it's up to us to take on the smaller threats (and maybe even uncover a conspiracy...!)
Who would be interested in such a thread in the near future (or be willing to suggest changes)? What skills would you choose? For the moment, I'm only typing it up (and waiting for a time when I feel I can actively TM the thread).
(EDIT: I would totally pick the range, prayer and slayer skills. Lets see who gets the last laugh when Taverly gets invaded by crawling hands and aquaknites!)
I tried typing up a Gielinor roleplay, where characters, formerly from Earth, appear in Taverly. After two weeks training, they can learn 3 level 1 (in-game) skills before being sent out to fight. What is our characters goal, might you ask? to become equivalent of TOWN GUARDS! yes, those pesky level 18 fodder under the employ of the Burthope Imperial Guard!
The thread would have us playing impoverished adventurers who (at the moment) couldn't even solo a level 2 goblin or troll. With an astounding 25 gold in our purse, our characters must struggle to make it big or die trying!
Levels would be like tests given by tutors to unlock the right to purchase and sell higher levelled materials and goods, with new abilities also being bought from tutors. While you're not limited in how many abilities you buy, for whatever reason, you're barred from learning more than three skills at any one time.
I was thinking of setting this during the Dimension of Disaster timeline - namely the World Guardian does not exist, and all major settlements are in a state of major strife. The Burthope Imperial Guard has its hands full fighting the trolls and trying to retake Fallador, so it's up to us to take on the smaller threats (and maybe even uncover a conspiracy...!)
Who would be interested in such a thread in the near future (or be willing to suggest changes)? What skills would you choose? For the moment, I'm only typing it up (and waiting for a time when I feel I can actively TM the thread).
(EDIT: I would totally pick the range, prayer and slayer skills. Lets see who gets the last laugh when Taverly gets invaded by crawling hands and aquaknites!)
Noth
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rest
ing
happ
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27-Apr-2016 11:17:59 - Last edited on 27-Apr-2016 11:29:40 by Westenev