PART 6: FIGHT AT THE MUSEUM
Requirements:
The Golem
The Digsite
Dealing with Scabaras
One Small Favor
Rune Mechanics
Legend's Quest
Skills:
defense
thieving
magic
crafting
smithing
strength
slayer
construction
firemaking
runecrafting
thieving
magic
crafting
smithing
strength
slayer
construction
firemaking
runecrafting
Items:
zombie mask
adamant chainbody & platelegs
light source
unpowered orb
animate rock scroll
5 fire runes
1 nature rune
battlestaff
80 iron ore
160 coal
granite maul
bowl of holy water
7 soft clay
20 clay
20 steam runes & body runes
sandstone block
magic logs
vial
4 papyrus
adamant chainbody & platelegs
light source
unpowered orb
animate rock scroll
5 fire runes
1 nature rune
battlestaff
80 iron ore
160 coal
granite maul
bowl of holy water
7 soft clay
20 clay
20 steam runes & body runes
sandstone block
magic logs
vial
4 papyrus
Summary
Varrock Museum has become a prison for the former human elite of Varrock, guarded by powerful gargoyles unable to be felled with a mere rock hammer. Under the guidance of Mr. Mordaut , hiding out in the prison's basement, we seek the help of archaeologists in our own timeline. We learn how to replicate the magic that shattered Dahmaroc , uncover the secret of golem creation , forge a weapon capable of crumbling the most sturdy of gargoyles, and obtain a token that unlocks the Museum's secret translocation system. With these items we are able to fight the gargoyles, and create golem replicas from their remains. We then navigate our way through the jail cells to the roof of the museum, where we place an article that instantly destroys all the guards, and replace them with obedient golems, before securing the freedom of the prisoners.
20-Oct-2014 01:33:20 - Last edited on 20-Oct-2014 14:04:51 by Rondstat